Editing Character:Second Thoughts

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==Dodge==
 
==Dodge==
'''Absence''', pg. 15
+
Absence, pg. 15
 
*4m, one action, reflex.  Ignore penalities to Dodge DV except those imposed by own actions.
 
*4m, one action, reflex.  Ignore penalities to Dodge DV except those imposed by own actions.
'''Duck Fate''', pg. 15-16
+
Duck Fate, pg. 15-16
 
*10m, reflexive, one tick.  Essence 4+ can spend 1wp and roll reflex Dex + Dodge, extending duration by number of ticks equal to successes, and 5m to switch the source of danger.  Perfect Dodge, avoiding consequences that would harm, constrain, or alter the Exalt directly.  Can use to defend against theft, or prevent the death of an ally.
 
*10m, reflexive, one tick.  Essence 4+ can spend 1wp and roll reflex Dex + Dodge, extending duration by number of ticks equal to successes, and 5m to switch the source of danger.  Perfect Dodge, avoiding consequences that would harm, constrain, or alter the Exalt directly.  Can use to defend against theft, or prevent the death of an ally.
'''Avoidance Kata''', pg. 16
+
Avoidance Kata, pg. 16
 
*4m, 1wp, reflexive.  Must be activated within first two of Exalt's actions in combat, 1st action in social combat, or 1st two minutes following the introduction of any significant new character to the current scene.  Revising fate, Sidereal was never there, was somewhere else the whole time.  Similar state warping; should be less dangerous.  People don't remember unless they spend 3wp.
 
*4m, 1wp, reflexive.  Must be activated within first two of Exalt's actions in combat, 1st action in social combat, or 1st two minutes following the introduction of any significant new character to the current scene.  Revising fate, Sidereal was never there, was somewhere else the whole time.  Similar state warping; should be less dangerous.  People don't remember unless they spend 3wp.
'''Trouble Reduction Strategy''', pg. 16
+
Trouble Reduction Strategy, pg. 16
 
*Add 3m to the cost of any Dodge charm, and can apply to someone else.  Counts as Sidereal's charm use, but any rolls are made by the receiving character.
 
*Add 3m to the cost of any Dodge charm, and can apply to someone else.  Counts as Sidereal's charm use, but any rolls are made by the receiving character.
'''Neighborhood Relocation Technique''', pg. 16-17
+
Neighborhood Relocation Technique, pg. 16-17
 
*15m, 1wp, 1hl.  Physically "drag" an area up to Essence miles large, a discrete feature, under own power.  Shadowlands don't work, can target waypoints of Bordermarches and Middlemarches.  Another hl lost every hour the area is being moved.  3wp to realize area is being moved.
 
*15m, 1wp, 1hl.  Physically "drag" an area up to Essence miles large, a discrete feature, under own power.  Shadowlands don't work, can target waypoints of Bordermarches and Middlemarches.  Another hl lost every hour the area is being moved.  3wp to realize area is being moved.
  

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