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== '''''General Info''''' ==
 
== '''''General Info''''' ==
 
'''Eyes''': green  '''Chitin''': Rusty Red  '''Height''': 5'4" '''Weight''': 180lbs.
 
  
 
'''MAX HP''' 55      '''Bloodied''' 27    '''Surge Value''' 13    '''Surge per Day''' 10
 
'''MAX HP''' 55      '''Bloodied''' 27    '''Surge Value''' 13    '''Surge per Day''' 10
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'''Low Light Vision'''
 
'''Low Light Vision'''
  
'''''Languages''''': Thri-Kreen, HU-Man (Common)
+
== Defenses ==
 +
 
  
== '''''Defenses''''' ==
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'''AC''' 20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)
  
 +
'''Fort''' 15= 13+1+1
  
'''AC''' 20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)
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'''Ref''' 18= 13+3+1+1
  
'''Fort''' 15= 10+3 (1/2 LvL)+1 (Ability) +1 (fixed rate)
+
'''Will''' 19= 13+4+1+1
  
'''Ref''' 18= 10+3 (1/2 LvL)+3 (Ability) +1 (Class)+1 (fixed rate)
 
  
'''Will''' 19= 10+3 (1/2 LvL)+4 (Ability) +1 (Class)+1 (fixed rate)
 
  
== '''''Ability Scores''''' ==
+
== Ability Stats ==
  
 
'''Ability'''    Bonus(B)  [B+1/2 LvL]
 
'''Ability'''    Bonus(B)  [B+1/2 LvL]
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'''DEX''' 17(+3) [+6]    ''' CHA''' 11 (+0) [+3]
 
'''DEX''' 17(+3) [+6]    ''' CHA''' 11 (+0) [+3]
  
== '''''SKILLz''''' ==
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== '''SKILLz''' ==
 +
Skill TOTAL =10+Ability+trained+ Armor Penalty+ Misc.
  
'''''Trained'''''
 
  
 
'''Athletics'''(Str) 10
 
'''Athletics'''(Str) 10
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'''Perception''' (Wis) 17
 
'''Perception''' (Wis) 17
  
== '''''Feats''''' ==
 
Toughness (+5 HP), Durable (+2 surges per day), Agile form (Shift 1 when using Wild shape between either form), Implement Expert (+1 to attacks with Totems), Ritual Casting
 
 
== '''''@-WILLs''''' ==
 
 
 
Psionic, Illusion
 
 
'''Minor Action''' Close Burst 5
 
 
'''Target''': One or more creatures in burst
 
 
'''Effect''': Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn
 
 
 
'''Wild Shape'''
 
 
Polymorph
 
 
'''Minor Action''' (Special) Personal
 
 
'''Effect''': You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form or vice versa (Agile form feat), you shift 1 square. While you are in beast form, you can’t use attack, utility, or featpowers that lack the beast form keyword, although you can sustain such powers.
 
 
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your
 
size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement
 
modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except
 
implements you can use. You continue to gain the benefits of the equipment you wear.
 
 
You can use the properties and the powers of implements
 
as well as magic items that you wear, but not the
 
properties or the powers of weapons or the powers of
 
wondrous items. While equipment is part of your beast
 
form, it cannot be removed, and anything in a container
 
that is part of your beast form is inaccessible.
 
 
'''Special''': You can use this power once per round.
 
 
 
'''Flame Seed'''
 
 
Fire, Implement, Primal, Zone
 
 
'''Standard Action''' Ranged 10
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d6+1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (4).
 
 
 
'''Savage Rend'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Melee touch
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8 +1 +4  (Wis) damage, and you slide the target 1 square.
 
 
'''Special''': This power can be used as a melee basic attack.
 
 
 
'''Pounce'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Melee touch
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8+1+4 (Wis)damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.
 
 
'''Special''': When charging, you can use this power in place of a melee basic attack.
 
 
== ''''' Encounters ''''' ==
 
 
 
'''''Thri-Kreen Claws'''''
 
 
Minor Action Melee 1
 
 
''' Target''': One, two, or three enemies
 
 
'''Attack''': +11 (Wis +3 +1/2LvL +1) vs. AC
 
 
'''Hit''': 1d8+1+4 (WIS) damage. You gain a bonus to the damage roll equal to the number of targets.
 
