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Character:Night's Endless Promise
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*'''Night's Endless Promise''' *Caste: Serenity *Concept: *''First Impression and Appearance Text'' =Motivation= * Defeat threats to Creation through charm (and Kung Fu) =Intimacies= ==Natural== ===Negative=== ===Positive=== ==Supernatural== ===Negative=== ===Positive=== =Anima= Flowing blue aura =Attributes= ==Physical== *Strength 2 *Dexterity 5 *Stamina 3 ==Social== *Charisma 5 *Manipulation 2 *Appearance 5 ==Mental== *Perception 3 *Intelligence 2 *Wits 4 =Abilities= ''Journeys''<br> *Resistance 5<br> Ride<br> Sail<br> Survival<br> Thrown <br> ''Battles''<br> Archery<br> *Integrity 3<br> Melee 1<br> *Presence 3<br> War<br> ''Endings''<br> *Athletics 5<br> *Awareness 5<br> Bureaucracy 2<br> *Martial Arts 5 (Fighting Unarmed +2)<br> Medicine 2<br> ''Serenity''<br> Craft<br> Dodge 5 (When unarmed +3)<br> Linguistics 2 (Old Realm, eloquence)<br> Performance 5 (Dance +3)<br> Socialize 5<br> ''Secrets''<br> Investigation<br> Larceny<br> Lore 3<br> Occult 2<br> Stealth 1<br> =Backgrounds= Artifact 4 (Starmetal Perfected Kata Bracers)<br> Artifact 2 (Floating Ribbon)<br> Artifact 2 (Discreet Essence Armor)<br> Backing (Gold Faction) 2<br> Backing (Division of Serenity) 2<br> Celestial Manse 3<br> Connections (Cult of the Illuminated) 1<br> Salary 2<br> Savant 2<br> Sifu 2<br> =Merits= ==Each Merit== Describe the Merit and it's cost =Flaws= ==Each Flaw== *Describe the Flaw and it's cost =Charms= Ox-Body Technique 5<br> Absence<br> Duck Fate<br> Avoidance Kata<br> Trouble Reduction Strategy<br> Burn Life<br> Forgotten Earth<br> Prior Warning<br> Compassionate Essence Replenishment<br> <br> Crane Style<br> Fluttering Cry of Warning<br> Empowering Justice Redirection<br> Crane Form<br> Humbling Enlightenment Commentary<br> Kindly Sifu's Quill<br> Crossed Wings Denial<br> Feather-Stirred Arrow Deflection<br> Beak Spears Frog<br> Wings Spread to Sky<br> Wisdom of the Celestial Crane<br> <br> Sapphire Veil of Passion Style<br> Into Infinite Depths<br> <br> First through Third Excellencies<br> Resistance<br> Integrity, Melee, Presence<br> Athletics, Awareness, Bureaucracy, Martial Arts, Medicine<br> Dodge, Linguistics, Performance, Socialize<br> Lore, Occult, Stealth<br> <br> Fourth Excellency<br> All the above except Melee and Stealth<br> <br> Propitious Ability Alignment and Fateful Ability Design (with affected specialties in parentheses)<br> Resistance (Enduring Pain)<br> Athletics (Balance), Awareness (Sensing Ambush), Martial Arts (Fighting Unarmed)<br> Dodge (Fighting Unarmed), Performance (Dancing), Socialize (Charming)<br> <br> [[Colleges]]<br> The Ewer 4<br> The Lovers 2<br> The Pillar 2<br> The Gull 2<br> <br> Combos<br> Offensive:<br> Fluttering Cry of Warning, 1st MA Excellency, 2nd MA Excellency, 4th MA Excellency, Crossed Wings Denial, Duck Fate, Forgotten Earth, Into Infinite Depths<br> <br> Defensive:<br> Fluttering Cry of Warning, Duck Fate, Crossed Wings Denial, Empowering Justice Redirection, Wings Spread to the Sky, Forgotten Earth, 1st Dodge Excellency, 2nd Dodge Excellency, 4th <br>Dodge Excellency<br> =Essence= *Essence: 4 *Personal: 18/ *Peripheral: 45/ *Committed to Charms: *Committed to artifacts: 5 *Willpower: 10/ *Anima status: ==Virtues== *Compassion: 5 *Conviction: 2 *Temperance: 2 *Valor: 2 *(Virtue channels used: None) ===Limit Break=== Witnesses suffering that she can't help =Conflict= ==Physical== *Join Battle: 9 *Dodge DV: 9 *Parry DV: 6/8 *Soak: 2L/3B/0A *Soak w/ DEA: 7L/8B/0A ===Movement=== *Move: 5 *Dash: 11 ==Social== *Join Debate: 9 *Dodge MDV: 9 *Parry MDV: 5 ==Health Levels== *-0 -0 -0 -0 -0 -0 -1 -1 -2 -2 -4 Inc. *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) =Equipment= Starmetal Discreet Essence Armor Must commit 5 motes. Activation costs 3 motes, lasts for scene. -1 external penalty to attacker's damage rolls.<br> Soak: +5L/5B, Hardness: 3L/3B, Mobility: -0, Fatigue: 0, Attune: 5, Tags: - =History= The woman now called Night's Endless Promise was born in a village that she will not name, or even talk about at all, in the Scavenger Lands a week or two out from Nexus. The villagers were a poor lot, often bought as slaves for the trade in Nexus or "taxed" by various would-be lords. Three decades prior, a group of immigrants had founded the village to be free of the Realm; instead, they became slaves to the whims of people lesser in power, but not in depravity.<br> Night herself grew up a very pretty girl, always just lucky (or fast) enough to avoid being captured and sold or "claimed" by some lord among brigands. Indeed, she possessed a natural grace and beauty that surpassed that of her peers. She used her gifts to bring a little bit of cheer in a village that grew more consumed with despair and apathy each year. Night sang and danced for the villagers, inspiring them to carry on their daily struggles and not give in to the gloominess enshrouding the village. Slowly but surely, she fought back the tide of despair and became the pride of the village.<br> Night's luck culminated in her being Chosen by the Maiden of Serenity, Venus, as well as an extremely rare foresight by the Gold Faction in spotting her destined Exaltation ahead of time. She was found and recruited by a Sidereal named Whispered Blessings, not long before the village was destroyed in battle with slavers from Nexus. Now she spends her time opposing the soul-crushing depravities of such slavers as well as strengthening the enemies of the Realm through little things -- one single blessed day can make up for years of strife and renew the soul's vigor.<br> =Personality= *Give at least one short paragraph =Goals= =Family= ==Each Member== =Circle= ==Each Circlemate== =XP= *Earned: 8 *Spent: # (make a list of all purchases here) *Unspent: 8
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