Editing Champions of Xexas Chris Char

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*'''Character Name'''
 
*'''Character Name'''
*Caste: Moonsilver
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*Caste:
*Concept: Assassin
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*Concept:
 
*''First Impression and Appearance Text''
 
*''First Impression and Appearance Text''
 
=Motivation=
 
=Motivation=
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=Attributes=
 
=Attributes=
 
==Physical==
 
==Physical==
*Strength 2
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*Strength
*Dexterity (c)5
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*Dexterity
*Stamina 2
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*Stamina
 
==Social==
 
==Social==
*Charisma (f) 4
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*Charisma
*Manipulation (f) 3
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*Manipulation
*Appearance (c) 4
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*Appearance
 
==Mental==
 
==Mental==
*Perception (f) 4
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*Perception
*Intelligence 3
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*Intelligence
*Wits (c) 3
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*Wits
 
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=Abilities=
=Abilities=  
 
==Warfare==
 
*Archery
 
*Athletics 3
 
*Awareness 3
 
*Dodge
 
*Integrity
 
*Martial Arts 3
 
*Melee
 
*Resistance
 
*Thrown 3
 
*War
 
 
 
==Labor==
 
*Craft
 
*Larceny
 
*Performance 3
 
*Presence 3
 
*Ride
 
*Sail
 
*Socialize
 
*Stealth 3
 
*Survival 2
 
==Learning==
 
*Bureaucracy
 
*Investigation
 
*Lore
 
*Medicine 3
 
*Occult
 
  
 
=Backgrounds=
 
=Backgrounds=
==Backing 3==
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==Each Background==
==Contacts 3==
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How much you have in it, and describe it
==Artifact 3==
 
==Class 3==
 
==Eidolon 2==
 
 
 
 
=Charms=
 
=Charms=
4 dedicated slots
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==Each Ability or Attribute==
4 general slots
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Charms for that Ability/Attribute (include short description and page #)
 
 
== Non fitted ==
 
* ThousandFold Cortesan Calculations 5m {1mote] (appearance, reflexive page 150 )
 
* Radiant Iconography Array (Appearance, Permanent, Page 151)
 
 
 
== Martial Arts ==
 
* The Circle Screams 1m (supplemental, Page 171)
 
* Gear Catches Gear Defense 3m (Reflexive (step 2, Pagr 171)
 
* Thousand Wounds Gear Form 5m (Simple, Page 172)
 
== Apperarance ==
 
* Intergrated Aritfact Transmogrifier 5m ([1m] Simple(speed 3)Page 154)
 
* Husk-Scuplting Apparatus 6m 1wp ([2m] Simple. Page 155)
 
== Dexterity ==
 
* Accelerated Repose system, arms+torso 2m ([1m] Reflexvie(step 2) Page 126)
 
* Accleerated Repose Systrem, Leg+hips 2m ([1m] Reflexvie(step 2) Page 126)
 
 
 
== General Charms ==
 
* Moonsilver Essence Optimized 1m per die (Reflexive(step 1 and 2, Page 119)
 
** Optimization Protocols, Manipulation [3m]
 
** Essence Efficiency Regulators 2m per success (Reflexive step 1 and 2, Page 119)
 
 
 
== Perception ==
 
* Perfected Lotus Matrix [2m] (premanent, Page 170)
 
== Stamina ==
 
Strain=Resistant Chassis Modification [2m] (Permanent, Page133)
 
 
 
== Strength ==
 
* Personal Gravity Manipulation Apparatus 4m [1m] (reflexive Page 130)
 
 
 
 
=Essence=
 
=Essence=
*Essence: 2
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*Essence:  
*Personal: 13/13
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*Personal: /
*Peripheral: 49/49
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*Peripheral: /
 
*Committed to Charms:
 
*Committed to Charms:
 
*Committed to artifacts:
 
*Committed to artifacts:
*Willpower: 7/7
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*Willpower: /
 
*Anima status:
 
*Anima status:
 
==Virtues==
 
==Virtues==
*Compassion: 1
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*Compassion:  
*Conviction: 3
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*Conviction:  
*Temperance: 2
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*Temperance:  
*Valor: 3
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*Valor:  
 
*(Virtue channels used: None)
 
*(Virtue channels used: None)
 
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
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*Parry MDV:
 
*Parry MDV:
 
==Health Levels==
 
==Health Levels==
*-0, -1, -1, -1, -1, -2, -2,-2 ,-2 ,-2 -4, Incapacitated
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*-0, -1, -1, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
 
=Equipment=
 
=Equipment=
 
List your stuff here, including combat stats if you have weapons
 
List your stuff here, including combat stats if you have weapons

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