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Character:Blood Soaked Rain
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[[Image:Bright_White_Rain.jpg|frame|<div style="text-align: center;"> Blood Soaked Rain </div>]] [[Dawn_of_the_Third_Age | Dawn of the Third Age]] {{ExaltedCharacter |name= Bright White Rain |image= |birthplace= Katraya del Zexay |birth= RY 743, 23rd day of resplendent fire. |death= |motivation= |intimacies= |occupation= Protector of the east, lead chair on the confederation of south easterly nations. |alias= Blood Soaked Rain |gender= Female |hair= Long, green and generally in a pony tail for control |eyes= Green |height= 5'8" |build= Athletic |panoply= |type= Solar |caste= Dawn |anima= |affiliation= Katraya del Zexay, the Celestial Deliberative, Imperative Harmony of Order |}} '''Blood Soaked Rain'''<br> <i>Compasionate Protector of all Creation</i> Real Name: Bright White Rain<br> Periphrasis: "Surrender, i've no desire to harm you any further."<br> Theme Song: <br> ==Motivation== To safeguard Creation of all threat both inward and outward that would threaten its future. ==Intimacies== *Imperative Harmony of Order (Love/Loyalty) *The Unconquered Sun(Filial Devotion) *Creatures of Darkness (Curious Dislike) *The Fair Folk (Hatred) *Mortals (Protective loyalty) (Intimacies in ''italic'' are protected by Charm effects) ==Anima== A huge winged figure, a strange melding of castle and warrior. Imposing and fearsome to those it calls foes but protective of those beneath it's wings.<br> *+(Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dawn Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. ==Attributes== PHYSICAL: Strength β’β’β’, Dexterity β’β’β’β’β’, Stamina β’β’β’β’β’<br> SOCIAL: Charisma β’β’β’, Manipulation β’β’, Appearance β’β’β’β’β’<br> MENTAL: Perception β’β’β’β’β’, Intelligence β’β’β’β’, Wits β’β’β’β’β’<br> ==Abilities== ===Caste Abilities=== Archery, Martial Arts, Melee β’β’β’β’β’ (Blades +3), Thrown, War β’β’β’β’β’ ===Favored Abilities=== Integrity β’β’β’β’β’, Presence β’β’β’β’β’ (Sister +1), Resistance β’β’β’β’β’ (in combat +2), Lore β’β’β’, Medicine β’β’β’β’β’, Athletics β’β’β’β’β’, Dodge β’β’β’β’β’ ===Unfavored Abilities=== Survival β’β’β’β’β’, Investigation β’β’, Occult β’β’β’β’β’, Awareness β’β’β’β’β’, Linguistics β’β’ (Native: Forest-Tongue, High Realm, Riverspeak) Socialize β’ <br> ==Backgrounds== *Artifact: β’β’ *Influence: β’β’β’β’ (The south East) *Backing: β’ (Celestial Deliberative) *Followers: β’β’β’ ==Merits and Flaws== ==Charms== ===General=== 1st (Ability) Excellency ''(1m/die, add up to Attribute+Ability dice to one action)''<br> 2nd (Ability) Excellency ''(2m/sux, add up to (Attribute+Ability)/2 successes to one action)''<br> 3rd (Ability) Excellency ''(4m, reroll in Step 3/4 and take the better result, incompatible with 1st and 2nd)''<br> Infinite (Ability) Mastery ''(2m/1m reduction, commit Essence to reduce the cost of the three Excellencies)''<br> Infinite Well of (Ability) ''(--, duration of Infinite Mastery becomes Indefinite)''<br> (Ability) Essence Flow ''(--, use Excellencies as innate ability not counting as Charm use, incompatible with Infinite Mastery)''<br> Supreme Perfection of (Ability) ''(--, while using Essence Flow the cost of the 1st and 2nd Excellency is halved, that of the 3rd reduced to 3m)''<br> Epic (Ability) Supremacy ''(1wp, 10s count as 3 successes, +1 sux per 5 automatic sux, +1 static rating per ten dice in originating pool)''<br> Transcendent (Ability) Understanding ''(--, increases the limit to which an