Editing ChalkLine's Rules

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Special Attacks:
 
Special Attacks:
 
Impales are a great thing, they really give you something to look forward to! (Unless you’re on the receiving end) RQ2 had Impales (for Stabbing weapons), Slashes (for Chopping weapons) and Crushes (for err . .  Crushing weapons). An Impale did maximum damage plus rolled damage, a Slash did rolled damage rolled twice and a Crush did your damage bonus rolled twice. Now, if that’s a Great Troll using a Maul (2H) we’re looking at formidable dice! I can really see a case for bringing these back.
 
Impales are a great thing, they really give you something to look forward to! (Unless you’re on the receiving end) RQ2 had Impales (for Stabbing weapons), Slashes (for Chopping weapons) and Crushes (for err . .  Crushing weapons). An Impale did maximum damage plus rolled damage, a Slash did rolled damage rolled twice and a Crush did your damage bonus rolled twice. Now, if that’s a Great Troll using a Maul (2H) we’re looking at formidable dice! I can really see a case for bringing these back.
 
Finally, here's two things you may want to include as well
 
 
- When generating PC's, make the 'Fist' skill points into 'Natural Weapons' skill points, and allow the PC to choose between the natural weapons such as Fist, Kick, Grapple etc.
 
 
- Change the Hit Locations. The hit location chart came out of SCA combat and is really unbalanced towards leg hits due to the SCA rules against grappling (meaning fighters stand chest to chest; something you'd never do in a real fight, but it means they can hit legs without leaning into the danger zone and hazarding their head). Try this instead;
 
 
01-03 Right Leg
 
 
04-06 Left Leg
 
 
07-09 Abdomen
 
 
10-12 Chest
 
 
13-15 Right Arm
 
 
16-18 Left Arm
 
 
19-20 Head
 
 
In fact you could use this for spells/missiles as well and not be too wrong.
 

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