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− | Game: [[Once_more_with_feeling|Once More, With Feeling!]]. | + | Game: |
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− | '''Ever-Dying Lord's Sacrifice of Silence'''<br> | + | '''Character Name'''<br> |
− | '''Caste:''' Dusk Caste, Abyssal Exalt<br>
| + | Caste:<br> |
− | '''Concept:''' Fallen Dynastic Nobleman
| + | Concept: |
| + | |
| + | ''First Impression and Appearance Text'' |
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| ==Motivation== | | ==Motivation== |
− | * To enslave all of Creation, in service to Oblivion.
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| ==Intimacies== | | ==Intimacies== |
− | * Mask of Winters (Deathlord) (Loyalty) (Hatred) | + | |
− | * House Mnemon, The Realm (Hatred) | + | *One Intimacy |
| + | *Another |
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| ==Anima== | | ==Anima== |
− | By reflexively spending 10 motes, a Dusk Caste envelops herself in an aura of dread. The Peacebringer’s enemies fear even to look at her, giving her a +2 DV bonus against their attacks. Characters whose Valor exceeds the Dusk Caste’s Essence are immune to this effect, as are automata, the walking dead and other creatures that cannot feel fear. This effect comes into play automatically once the Abyssal spends 11–15 motes of Peripheral Essence.
| + | Describe here in full your Caste anima power. Also tell us your totemic form. |
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| ==Attributes== | | ==Attributes== |
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− | ===Physical===
| + | PHYSICAL: Strength, Dexterity, Stamina |
− | Strength 5<br> | + | SOCIAL: Charisma, Manipulation, Appearance |
− | Dexterity 5<br> | + | MENTAL: Perception, Intelligence, Wits |
− | Stamina 5 | |
− | | |
− | ===Social===
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− | Charisma 5<br> | |
− | Manipulation 3<br> | |
− | Appearance 4
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− | ===Mental===
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− | Perception 5<br>
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− | Intelligence 3<br>
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− | Wits 5
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| ==Abilities== | | ==Abilities== |
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| ===Caste Abilities=== | | ===Caste Abilities=== |
− | Archery 2<br>
| + | For Example, Melee 5 (Swords +3) |
− | Martial Arts 5 (Dark Messiah Style, +3)<br>
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− | Melee 3<br> | |
− | War 5 (Solo Unit, +3)<br>
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| ===Favored Abilities=== | | ===Favored Abilities=== |
− | Integrity 5 (Abyssal, +3) (Dragon-Blooded, +3) (Ghosts, +3) (Solar, +3)<br>
| + | For Example, Melee 5 (Swords +3 |
− | Performance 4 (Intimidation, +2)<br>
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− | Presence 4 (Intimidation, +2)<br>
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− | Resistance 5<br>
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− | <br>
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− | Athletics 5<br>
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− | Awareness 5 (Join Battle!, +3) (Join Debate!, +3)<br>
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− | Dodge 5 (Dark Messiah Style, +3)
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| ===Unfavored Abilities=== | | ===Unfavored Abilities=== |
− | Lore 5 (Underworld, +1)<br>
| + | For Example, Melee 5 (Swords +3 |
− | Occult 3 (Underworld, +1)
| + | |
− | <br>
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− | Linguistics 3 (High Realm (Native), Low Realm, Old Realm, River Speak)<br>
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− | Ride 2<br>
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− | Socialize 3 (Underworld, +1)
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| ==Backgrounds== | | ==Backgrounds== |
− | ===Artifact 1: "Skin Mount Amulets" (4)===
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− | * Soulsteel Construction
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− | ===Manse 5=== | + | ===Each Background=== |
− | * Hearthstone: Iron Soul Stone
| + | How much you have in it, and describe it |
− | * Manse: Earth Aspect
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− | ===Manse 3===
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− | * Hearthstone: Adder's Eye
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− | * Manse: Wood Aspect
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− | ===Manse 2=== | + | ==Charms== |
− | * Hearthstone: Cold Iron Bauble
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− | * Manse: Earth Aspect
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− | ===Manse 2=== | + | ===Each Ability or Attribute=== |
− | * Hearthstone: Kata-Sculpting Gem
| + | Charms for that Ability/Attribute (include short description and page #) |
− | * Manse: Water Aspect
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− | ===Manse 1=== | + | ==Essence== |
− | * Hearthstone: Road of Hatred Stone
| + | Essence: #<br> |
− | * Manse: Abyssal Aspect
| + | Personal: #<br> |
| + | Peripheral: #<br> |
| + | Committed: # |
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− | ==Charms== | + | ==Willpower== |
− | ===Martial Arts: Dark Messiah Style===
| + | How much? |
− | * Rapacious Lamprey Technique
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− | * Owl Seizes Mouse
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− | * Five Knife Fist
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− | * Writhing Blood Chain Technique (3)
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− | * Ravaging Blow
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− | * Foe-Blinding Jab
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− | * Dead Man's Grasp
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− | * Inescapable Iron Grip
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− | * Dark Messiah Form
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− | * Bone-Shattering Blow
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− | * Grievous Agony Attack
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− | * Illustrative Overkill Technique
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− | * Lashing Tempest Palm
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− | * Void Avatar Prana
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− | ===Integrity Charms=== | + | ==Virtues== |
− | * Undying Stagnation Defense
| + | Compassion: <br> |
− | * Eternal Enmity Approach
| + | Conviction: <br> |
− | * Five Hearts Hatred
| + | Temperance: <br> |
− | * Heart of Darkness
| + | Valor: <br> |
− | * Lesser Horrors Scorned
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− | * Unconquered Hero's Faith
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− | ===Resistance Charms=== | + | ===Limit Break=== |
− | * Injury-Absorbing Discipline
| + | Describe your flaw and record here your limit |
− | * Spirit-Hardening Frame
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− | * Wounds Mean Nothing
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− | * Ox-Body Technique (5)
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− | ===Dodge Charms===
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− | * Flitting Shadow Form
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− | * Flickering Wisp Technique
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− | * Uncanny Impulse Evasion
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− | * Untouchable Phantom Mien
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− | * Foe-Shaming Defense
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− | ===Lore Charms=== | + | ==Equipment== |
− | * Essence Engorgement Technique (5)
| + | List your stuff here, including combat stats if you have weapons |
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− | ==Combos== | + | ==History== |
− | ===Ceremony of Agony===
| + | Give us at least two or three short paragraphs |
− | * Dead Man's Grasp
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− | * Inescapable Iron Grip
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− | ===Ghostly Sacrament of the Abyss of Visions=== | + | ==Personality== |
− | * Ravaging Blow
| + | Give at least one short paragraph |
− | * Foe-Blinding Jab
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− | * Grievous Agony Attack
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− | ==Essence== | + | ==Merits and Flaws== |
− | Essence: 5<br>
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− | Personal: 25 of 25 motes<br>
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− | Peripheral: 37 of 37 (61) motes, +26 motes (Skin Mount Amulets), +50 motes (Essence Engorgement)<br>
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− | Committed: 24 Peripheral
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− | ==Willpower== | + | ===Each Merit and Flaw=== |
− | 10 of Ten
| + | Describe the Merit/Flaw and it's cost |
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− | ==Virtues== | + | ==Goals and Motivations== |
− | Compassion: 2<br>
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− | Conviction: 5<br>
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− | Temperance: 4<br>
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− | Valor: 5
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− | ==Merits and Flaws==
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− | * Prodigy (Martial Arts), 2-point Merit
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