Ability may be raised with XP by one)''<br> ===Melee=== One Weapon, Two Blows<br> Peony Blossom Attack<br> Iron Whirlwind Attack<br> Invincible Fury of the Dawn<br> Call The Blade<br> Summoning the Loyal Steel<br> [[User:Dakkareth/Custom_Charms#Melee |Glorious Solar Weaponry]] ''(+5 Accuracy to weapon, Holy)''<br> ===War=== Immanent Solar Glory x3<br> ===Integrity=== Integrity-Protecting Prana<br> ===Resistance=== Immunity to Everything Technique<br> Durability of Oak Meditation<br> Iron Skin Concentration<br> ===Survival=== Hardship-Surviving Mendicant Spirit<br> Element-Resisting Prana<br> Steadfast Elemental Emperor Stance<br> ===Investigation=== Judge's Ear Technique<br> ===Occult=== Spirit-Detecting Glance<br> All-Encompassing Sorcerer's Sight<br> Sorcerer's Burning Chakra Charm<br> ===Athletics=== Lightning Speed<br> Divine Flash Step<br> ===Awareness=== Panoptic Fusion Discipline<br> ===Dodge=== Shadow Over Water<br> Seven Shadow Evasion<br> Refinement of Flowing Shadows<br> Reflex Sidestep Technique<br> ===Linguistics=== Sagacious Reading of Intent ==Essence & Health== Essence: β’β’β’β’β’<br> Personal: 23<br> Peripheral: 46 (84)<br> Committed to Charms: 20m peripheral (Infinite Well of Melee 20m), <br> Committed to Charms: 10m peripheral (Hardship-Surviving Mendicant Spirit), <br> Commited to Artifacts: 8m peripheral (Bright Swallowed Heart)<br> Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated<br> (wounds are designated as ''bashing'', '''lethal''' or <strike>'''aggravated'''</strike>) ==Willpower== β’β’β’β’β’ β’β’β’ ==Static Values== Dodge DV: 9 (+5 when Flaring), (+1 PFD)<br> Parry DV: 12 (+5 when Flaring), (+1 PFD)<br> Dodge MDV: 9<br> Parry MDV: 4<br><br> Soak: 2L/5B<br> Hardness: 0L/0B<br> ==Virtues== Compassion β’β’β’<br> Conviction β’β’β’<br> Temperance β’β’<br> Valor β’β’β’<br> (Virtue Channels used: None) ===Limit Break=== <b>Place Holder</b><br> <br> Partial Control: <br> Duration: <br> Limit Break Condition: <br> Limit: <b>----- ----</b> ==Equipment== <i>Bright Swallowed Heart</i> (Artifact β’β’β’β’)<br> If it has another name Rain is unaware of it having in the end named it herself if only to try and have more power over it's nature. It is a weapon for killing. Little to no ornamentation upon it's great golden doubled edged blade and it's pommel is as bland as the rest of the weapon. Leather of some sort she thinks but it's no real beast she knows. The entire thing taller even than she is and it would be terribly unwieldy if not for it's magical nature. That though isn't what makes it strange, isn't what makes it unique. It reeks of history. A hundred thousand blood soaked battlefields and seeing so much carnage and death has left it's mark. Has tempered the weapon in ways perhaps it's originator didn't intend. A weapon for killing. It excels in it's purpose as things that are so aspected towards Sol tend to do and that now is for slaying. Trying to pull the blow, or inflict a non-lethal wound with it simply a futile action. Ghosts, mortals, demons, fae. It makes no real difference to the weapon.<br> Speed 5, Accuracy +3, Damage +12L/4, Defense +1, Rate 3, Minimums Str ooo, Attune 8, Cost β’β’β’β’, Tags O,P,R<br> *User May Never Attempt to Pull the Blow *counts as cold iron vs fair folk *Can Always Harm Immaterial Spirits or things of that nature ==History== ==BP & XP== 24 BP Abilities 3 BP Specialty 4 BP Willpower 14 BP Essence Total 45/45 BP 14 Caste/Favored Charms (112 XP) Lore 3 (4XP) Str 3 (8xp) Total 124/132 XP
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