Editing Character:Avena, the Silent Blade

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==Motivation==
 
==Motivation==
To rid Creation of one of its major sources of selfish cruelty.
+
To rid Creation of selfish cruelty, and thereby creating a world of trust and goodwill.
  
 
==Intimacies==
 
==Intimacies==
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PHYSICAL:  
 
PHYSICAL:  
*Strength 4
+
*Strength 3
 
*Dexterity 6 (Unlocked with merit Legendary Dexterity)
 
*Dexterity 6 (Unlocked with merit Legendary Dexterity)
*Stamina 4
+
*Stamina 3
 
SOCIAL:  
 
SOCIAL:  
 
*Charisma 3
 
*Charisma 3
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MENTAL:  
 
MENTAL:  
 
*Perception 5  
 
*Perception 5  
*Intelligence 3
+
*Intelligence 4
 
*Wits 5
 
*Wits 5
  
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*Awareness 5  
 
*Awareness 5  
 
*Dodge 5
 
*Dodge 5
*Larceny 5 (Disguises +3)
+
*Larceny 5 (Disguises +2)
 
*Stealth 5
 
*Stealth 5
  
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*Melee 5 (Swords +3)  
 
*Melee 5 (Swords +3)  
 
*Presence 5
 
*Presence 5
*Occult 3
+
*Occult 5
 
*Socialize 5 (Acting as someone else +2)
 
*Socialize 5 (Acting as someone else +2)
 
*Thrown 5 (Knives +3)
 
*Thrown 5 (Knives +3)
  
 
===Unfavored Abilities===
 
===Unfavored Abilities===
*Integrity 5
+
*Integrity 3
 
*Linguistics 2
 
*Linguistics 2
 
*Lore 2
 
*Lore 2
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===Manse 4 (Training Grounds of the Swordmaster)===
 
===Manse 4 (Training Grounds of the Swordmaster)===
This manse, located in the south of the Scavenger Lands (though closer to most of the major cities than the Assassin's Safe Haven)is a small mansion very fit for physical training. It consists of a large house of victorian architecture, and within it a training hall. Connected to the building lies a vast tunnel complex. The manse itself radiates a feeling of restlessness, and this makes it difficult to relax within the boundaries of the manse. It is not the place of rest that Avena might need, but she thinks of this place to concentrate on training and momentarily let go of everything else as relaxing. It produces a Five Swordsman Stone.
+
This manse, located in the south of the Scavenger Lands (though closer to most of the major cities than the Assassin's Safe Haven)is a small mansion very fit for physical training. It consists of a large house of victorian architecture, and within it a training hall. Connected to the building lies a vast tunnel complex. The manse itself radiates a feeling of restlessness,
  
 
===Artifact 3 (Heaven’s Shroud Mask)===
 
===Artifact 3 (Heaven’s Shroud Mask)===
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Once thrown, the knives automatically return back to the brace. This artifact attunes for 4 motes.
 
Once thrown, the knives automatically return back to the brace. This artifact attunes for 4 motes.
 
===Artifact 2 (Skin-mount Amulet)===
 
This amulet is grafted on to her skin just beneath her collarbone. She has placed her Gem of Perfected Mobility in it, thus giving her 10 extra motes.
 
 
===Manse 1 (Refuge of Wind)===
 
This small mountain-top cavern produces a Jewel of the Flying Heart. Avena found it during her travels, but pays no speific heed to it except for its hearthstone.
 
  
 
===Resources 1===
 
===Resources 1===
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*Graceful Crane Stance
 
*Graceful Crane Stance
 
*Perfect Poise Stance
 
*Perfect Poise Stance
*Sunbeam-Pursuing Alacrity x2
 
  
 
===Awareness===
 
===Awareness===
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*Temptation-Resisting Stance (Conviction)
 
*Temptation-Resisting Stance (Conviction)
 
*Integrity-Protecting Prana
 
*Integrity-Protecting Prana
*Elusive Dream Defense
 
  
 
===Investigation===
 
===Investigation===
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*Call the Blade
 
*Call the Blade
 
*Summoning the Loyal Steel
 
*Summoning the Loyal Steel
*Glorious Solar Weaponry (Loyalty to the Master)
+
*Glorious Solar Weaponry
 
*Piercing Rays of Dawn Meditation
 
*Piercing Rays of Dawn Meditation
 
*Speed of Light Understanding
 
*Speed of Light Understanding
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*Spirit-Detecting Glance
 
*Spirit-Detecting Glance
 
*Spirit-Cutting Attack
 
*Spirit-Cutting Attack
 +
*All-Encompassing Sorcerer's Sight
  
 
===Presence===
 
===Presence===
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Essence: 5<br>
 
Essence: 5<br>
 
Personal: 25/25<br>
 
Personal: 25/25<br>
Peripheral: 42/68<br>
+
Peripheral: 31/31 (57)<br>
Committed: 26 (artifacts)
+
Committed: 26 (peripheral)
  
