Editing Cha'Ka Chkit

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'''Low Light Vision'''
 
'''Low Light Vision'''
 
'''''Languages''''': Thri-Kreen, HU-Man (Common)
 
  
 
== '''''Defenses''''' ==
 
== '''''Defenses''''' ==
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'''AC'''  20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)
 
'''AC'''  20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)
  
'''Fort''' 15= 10+3 (1/2 LvL)+1 (Ability) +1 (fixed rate)
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'''Fort''' 15= 13+1+1
  
'''Ref''' 18= 10+3 (1/2 LvL)+3 (Ability) +1 (Class)+1 (fixed rate)
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'''Ref''' 18= 13+3+1+1
  
'''Will''' 19= 10+3 (1/2 LvL)+4 (Ability) +1 (Class)+1 (fixed rate)
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'''Will''' 19= 13+4+1+1
  
 
== '''''Ability Scores''''' ==
 
== '''''Ability Scores''''' ==
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== '''''Feats''''' ==
 
== '''''Feats''''' ==
 
Toughness (+5 HP), Durable (+2 surges per day), Agile form (Shift 1 when using Wild shape between either form), Implement Expert (+1 to attacks with Totems), Ritual Casting
 
Toughness (+5 HP), Durable (+2 surges per day), Agile form (Shift 1 when using Wild shape between either form), Implement Expert (+1 to attacks with Totems), Ritual Casting
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Aw, crap forgot to put the Fixed rate +1 into my powers... fix soon (not right now)
  
 
== '''''@-WILLs''''' ==
 
== '''''@-WILLs''''' ==
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'''Effect''': Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn
 
'''Effect''': Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn
 
 
'''Wild Shape'''
 
 
Polymorph
 
 
'''Minor Action''' (Special) Personal
 
 
'''Effect''': You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form or vice versa (Agile form feat), you shift 1 square. While you are in beast form, you can’t use attack, utility, or featpowers that lack the beast form keyword, although you can sustain such powers.
 
 
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your
 
size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement
 
modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except
 
implements you can use. You continue to gain the benefits of the equipment you wear.
 
 
You can use the properties and the powers of implements
 
as well as magic items that you wear, but not the
 
properties or the powers of weapons or the powers of
 
wondrous items. While equipment is part of your beast
 
form, it cannot be removed, and anything in a container
 
that is part of your beast form is inaccessible.
 
 
'''Special''': You can use this power once per round.
 
  
  
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'''Hit''': 1d8+1+4 (WIS) damage. You gain a bonus to the damage roll equal to the number of targets.
 
'''Hit''': 1d8+1+4 (WIS) damage. You gain a bonus to the damage roll equal to the number of targets.
 
 
'''Spirit of Athas'''
 
 
Conjuration, Implement, Primal
 
 
Minor Action Ranged 5
 
 
'''Effect''': You conjure a spirit of Athas. You and your allies gain a +1 power bonus to all defenses while adjacent to it. As a standard action, you can dismiss the spirit and make the following melee 1 attack from the spirit’s square.
 
 
Target One enemy
 
 
'''Attack''': +9 vs. Reflex
 
 
'''Hit''': 1dl0 + 1 +4 (wis), and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn.
 
  
  
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Adventurer's Kit
 
Adventurer's Kit
  
Totem (A blackened severed left hand of an adult human. Its in a terrifying "DEATH" claw pose... but on occasion has been seen in other poses.)
+
Totem
  
 
Hide Armor
 
Hide Armor
 
230gp worth in rare herbs and what not for martial components for my rituals.
 
  
 
EverBurning Torch
 
EverBurning Torch
  
'''Arm bands of MIGHTY STRIKING''' (LvL 2)
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'''BAG of HOLDING'''
+2 Item bonus to Damage with Basic Melee attack.
 
  
'''BAG of HOLDING''' (LvL 5)
 
  
'''Gift of FIRE''' (LvL 6)
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'''Gift of FIRE'''
  
 
Boon: Elemental
 
Boon: Elemental
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Power (Daily Fire): Minor Action. Fire erupts from one weapon (...so, my Claws?) you are wielding. Until the end of your next turn, attacks made with that weapon deal 1d6 extra fire damage.
 
Power (Daily Fire): Minor Action. Fire erupts from one weapon (...so, my Claws?) you are wielding. Until the end of your next turn, attacks made with that weapon deal 1d6 extra fire damage.
  
'''Battle Scar'''
 
 
These horrific scars mar your carapace, and seem to have toughened you up against further damage.
 
 
Property: +1 item bonus to saves vs. Ongoing Damage.
 
 
Power: (DAILY) Minor Action. Make a saving throw against an ongoing damage throw that a save can end with a +5 item bonus.
 
 
----
 
 
Rituals:
 
 
Animal Messenger, Endure Elements, Purify Water, Create Campsite,
 
  
  
  
XP: 7,550
 
Next level: 10,000
 
  
[[Shattered Lands]]
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[http://wiki.rpg.net/index.php/Shattered_Lands]

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