Editing Character:Litheroy-The Smiling Sage
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− | + | '''Character Name:''' Litheroy - The Smiling Sage<br> | |
− | + | Caste: Night<br> | |
+ | Concept: Divine Fool<br> | ||
− | ''' | + | ''First Impression and Appearance Text'' |
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− | + | ==Motivation== | |
− | + | *To spend eternity enjoying the nuances of life | |
− | + | ==Intimacies== | |
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− | == | ||
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− | + | *One Intimacy | |
− | * | + | *Another |
− | * | ||
==Anima== | ==Anima== | ||
+ | |||
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night's anima banner. The difficulty of the muting effect is equal to the Night's permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. | Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night's anima banner. The difficulty of the muting effect is equal to the Night's permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. | ||
− | Golden six | + | Golden six wing Seraphim in flowing white robes |
==Attributes== | ==Attributes== | ||
− | + | ||
− | + | PHYSICAL: Strength 4, Dexterity 5, Stamina 5<br> | |
− | + | SOCIAL: Charisma 4, Manipulation 3, Appearance 3<br> | |
− | + | MENTAL: Perception 5, Intelligence 3, Wits 5<br> | |
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==Abilities== | ==Abilities== | ||
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===Caste Abilities=== | ===Caste Abilities=== | ||
+ | |||
* Athletics 3 | * Athletics 3 | ||
* Awareness 4 | * Awareness 4 | ||
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===Favored Abilities=== | ===Favored Abilities=== | ||
+ | |||
* Martial Arts 5 (Fighting Unarmed +2) | * Martial Arts 5 (Fighting Unarmed +2) | ||
* Integrity 5 | * Integrity 5 | ||
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===Unfavored Abilities=== | ===Unfavored Abilities=== | ||
+ | |||
* Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue) | * Linguistics 2 (Native: Riverspeak, Others: Old Realm, Foresttongue) | ||
* Survival 1 | * Survival 1 | ||
==Backgrounds== | ==Backgrounds== | ||
+ | |||
+ | ===Artifact 1 - Orichalcum Hearthstone Amulet=== | ||
+ | |||
===Artifact 4 - Blue Jade Perfected Kata Bracers=== | ===Artifact 4 - Blue Jade Perfected Kata Bracers=== | ||
− | + | Acquired from an Elder Ex-Immaculate monk who became Litheroy's mentor and teacher. | |
+ | |||
+ | ===Cult 2 - Cult of the Illuminated=== | ||
+ | Several cells of the cult have learned about Smiling Sage and honor him with prayers. Whenever he meets those he tries to persuaded them not to, but his humbleness doesn't see to stop them. | ||
===Solar Manse 4 - Seven Leaping Dragon Stone=== | ===Solar Manse 4 - Seven Leaping Dragon Stone=== | ||
− | + | While traveling through the East, Litheroy came across an old abandoned ruin long overgrown by foliage. At the heart of the ruins he found this old manse dedicated to the Unconquered Sun. From the outside it appears wasted away but the manse itself still looks like new within. | |
===Wood Manse 2 - The Monkey Stone=== | ===Wood Manse 2 - The Monkey Stone=== | ||
− | + | Litheroy discovered the Wood Aspected Manse some time ago. Hidden inside a sacred grove of trees. | |
+ | |||
+ | ===Mentor 2=== | ||
− | === | + | ===Sifu 4=== |
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===Resources 3=== | ===Resources 3=== | ||
==Charms== | ==Charms== | ||
+ | |||
===Martial Arts Charms=== | ===Martial Arts Charms=== | ||
+ | |||
+ | *First Martial Arts Excellency | ||
+ | **Adds one dice for each Martial Arts roll per mote spent. | ||
+ | ***Exalted pg. 182 | ||
+ | |||
*Monkey Tail Distraction Strike | *Monkey Tail Distraction Strike | ||
**Make a Martial Arts. Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist's Essence. If failure the target does not apply his Dodge or Parry DV. If successful the target defends normally. Then Join Battle rolls begin. | **Make a Martial Arts. Target makes a reflexive (Perception+Awareness) difficulty equal to martial artist's Essence. If failure the target does not apply his Dodge or Parry DV. If successful the target defends normally. Then Join Battle rolls begin. | ||
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===Resistance Charms=== | ===Resistance Charms=== | ||
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*Essence-Gathering Temper | *Essence-Gathering Temper | ||
**Rolls 2 die per damage dice that exceeds his Hardness. Each success up to his stamina yields Essence worth of motes. can not exceed more then 20 motes during a single action. | **Rolls 2 die per damage dice that exceeds his Hardness. Each success up to his stamina yields Essence worth of motes. can not exceed more then 20 motes during a single action. | ||
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===Athletic Charms=== | ===Athletic Charms=== | ||
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*Increasing Strength Exercise | *Increasing Strength Exercise | ||
**Adds one dot to the character's strength per 3 motes spent. | **Adds one dot to the character's strength per 3 motes spent. | ||
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===Dodge Charms=== | ===Dodge Charms=== | ||
+ | |||
+ | *First Dodge Excellency | ||
+ | **Adds one dice for each Dodge roll per mote spent. | ||
+ | ***Exalted pg. 182 | ||
+ | |||
*Shadow Over Water | *Shadow Over Water | ||