 
==Willpower==
 
==Willpower==
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==Combat Values==
 
==Combat Values==
  
*Join Battle/Debate: 12
+
*Join Battle/Debate: 10
  
 
===Defense Values===
 
===Defense Values===
*Dodge DV: 10 (11 vs. ranged)
+
*Dodge DV: 9 (10 vs. ranged)
 
*Parry DV: 9 (10 vs. ranged)(Blade of the Knowing Wind)
 
*Parry DV: 9 (10 vs. ranged)(Blade of the Knowing Wind)
  
 
===Social Defense Values===
 
===Social Defense Values===
*Dodge MDV: 10
+
*Dodge MDV: 9
 
*Parry MDV (honest): 4
 
*Parry MDV (honest): 4
 
*Parry MDV (deceitful): 5
 
*Parry MDV (deceitful): 5
  
 
===Soak and Hardness===
 
===Soak and Hardness===
*Bashing Soak: 16 (10 vs. piercing)
+
*Bashing Soak: 15 (9 vs. piercing)
 
*Lethal Soak: 10 (6 vs. piercing)
 
*Lethal Soak: 10 (6 vs. piercing)
 
*Aggravated Soak: 9 (5 vs. piercing)
 
*Aggravated Soak: 9 (5 vs. piercing)
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*-4 []
 
*-4 []
 
*Incapacitated []
 
*Incapacitated []
*Dying []
 
 
*Dying []
 
*Dying []
 
*Dying []
 
*Dying []
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===Movement===
 
===Movement===
*Move: 12 yards/tick (84 yards/tick with Lightning Speed)
+
*Move: 12 yards/tick (28 yards/tick with Lightning Speed)
*Dash: 32 yards/tick (144 yards/tick with Lightning Speed)
+
*Dash: 24 yards/tick (40 yards/tick with Lightning Speed)
  
===Attacks===
+
Attacks:
*Punch: Speed 3, Accuracy 10, Damage 4B, Defense 5, Rate 3
+
*Punch: Speed 3, Accuracy 7, Damage 3B, Defense 5, Rate 3
*Kick: Speed 3, Accuracy 9, Damage 7B, Defense 3, Rate 2
+
*Kick: Speed 3, Accuracy 6, Damage 6B, Defense 3, Rate 2
*Clinch: Speed 3, Accuracy 9, Damage 4B, Defense 4, Rate 1
+
*Clinch: Speed 3, Accuracy 6, Damage 3B, Defense 4, Rate 1
*Blade of the Knowing Wind: Speed 3, Accuracy 23, Damage 11L, Defense 9, Rate 4
+
*Blade of the Knowing Wind: Speed 3, Accuracy 18, Damage 10L, Defense 9, Rate 4
*Blade of the Knowing Wind (Glorious Solar Weaponry activated): Speed 3, Accuracy 25, Damage 17L, Defense 9, Rate 6
+
*Orichalcum Knives (Melee): Speed 3, Accuracy 15, Damage 5L, Defense 7, Rate 4
*Orichalcum Knives (Melee): Speed 3, Accuracy 15, Damage 6L, Defense 7, Rate 4
+
*Orichalcum Knives (Thrown): Speed 3, Accuracy 15, Damage 6L, Rate 3, Range 60
*Orichalcum Knives (Thrown): Speed 3, Accuracy 16, Damage 7L, Rate 3, Range 60
 
  
 
==History==
 
==History==
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Beneath this, Avena is actually a timid and insecure person. What drives her on is her great conviction towards destroying all that is cruel, and she is willing to sacrifice herself for that cause. This doesn’t mean she mindlessly throws herself into battles, but she is willing to give her happiness for it. She believes that she has lost the ability to trust others, and while this saddens her she thinks of this as a sacrifice she is willing to give.  
 
Beneath this, Avena is actually a timid and insecure person. What drives her on is her great conviction towards destroying all that is cruel, and she is willing to sacrifice herself for that cause. This doesn’t mean she mindlessly throws herself into battles, but she is willing to give her happiness for it. She believes that she has lost the ability to trust others, and while this saddens her she thinks of this as a sacrifice she is willing to give.  
  
There are some things she hasn't let go of yet, for example she has yet to be intimate with any person. Though this partially might derive from her inability to trust others, it also symbolizes her wanting to keep some of her innocence through all of her trials.  
+
There are some things she hasn't let go of yet, for example she has yet to intimate with any person. Though this partially might derive from her inability to trust others, it also symbolizes her wanting to keep some of her innocence through all of her trials.  
  
 
She still suffers from stage fright and is uncomfortable with acting like herself in front of others. Were someone to gain her trust they would find that she is artistic and imaginative, though she hasn’t expressed these sides of her in a long time. She is a person forced to grow up earlier than she would’ve wanted to, so there’s a part of her that still wishes to be a child with no worries.
 
