Editing Chapter 23 - Weedkillers

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The party wasted no time in seeking out the gnomes that the dryad had mentioned. Turning eastward from the road, they traveled through a forested landscape that carried none of the forboding of the woods behind them. After two hours of travel, they found that the ground beneath their feet became peaty, with pools of water in every depression. Shortly after, they stood on the edge of the swamp. A quick search by Aldur revealed a trail that bore the impression of small feet, obviously traveled with some frequency. Heading north, they followed the trail until they saw a timber wall ahead of them, enclosing a forested area. Small figures could be seen standing guard: the gnomish settlement!
 
The party wasted no time in seeking out the gnomes that the dryad had mentioned. Turning eastward from the road, they traveled through a forested landscape that carried none of the forboding of the woods behind them. After two hours of travel, they found that the ground beneath their feet became peaty, with pools of water in every depression. Shortly after, they stood on the edge of the swamp. A quick search by Aldur revealed a trail that bore the impression of small feet, obviously traveled with some frequency. Heading north, they followed the trail until they saw a timber wall ahead of them, enclosing a forested area. Small figures could be seen standing guard: the gnomish settlement!
  
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Approaching the settlement, the adventurers were warmly welcomed by the residents. They seemed particularly eager to please Aldur, nervously seeing to it that he was offered their finest food and accommodations. Hearing mention of missing children, Leandrie took their leader aside after the feast and told him of the gnomish children's heads that they had taken from the old woman and subsequently destroyed after appropriate ceremonies to remove the evil taint. The gnomes were devastated but grateful for the news. The party questioned the gnomes about how they might cross the swamp to Tarminastir and were told that the gnomes could take them by boat, but that it was a dangerous trip and the crews would want to be paid in gold. The party offered the jade-inlaid copper mug, which was accepted as payment for the outbound journey. The return trip would cost them a gold piece per crew member each day, with four gnomes navigating each boat, one for Jrak and another for the rest of the party.
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To be completed as the DM's time allows...
  
 
Return to [[Telkarion Campaign - Story to Date]]
 
Return to [[Telkarion Campaign - Story to Date]]

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