Editing Character:Nebuchadnezzar

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Vice: Pride
 
Vice: Pride
 
==Attributes==
 
==Attributes==
MENTAL: Intelligence 3, Wits 2, Resolve 4
+
MENTAL: Intelligence 2, Wits 2, Resolve 4
  
 
PHYSICAL: Strength 2, Dexterity 2, Stamina 3
 
PHYSICAL: Strength 2, Dexterity 2, Stamina 3
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==Advantages==
 
==Advantages==
Willpower: 1/6<br>
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Willpower: 3/6<br>
 
Wisdom: 6
 
Wisdom: 6
  
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*High Speech
 
*High Speech
*Status: Mysterium 3
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*Status: Mysterium 2
*Destiny 3
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*Destiny 2
 
*Hallow 1*
 
*Hallow 1*
 
*Sanctum 2*
 
*Sanctum 2*
 
*Aethenaem 1 (Library 1 and Laboratory 1)*
 
*Aethenaem 1 (Library 1 and Laboratory 1)*
 
*Language: French 1
 
*Language: French 1
 
==Flaw==
 
* Nightmares
 
  
 
==Magic==
 
==Magic==
 
Gnosis: 3<br>
 
Gnosis: 3<br>
Mana: 2/12, max 3/turn
+
Mana: 6/12, max 3/turn
  
Active Spells (3/6 Active Spells, 2/3 Spell Capacity, penalty -2):<br>
+
Active Spells (2/6 Active Spells, 1/3 Spell Capacity, penalty -0):<br>
  
 
===Arcana===  
 
===Arcana===  
'''Death 3, Matter 4, Mind 3, Prime 2'''
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'''Death 2, Matter 4, Mind 3, Prime 2'''
  
 
===Rotes===
 
===Rotes===
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*Illuminating the Inner Workings (Augment the Mind - Mind ***): Resolve + Academics + Mind = 9 dice
 
*Illuminating the Inner Workings (Augment the Mind - Mind ***): Resolve + Academics + Mind = 9 dice
 
*Eye of the Magus (Supernal Vision - Prime *): Wits + Occult + Prime = 7 dice
 
*Eye of the Magus (Supernal Vision - Prime *): Wits + Occult + Prime = 7 dice
*In Knowing, Understand (Analyse Artefact - Prime *): Intelligence + Occult + Prime = 8 dice
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*In Knowing, Understand (Analyse Artefact - Prime *): Intelligence + Occult + Prime = 7 dice
*Unweave (Dispel Magic - Prime *): Intelligence + Occult + Prime = 8 dice
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*Unweave (Dispel Magic - Prime *): Intelligence + Occult + Prime = 7 dice
 
*Clash of Wills (Counterspell - Prime **): Resolve + Occult + Prime = 9 dice
 
*Clash of Wills (Counterspell - Prime **): Resolve + Occult + Prime = 9 dice
  
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==Notable Equipment==
 
==Notable Equipment==
'''Path tool:''' Silver Locket and Matching Key - Contained within the locket is a poem that he loved and a poem his wife loved that they presented one another with on their wedding day. The two poems are "La Vita Nuovo - Part XV" by Dante Allegri (his) and "To Earthward" by Robert Frost (hers).<br>
+
'''Path tool:''' Silver Locket and Matching Key - Contained within the locket is a poem that he loved and a poem his wife loved that they presented one another with on their wedding day. The two poems are La Vita Nuovo by Dante Allegri (his and To Earthward by Robert Frost (hers).<br>
 
'''Arcana tools:''' A pewter cigarette case containing ten rolled cigarettes each inscribed with prayers to the dead. (Death), His Silver Wedding Band, which matches the locket. (Matter) <br>
 
'''Arcana tools:''' A pewter cigarette case containing ten rolled cigarettes each inscribed with prayers to the dead. (Death), His Silver Wedding Band, which matches the locket. (Matter) <br>
 
'''Other Items:'''
 
'''Other Items:'''
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==Goals and Motivations==
 
==Goals and Motivations==
 
* The Tower
 
* The Tower
* <s>Investigate the Golem in the Aetheneum, investigate the manner of its construction.</s>
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* Investigate the Golem in the Aetheneum, investigate the manner of its construction.
* Begin research on the Underworld and the Dead
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* Begin research on the Underworld.
**<S> Investigate Slum in Isle of Dogs for Ghost of a child. </S>
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* Make sure Isis and Kenan don't get themselves in too much trouble.
*** Continue to visit Ryan until I can either get him to pass on or accept his ghostly nature.
 
** Investigate Royal Brompton and Harefield Hospital, South Kensington. Ghost of an elderly lady, check Paediatrics. Avoid Independent Cabal's who control the area.
 
** Vampire Hunting?
 
** <s>Visit the underworld</s>
 
*** <s>and seek the Tower in Iseum</s>
 
**** Briefly examine the orb found in the Tower. Archive away the orb.
 
**** Analyse the information found by examining the Tower in Iseum
 
*** Also study the nature of the Underworld in great detail
 
* <s>Make sure Isis and Kenan don't get themselves in too much trouble.</s>
 
* <s>Gather political support to protect against the sentinels and other intruders onto the Aethenum.</s>
 
** Payback the Heirophant who lost control of the city for helping us keep the Sentinel's out.
 
* Help Artisan & the Forgotten City cabal investigating Freemason influence in the architecture of various sites in the city and what it means.
 
  
 
==Ties to NPCs==
 
==Ties to NPCs==
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*Joel Conrad Rosenburg, his estranged and frankly secretive father. The two men still don't see eye to eye and in many ways they blame each other for their wives death.
 
*Joel Conrad Rosenburg, his estranged and frankly secretive father. The two men still don't see eye to eye and in many ways they blame each other for their wives death.
 
*Michael and Joesph Rosenburg, his estranged brothers.
 
*Michael and Joesph Rosenburg, his estranged brothers.
*Jean-Lousie, former Heirarch and current Heiropant. Owed one favour.
 
  
 
==XP==
 
==XP==
XP gained: 177<br>
+
XP gained: 125<br>
Arcane XP gained: 8<br>
+
Arcane XP gained: 6<br>
Spent: 148 <br>
+
Spent: 109 <br>
Unspent: 29<br>
+
Unspent: 16<br>
Expenditures: Empathy 1, Occult 1, Sanctum 2, Death 2, Occult 2, Language: French 1, Prime 2, Rote: 'Clash of Wills', Rote: 'In Knowing, Understand', Rote: 'Unweave', Int 3, Death 3, Order Status 3, Destiny 3 <br>
+
Expenditures: Empathy 1, Occult 1, Sanctum 2, Death 2, Occult 2, Language: French 1, Prime 2, Rote: 'Clash of Wills', Rote: 'In Knowing, Understand', Rote: 'Unweave'<br>
Plans: More Rotes, more occult, Death 4, Gnosis 4
+
Plans: More Rotes, Death 3
  
 
==NPCs==
 
==NPCs==
 
*'''Voltaire:'''
 
*'''Voltaire:'''

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