She still suffers from stage fright and is uncomfortable with acting like herself in front of others. Were someone to gain her trust they would find that she is artistic and imaginative, though she hasn’t expressed these sides of her in a long time. She is a person forced to grow up earlier than she would’ve wanted to, so there’s a part of her that still wishes to be a child with no worries.
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===Merits===
 
===Merits===
 
*Legendary Dexterity 3p
 
*Legendary Dexterity 3p
*Fleet of Foot 2p
 
*Improved Join Battle 2p
 
  
 
===Flaws===
 
===Flaws===
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Essence +2 14 BP <br>
 
Essence +2 14 BP <br>
 
Backgrounds +10 10 BP<br>
 
Backgrounds +10 10 BP<br>
Ability Specialties +14 7 BP<br>
+
Ability Specialties +12 6 BP<br>
 
Socialize +5 5 BP<br>
 
Socialize +5 5 BP<br>
 
Dodge +5 5 BP<br>
 
Dodge +5 5 BP<br>
Presence +2 2 BP<br>
 
 
Willpower +2 4 BP<br>
 
Willpower +2 4 BP<br>
Merits +3 3 BP
+
Merits +3 3 BP<br>
 
+
Compassion +1 3 BP
  
  
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'''Attributes:'''<br>
 
'''Attributes:'''<br>
 
Charisma +1 8 exp <br>
 
Charisma +1 8 exp <br>
Appearance +2 28 exp<br>
+
Appearance +2 28 exp
Intelligence +1 8 exp
 
  
 
'''Virtues:'''<br>
 
'''Virtues:'''<br>
 
Valor +1 6 exp<br>
 
Valor +1 6 exp<br>
Compassion +1 3 exp
 
  
 
'''Abilities:'''<br>
 
'''Abilities:'''<br>
 
Presence +5 19 exp<br>
 
Presence +5 19 exp<br>
Linguistics +2 5 exp<br>
+
Integrity +1 4 exp<br>
 +
Linguistics +1 2 exp<br>
 
Lore +1 2 exp<br>
 
Lore +1 2 exp<br>
 
Medicine +2 5 exp<br>
 
Medicine +2 5 exp<br>
 
Performance +2 6 exp<br>
 
Performance +2 6 exp<br>
 
Resistance +1 2 exp<br>
 
Resistance +1 2 exp<br>
Survival +3 6 exp<br>
+
Survival +2 6 exp<br>
Occult +3 7 exp<br>
+
Occult +5 19 exp<br>
 
Martial Arts +3 7 exp
 
Martial Arts +3 7 exp
  
 
'''Specialties:'''<br>
 
'''Specialties:'''<br>
Socialize (Acting as someone else) +1 3 exp
+
Thrown (Knives) +1 3 exp
  
 
'''Backgrounds:'''<br>
 
'''Backgrounds:'''<br>
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'''Merits:'''<br>
 
'''Merits:'''<br>
Fleet of Foot 2 4 exp<br>
+
Fleet of Foot 1 3 exp<br>
Improved Join Battle 2 4 exp
+
Improved Join Battle 1 3 exp
  
 
'''Charms:'''<br>
 
'''Charms:'''<br>
Sunbeam-Pursuing Alacrity x2<br>
+
Piercing Rays of Dawn Meditation<br>
 
Graceful Crane Stance<br>
 
Graceful Crane Stance<br>
 
Perfect Poise Stance<br>
 
Perfect Poise Stance<br>
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Leaping Dodge Method<br>
 
Leaping Dodge Method<br>
 
Falling Icicle Strike<br>
 
Falling Icicle Strike<br>
Reflex Sidestep Technique<br>
 
 
Shadow Evades Notice<br>
 
Shadow Evades Notice<br>
 
Judge’s Ear Technique<br>
 
Judge’s Ear Technique<br>
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Hall of Mirrors Practice<br>
 
Hall of Mirrors Practice<br>
 
Irresistible Salesman Spirit<br>
 
Irresistible Salesman Spirit<br>
Mental Invisibility Technique<br>
 
 
The Sun Is Always There<br>
 
The Sun Is Always There<br>
 
Impenetrable Lifestyle Masquerade<br>
 
Impenetrable Lifestyle Masquerade<br>
Mastery of Small Manners<br>
 
 
Golden Courtier Infallibility<br>
 
Golden Courtier Infallibility<br>
 
Spirit-Detecting Glance<br>
 
Spirit-Detecting Glance<br>
Spirit-Cutting Attack//29 charms (all favored) 232 exp
+
Spirit-Cutting Attack<br>
 +
All-Encompassing Sorcerer’s Sight<br>
 +
Integrity-protecting Prana <br>
 +
Ox-Body Technique //28 charms (26 favored, 2 unfavored) 228 exp
  
  
372 spent, 0 unspent (372 total)
+
372 spent, 0 unspent

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