Editing Character:Brazen Sand

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[[Image:BrazenSand.png|frame|<div style="text-align: center;"> Brazen Sand </div>]]
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[http://wiki.rpg.net/images/4/45/Balrog_by_Ironshod.jpg]
 
*'''Brazen Sand'''
 
*'''Brazen Sand'''
 
**''Arjeha Farazuhl''
 
**''Arjeha Farazuhl''
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*''He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion's tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it's tusked maws and those who see it and survive meet it again in their nightmares forever after."*  
 
*''He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion's tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it's tusked maws and those who see it and survive meet it again in their nightmares forever after."*  
 
=Motivation=
 
=Motivation=
*Be a Big Damn Hero
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*Show Creation My Power
  
 
=Urge=
 
=Urge=
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*Shadow Phoenix Ruby (+) (Passionate Friendship)
 
*Shadow Phoenix Ruby (+) (Passionate Friendship)
 
*Isidoros (+) (Slight Respect)
 
*Isidoros (+) (Slight Respect)
*Nomoe Hideaki (+) (Exasperated Friendship)
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*Nomoe Hideaki (+) (Deliberately Concealed Respect)
*Chiyara (+) (Fatherly Love)
 
  
 
==Supernatural==
 
==Supernatural==
 
===Negative===
 
===Negative===
 
===Positive===
 
===Positive===
*Drunken Wanderer (True Love)
 
 
 
=Anima=
 
=Anima=
 
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.
 
Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.
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*Cult 3 (The population of Gem)
 
*Cult 3 (The population of Gem)
 
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)
 
*Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)
*Artifact 3 (Vitriol-Tainted Moonsilver Breastplate)
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*Artifact 3 (Venomous Wyrm's Tongue and Vitriol-Tainted Moonsilver Breastplate)
 
*Influence 1 (The South)
 
*Influence 1 (The South)
 
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)
 
*Demonic Familiar 2 (Launjilla - The Effervescant Hope)
*Lunar Bond 5 (Drunken Wanderer)True Love+Eternal Vow
 
 
 
=Merits=
 
=Merits=
 
*None
 
*None
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=Charms=
 
=Charms=
 
==Malfeas==
 
==Malfeas==
*All Malfeas Excellencies (x6)
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*All Malfeas Excellencies (x5)
 
*By Pain Reforged
 
*By Pain Reforged
 
*Scar-Writ Saga (x3)
 
*Scar-Writ Saga (x3)
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*Vitriolic Corona Endowmentx2 (8 xp)
 
*Vitriolic Corona Endowmentx2 (8 xp)
 
*Star-Piercing Spear of Glory (8 xp)
 
*Star-Piercing Spear of Glory (8 xp)
*Sorcerous Initiation of Malfeas (8 XP)
 
*Obliging Presence Transition (8 xp)
 
  
 
==Cecylene==
 
==Cecylene==
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==Isidoros==
 
==Isidoros==
*All available Isidoros Excellencies x6 (TD1 Version)
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*All available Isidoros Excellencies x5 (TD1 Version)
 
*Inevitable Colossus Ego (8 xp)
 
*Inevitable Colossus Ego (8 xp)
 
*Unlimbered Tusks of Adamantx2 (16 xp)
 
*Unlimbered Tusks of Adamantx2 (16 xp)
 
*Cowing the Lowly (8 xp)
 
*Cowing the Lowly (8 xp)
*Borne by the Boar (8 xp)
 
*Strength is Destruction (8 xp)
 
*Supreme Above All Things (8 xp)
 
*Coal-Black Emphatic Rasure Shintai (8 xp)
 
 
==Brazen Sand==
 
*First Brazen Sand Excellency x6
 
 
==Heretical Charms==
 
*Triumphant Howl of the Devil-Tiger (9 XP)
 
*Swallowing the Scorpion (9 XP)
 
  
 
=Essence=
 
=Essence=
*Essence:6
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*Essence:5
*Personal: 3/28
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*Personal: 21/25
*Peripheral: 59/59
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*Peripheral: 46/52
 
*Committed to Charms:
 
*Committed to Charms:
 
*Committed to artifacts:10
 
*Committed to artifacts:10
*Willpower: 9/10
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*Willpower: 10/10
 
*Anima status:
 
*Anima status:
 
==Virtues==
 
==Virtues==
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*Lidless Demon Eye (4 mutation Points)
 
*Lidless Demon Eye (4 mutation Points)
 
*Scorpions Tail x2 (4 mutation points)
 
*Scorpions Tail x2 (4 mutation points)
*Gargantuan (6 mutation points)
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*Huge (4 mutation points)
 
*Third Eye (1)
 
*Third Eye (1)
 
*Enhanced Senses (smell, hearing, vision) (3 points)
 
*Enhanced Senses (smell, hearing, vision) (3 points)
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*Talons and Tusks (4 points)
 
*Talons and Tusks (4 points)
 
*Cheetah’s Pace (4 points)
 
*Cheetah’s Pace (4 points)
*Flare (6 points)
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*Elemental Aspect (Fire) (1 point)
 
*Colour changing skin (1 point)
 
 
==Statistics changes==
 
==Statistics changes==
*Strength: 9 (14 for Feats of Strengths, 15 for jumping)
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*Strength: 8 (13 for Feats of Strengths, 14 for jumping)
*Stamina: 9
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*Stamina: 8
 
 
 
==Attacks==
 
==Attacks==
 
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing
 
*Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing
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=Personality=
 
=Personality=
 
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand's power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.
 
Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand's power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.
=First Brazen Sand Excellency=
 
The Greenfire King is constantly ''overt'', always attempting to find the most ''straightforward solution'' to any given problem that he encounters, even if it’s not necessarily the best one. Although he has ''little patience'' for excessively long consideration on any issue, his ''surprisingly perceptive'' nature and ''quick-thinking'' serve him well in their stead. He finds himself impulsively driven to ''lay low those who try to harm those weaker then themselves''. His ''green fire'' serves not only as an instrument of ''destruction'', but as his greatest ''tool'' to leave his ''mark upon existence'', leaving monuments of ''burning green energy'' in his wake. His ''explosive pride'' has him convinced that ''anyone who tells him he cannot do something is wrong''. Meanwhile, he has no attachment to the human form, taking a form that best expresses his ''inhuman strength''. This excellency can always be used in any ''overt declaration'' or ''demonstratively obvious use of power.''
 
 
Beyond anything else, Brazen Sand wants to be seen as a ''heroic figure'' by those around him. He ''crushes obstacles'' and ''battles monsters'' to ''defend those he loves'', and their ''adulation gives him greater strength''. When those around him see the Greenfire King do the impossible, they too are ''uplifted into heroism'' by ''his example''. His ''legend'' becomes an extension of himself, and he lives in his ''fame'' as those around him give him ''glory''. Brazen Sand ''breaks rules'' and ''tramples decorum'' as he embodies heroism ''unrestrained''. When the Greenfire King encounters those with the spark of heroism, he ''pushes them towards their destiny'', and encourages them to ''write their own legend'' upon the world.
 
 
Subtlety is a concept that finds no purchase upon the Greenfire King’s mind. This excellency cannot be used for any action that involves attempting to prevent others from noticing the user or the user’s actions. The Greenfire King desires above all that others acknowledge his actions. The dice-cap for this Excellency is halved when used without any other conscious sentient being present to perceive an action improved by this charm. Allies always count as onlookers for the purposes of this charm, but individually engaged enemies never do, although a crowd of enemies will as they wait and watch their fellows get crushed under the Greenfire King’s talons.
 
 
==Other Brazen Charms==
 
Ever-Thankful Populace
 
Cost: 2m Min: Essence 2 Duration: Instant
 
Type: Supplemental
 
Prerequisites: None
 
 
This charm can supplement any action that could validly have Compassion channelled towards it. It creates an intimacy of thankful awe in all who see it, acting as UMI that can be resisted for 1wp. Charms that work off of other Virtues are possible, with different intimacies being created.
 
 
Monumental Heroism
 
Cost: 4m Min: Essence 3
 
Duration: Indefinite
 
Type: Simple
 
Keywords: Sorcerous, Shaping
 
Prerequisites: Ever-thankful Populace
 
 
This charm can be applied after succeeding in an action that could have been supplemented by Ever-Thankful Populace (although actually using the charm isn’t necessary). This creates a statue in the centre of the location in which the action had taken place, usually showing the charm’s user in a heroic pose. As long as the statue exists, it’s very presence tells the story of the user’s deeds, using the user’s Presence+Charisma to create an intimacy of grateful awe in those that behold it and have their MDVs beaten. This is NMI that costs 1 wp to resist. This must be resisted once per scene, and after it is resisted a number of times equal to the charm user’s current Essence, they are no longer susceptible to it. The user automatically knows where each statue is, and can instantly feel when a statue has been destroyed.
 
 
At Essence 5, this charm automatically upgrades and the statues become impervious to mundane damage or environmental effects.
 
 
Vigilant Guardian
 
Cost: (+3m) Min: Essence 3
 
Duration: -
 
Type: -
 
Keywords: Blasphemy
 
Prerequisites: Monumental Heroism
 
 
What good is a guardian that will not watch over those that depend upon them for protection? This charm allows the region that the statue created with the Prerequisite to become metaphysically owned by the statue’s creator, and considered to be their territory. This ownership is based upon the monument, and will end if it is somehow destroyed. Meanwhile, the land knows it’s benefactor and it’s least gods and even the motes of essence that compose it will act to aid them. All of the user’s actions within an area that is under the effects of Vigilant Guardian gain a +1 bonus, which counts as dice from charms. The area that is affected by this charm depends on the population around the statue, up to a maximum of (Essence/2) miles/statue. The effect of this charm is Obvious when any of the territory is viewed with Essence Sight.
 
 
At Essence 4 this charm can be repurchased, upgrading it to allow the user to remotely view any part of the territory held by this charm by reflexively paying a single mote
 
 
Help is On The Way
 
Cost: - Min: Essence 3
 
Duration: -
 
Type: -
 
Keywords: -
 
Prerequisites: Monumental Heroism
 
This upgrade makes the statues created by Monumental Heroism act as altars to the charm’s user. Prayers said at the statue automatically succeed in their prayer rolls and are heard by the statue’s creator. As a side-effect, anyone who prays at the statue automatically has their intimacy to the statue’s creator returned to or created at, full strength, if it wasn’t already. Another purchase of this charm allows the statue’s creator to speak through the statue directly. Refusing to answer or otherwise act upon a genuine prayer for aid requires the failure of a Compassion roll, no matter how low the user’s Compassion actually is.
 
 
My People Need Me
 
Cost: 4m Min: Essence 4
 
Duration: Indefinite
 
Type:Reflexive
 
Keywords: Combo-Ok
 
Prerequisites: Help is On the Way
 
 
Brazen’s heroism draws him towards adventure, justice, and wherever voices call out to him for aid. This charm can be activated whenever moving towards a region where someone has called for the charm user using Help is On the Way. Their speed is multiplied by (Essence), and they take no penalties from fatigue, so long as they continue moving towards the source of the prayer.
 
 
 
=Goals=  
 
=Goals=  
 
*defend his citizens, preserve Creation, and further refine and evolve his power.
 
*defend his citizens, preserve Creation, and further refine and evolve his power.
 
 
=XP=
 
=XP=
 
*Earned: 59
 
*Earned: 59

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