**Ignore all penalties to Dodge DV. | **Ignore all penalties to Dodge DV. | ||
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===Stealth Charms=== | ===Stealth Charms=== | ||
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*Easily Overlooked Presence Method | *Easily Overlooked Presence Method | ||
**It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances | **It causes Awareness and Investigation rolls to notice the Solar automatically fail, unless the Solar is in battle or has a +2 or greater bonus from circumstances | ||
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==Essence== | ==Essence== | ||
− | + | Essence: 5<br> | |
− | + | Personal: 23/23<br> | |
− | + | Peripheral: 36/54<br> | |
− | + | Committed: 18 | |
==Willpower== | ==Willpower== | ||
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*-0 | *-0 | ||
− | *-1 | + | *-1 |
− | *-2 | + | *-1 |
− | *-2 | + | *-1 |
+ | *-1 | ||
+ | *-1 | ||
+ | *-2 | ||
+ | *-2 | ||
+ | *-2 | ||
+ | *-2 | ||
+ | *-2 | ||
+ | *-2 | ||
+ | *-2 | ||
+ | *-2 | ||
*-4 | *-4 | ||
*Incapacitated | *Incapacitated | ||
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==Virtues== | ==Virtues== | ||
− | + | Compassion: 2<br> | |
− | + | Conviction: 3<br> | |
− | + | Temperance: 3<br> | |
− | + | Valor: 3<br> | |
− | ==Limit Break== | + | ===Limit Break=== |
− | + | Temperance Virtue Flaw - Overindulgence | |
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==Equipment== | ==Equipment== | ||
− | List your stuff here, including combat stats if you have weapons | + | List your stuff here, including combat stats if you have weapons |
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==Merits and Flaws== | ==Merits and Flaws== | ||
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+ | ===Each Merit and Flaw=== | ||
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====Merit==== | ====Merit==== | ||
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Omnidexterity -3pts | Omnidexterity -3pts | ||
====Flaws==== | ====Flaws==== | ||
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Known Anathema +7pts | Known Anathema +7pts | ||
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+ | ==Bonus Points== | ||
+ | |||
+ | +30 Bonus Points | ||
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+ | -14 Essence 4&5<br> | ||
+ | -4 Resistance Charm - Ox-Body Technique<br> | ||
+ | -4 Martial Arts Charm - Walking in the Footsteps of Ten Thousand Thing<br> | ||
+ | -4 Martial Arts Charm - Four Halo Golden Monkey Palm<br> | ||
+ | -2 Artifact 4 - Jade Perfected Kata Bracers<br> | ||
+ | -2 Solar Manse 4 - Seven Leaping Dragon Stone<br> | ||
+ | |||
+ | +15 Bonus Points<br> | ||
+ | |||
+ | +7 Flaw - Known Anathema<br> | ||
+ | -2 Willpower<br> | ||
+ | -2 Willpower<br> | ||
+ | -3 Merit - Omnidexterity<br> | ||
+ | -3 Resources<br> | ||
+ | -1 Martial Arts Specialty - Fighting Unarmed 1-2<br> | ||
+ | -2 Stealth 4&5<br> | ||
+ | -1 Awareness 4<br> | ||
+ | -1 Dodge 4<br> | ||
+ | -1 Survival 1<br> | ||
+ | -3 Sifu 1-3<br> | ||
+ | |||
+ | +04 Points from Flaws<br> | ||
+ | |||
+ | -2 Sifu 4<br> | ||
+ | -2 Mentor 1-2<br> | ||
==History== | ==History== | ||
− | + | '''''Questions & Answers''''' | |
− | + | ||
− | + | '''How old are you?''' Litheroy is 18 years old. He Exalted 5 years when he was 13 years old. | |
− | + | ||
− | + | '''What was your family life like?''' Litheroy was orphaned from a young age at 10 years. The memories he has were happy and joyful. After his family was killed due to the Fair Folk attack, he turned to thievery to sustain himself. Stealing a few fruits and other small things to subsit on. | |
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− | + | '''Where are you from? Originally?''' Litheroy was born in Greyfalls. | |
− | + | ||
− | + | '''How were you Exalted?''' Litheroy had been homeless for several years and knew the secret trails and roads that someone like himself could use. One night during Calibration he heard some commotion from nearby his current sleeping place. What he found was someone being attacked, one of the few friends an orphan child could have. He tried to assist but was no match for the adults. He Exalted and using his new found powers he was able to best the adults but doing so outted him as an Anathema and within several days a Wyld Hunt forced him to feel Grayfalls and | |
− | + | ||
− | + | '''When did you meet your companions?''' He will be meeting them shortly :) | |
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+ | '''How has power changed you?''' He has become more cavalier about the world. The world is a great open place, and to be enjoyed and protected. Power is a useful tool but other then that he could take it or leave it. | ||
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+ | '''What do you think of mortals?''' People are interesting. So many of them want different and contrasting things. Worst of all many people are to serious sometimes a little deflation will work to ease the world. | ||
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+ | '''What motivates you to be a hero?''' He sees the world as too serious. Something needs to be done to return joy to the world. | ||
+ | |||
+ | '''Who or what do you worship?''' He honors the Unconquered Sun. | ||
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+ | '''What would drive you to commit murder?''' | ||
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+ | ==Personality== | ||
+ | Give at least one short paragraph |