Editing Character:Clavis Morden
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===Major Psychic Powers (6 - Divination, Telekinesis)=== | ===Major Psychic Powers (6 - Divination, Telekinesis)=== | ||
*Glimpse (PT 18, Half Action, sense potential futures, gain +30 to any one skill test) | *Glimpse (PT 18, Half Action, sense potential futures, gain +30 to any one skill test) | ||
β | *Dowsing (PT 11, Full Action, Sustain, test Psyniscience to find target, sympathy: +5, intimate familiarity: +10, within 100m: +5, distance >500m: | + | *Dowsing (PT 11, Full Action, Sustain, test Psyniscience to find target, sympathy: +5, intimate familiarity: +10, within 100m: +5, distance >500m: +10, one among many: +10) |
*Precognitive Dodge (PT 11, Free Action, manipulate probability to inflict -30 to all opposing BS tests until the end of the next turn) | *Precognitive Dodge (PT 11, Free Action, manipulate probability to inflict -30 to all opposing BS tests until the end of the next turn) | ||
*Psychometry (PT 16, Full Action, Sustain, read psychic impressions from objects: strongest associated emotions, general then detailed features of persons, career/rank, name, +additional facts; Overbleed reduces time required) | *Psychometry (PT 16, Full Action, Sustain, read psychic impressions from objects: strongest associated emotions, general then detailed features of persons, career/rank, name, +additional facts; Overbleed reduces time required) | ||
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*Catch Projectiles (PT 16, Reaction, until end of next turn negate up to WP hits from projectile attacks) | *Catch Projectiles (PT 16, Reaction, until end of next turn negate up to WP hits from projectile attacks) | ||
*Force Barrage (PT 21, Full Action, create WP force bolts, +1/5 overbleed, WP to hit, 1d10+WP dmg, +1/5 overbleed) | *Force Barrage (PT 21, Full Action, create WP force bolts, +1/5 overbleed, WP to hit, 1d10+WP dmg, +1/5 overbleed) | ||
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==Background== | ==Background== |