 
 
'''Spirit of Athas'''
 
 
Conjuration, Implement, Primal
 
 
Minor Action Ranged 5
 
 
'''Effect''': You conjure a spirit of Athas. You and your allies gain a +1 power bonus to all defenses while adjacent to it. As a standard action, you can dismiss the spirit and make the following melee 1 attack from the spirit’s square.
 
 
Target One enemy
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1dl0 + 1 +4 (wis), and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn.
 
 
 
'''Thorn Spray'''
 
 
Implement, Primal
 
 
'''Standard Action''' Close blast 5
 
 
'''Target''': Each creature in blast
 
 
'''Attack''': +9 vs. Fortitude
 
'''Hit''': 1d6+1+4 (Wis) damage, and the target takes a -4 penalty to all defenses until the end of your next turn.
 
 
 
'''Feral Harrier'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Melee touch
 
 
'''Effect''': Before the attack, you shift 3 squares. After the attack, you shift 3 squares.
 
 
'''Target''': One creature
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8+1+ 4(Wis) damage.
 
 
 
'''Healer's Gift'''
 
 
Heal Utility
 
 
'''Standard Action''' Melee 1
 
 
'''Target''': One dying creature
 
 
'''Effect''': The target can spend a healing surge.
 
 
 
'''Physician's Care'''
 
 
Heal Utility
 
 
'''Standard Action''' Melee 1
 
 
'''Target''': You or one ally
 
 
'''Effect''': The target can spend a healing surge.
 
 
== '''''Daily'''''==
 
 
'''Savage Frenzy'''
 
 
Beast Form, Implement, Primal
 
 
'''Standard Action''' Close burst 1
 
 
'''Target''': Each enemy in burst you can see
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d6 +1 +4(Wis) damage, and the target is dazed and slowed (save ends both).
 
 
'''Miss''': Half damage, and the target is slowed until the end of your next turn
 
 
 
 
 
'''Summon Fire Beetle'''
 
 
Fire, Implement, Primal, Summoning
 
 
'''Standard Action''' Ranged 5
 
 
'''Effect''': You summon a Small fire beetle in an unoccupied square within range. The beetle has speed 6 and resist 5 fire. You can give the beetle the following special command. On the turn you summon the beetle, you give that command as part of using this power.
 
 
'''Standard Action''': Close blast 3; targets each creature in blast;
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1d8+1+ 4 (Wis) fire damage.
 
 
'''Instinctive Effect''': If you haven't given the beetle any commands by the end of your turn, it makes its attack against at least one enemy, targeting as many enemy as possible. If it can't target any enemies, it moves its speed to a square adjacent to an enemy.
 
 
== '''''GEAR''''' ==
 
 
Adventurer's Kit
 
 
Totem (A blackened severed left hand of an adult human. Its in a terrifying "DEATH" claw pose... but on occasion has been seen in other poses.)
 
 
Hide Armor
 
 
230gp worth in rare herbs and what not for martial components for my rituals.
 
 
EverBurning Torch
 
 
'''Arm bands of MIGHTY STRIKING''' (LvL 2)
 
+2 Item bonus to Damage with Basic Melee attack.
 
 
'''BAG of HOLDING''' (LvL 5)
 
 
'''Gift of FIRE''' (LvL 6)
 
 
Boon: Elemental
 
 
Property: You gain resist 5 fire.
 
 
Power (Daily Fire): Minor Action. Fire erupts from one weapon (...so, my Claws?) you are wielding. Until the end of your next turn, attacks made with that weapon deal 1d6 extra fire damage.
 
 
'''Battle Scar'''
 
 
These horrific scars mar your carapace, and seem to have toughened you up against further damage.
 
 
Property: +1 item bonus to saves vs. Ongoing Damage.
 
 
Power: (DAILY) Minor Action. Make a saving throw against an ongoing damage throw that a save can end with a +5 item bonus.
 
 
----
 
  
Rituals:
 
  
Animal Messenger, Endure Elements, Purify Water, Create Campsite,
 
  
 +
== Feats ==
 +
Toughness, Durable, Agile form, Implement Expert, Ritual Casting
  
  
XP: 7,550
 
Next level: 10,000
 
  
[[Shattered Lands]]
+
[[http://wiki.rpg.net/index.php/Shattered_Lands]]

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