Editing
Character:Garin the Implacable
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Character|Garin the Implacable]] A character for ''Dungeons and Dragons, 3.5 Edition'', created by Shisumo. <br> == Character Stats == <b><big>Garin the Implacable</big></b><br> Male human hexblade 1<br> LN Medium humanoid<br> <b>Init</b> +1<br> <b>Senses</b> Listen -1, Spot -1<br> <b>Languages</b> Common<br> --------------------------------------------------- <b>AC</b> 14, touch 11, flat-footed 13<br> <b>hp</b> 11 (1 HD)<br> <b>Fort</b> +1, <b>Ref</b> +1, <b>Will</b> +1<br> --------------------------------------------------- <b>Spd</b> 30 ft (6 squares)<br> <b>Melee</b> greatsword +3 (2d6+3, 19-20/x2) or<br> <b>Melee</b> heavy mace +3 (1d8+3) or<br> <b>Melee</b> javelin +3 (1d6+2)<br> <b>Ranged</b> javelin +2 (1d6+2)<br> <b>Base Atk</b> +1; <b>Grp</b> +3<br> <b>Atk Options</b> hexblade’s curse (1/day, DC 12), intimidating strike<br> --------------------------------------------------- <b>Abilities</b> Str 15, Dex 13, Con 12, Int 10, Wis 8, Cha 14<br> <b>SQ</b> none<br> <b>Feats</b> Intimidating Strike, Skill Focus (Intimidate)<br> <b>Skills</b> Bluff +6, Concentration +5, Intimidate +9<br> <b>Possessions</b> greatsword, studded leather armor, heavy mace, javelin (3), standard adventurer’s kit (backpack, belt pouch, bedroll, flint and steel, hempen rope [50 ft], sunrods [2], trail rations [10 days], waterskin), 45 gp == Character Description == Garin was a foundling, an infant left on the steps of a monastery dedicated to St. Cuthbert. He was healthy, and the cradle and wrappings left with him were of fine quality; the monks were initially confused why an apparently well-to-do family would abandon their child in such a fashion. All too soon, however, the answer became clear. Whenever the baby became angry, bad luck followed the target of his rage; valuable items broke, hidden secrets were revealed, or accidents - sometimes injurious - happened without warning. Once the boy's talent was uncovered, the monks debated amongst themselves what action to take, until one elder stood up and said, "The boy is a weapon, to be wielded either by the fiends... or the faithful. If taught, he may yet become a hammer with which to smite the wicked. Let us not discard the mace that Blessed Cuthbert has placed in our hands." And so Garin was raised to become a servant of the Law, a servant of Retribution. The monks taught him how to control his powers of misfortune, but also impressed upon him the terrible import of never using them save against those who have earned the wrath of the Law. Garin took these lessons to heart, and the young man who stepped into the temple on his 17th birthday to be anointed a Knight of the Cudgel now sees himself as an incarnation of the Law. The Law is final. The Law is supreme. The Law may be merciful, where mercy serves the cause of justice; where no mercy is given, however, the Law offers only complete annihilation. Those who face him in battle see at first only a well-trained fighting man, and that is cause enough for concern. When they look into his eyes, however, they see the burning flame of zeal that can never be extinguished... ...and they know fear. == Commentary == I don't really know what to say about <b>D&D</b> that isn't obvious. I've come, much to my astonishment, to enjoy the game. It's clear, to me at least, that 3.5 edition is better than 3rd Edition. My mechanical issues are largely derived from the 1d20 roll; if you want to get the skinny on that, go read my comments on <b>Cinematic Unisystem</b> here: http://fallingtearpoet.livejournal.com/23613.html. Character creation is a minigame all its own that I find extremely entertaining. Some recent releases, including <b>Tome of Battle: Book of Nine Swords</b>, have really increased my interest in the system overall. I used the "elite array" character creation for this character - treat the ability scores as if you had rolled 15, 14, 13, 12, 10, 8. I will be using random rolling for my next character, also <b>D&D 3.5</b>, but set in the Eberron campaign setting. Money was also taken at the "default" 150 gp for a fighter-type character. Since <b>D&D 3.5</b>'s "default" setting, such as it is, is that of the Greyhawk universe, this character makes reference to the Greyhawk pantheon. One assumes it would not be too difficult to alter that, if need be. (creation time: 20 minutes - but I cheated by using this: http://www.pathguy.com/cg35.htm.)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information