Editing Character:Second Thoughts
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==Sail== | ==Sail== | ||
− | + | Salt into Ash Slight, pg. 9 | |
*2m+2m per target number, Simple, 1 scene. Charisma + Sail against difficulty of a target spirit's Essence; a success causes the spirit's attempts to stealth to be at +1 difficulty, UMI to attend to something elsewhere (3 wp to ignore). Others reduce the target number of their actions to drive away the spirit by 1 for every 2 extra motes spent, min TN 4. Applies to social and physical attacks, and damage rolls - and this persists even if the spirit throws off the influence. Does not assist beings outside Fate. Can only target spirits within Essence x10 yards, and only water-associated elementals, gods, demons, and ghosts whose deaths are strongly water associated; can target spirits outside of Fate. | *2m+2m per target number, Simple, 1 scene. Charisma + Sail against difficulty of a target spirit's Essence; a success causes the spirit's attempts to stealth to be at +1 difficulty, UMI to attend to something elsewhere (3 wp to ignore). Others reduce the target number of their actions to drive away the spirit by 1 for every 2 extra motes spent, min TN 4. Applies to social and physical attacks, and damage rolls - and this persists even if the spirit throws off the influence. Does not assist beings outside Fate. Can only target spirits within Essence x10 yards, and only water-associated elementals, gods, demons, and ghosts whose deaths are strongly water associated; can target spirits outside of Fate. | ||
− | + | Stone Skipping Method, pg. 9-10 | |
*5m, simple, one journey. Eases the journey by: difficulty of navigation & piloting rolls can not rise beyond (6-Exalt's Essence, min 1) due to environmental factors, likewise unstable footing of crew & passengers. No amount of damage can cause the vehicle to take on water nor can mundane environmental hazards inflict damage on the vessel. | *5m, simple, one journey. Eases the journey by: difficulty of navigation & piloting rolls can not rise beyond (6-Exalt's Essence, min 1) due to environmental factors, likewise unstable footing of crew & passengers. No amount of damage can cause the vehicle to take on water nor can mundane environmental hazards inflict damage on the vessel. | ||
− | + | Mirror Shattering Method, pg. 10 | |
*5m, 1wp. Duration up to 5 days. Vehicle and all on it drop into Elsewhere and travel at 2x normal speed. Can't be tracked or found. Will be dropped someplace safe, like it or not. Can go to Yu Shan, takes 5 days. Other Fateful places must be learned to travel there, except if the Sidereal activates Auspicious Prospects, in which case don't have to learn to go there. | *5m, 1wp. Duration up to 5 days. Vehicle and all on it drop into Elsewhere and travel at 2x normal speed. Can't be tracked or found. Will be dropped someplace safe, like it or not. Can go to Yu Shan, takes 5 days. Other Fateful places must be learned to travel there, except if the Sidereal activates Auspicious Prospects, in which case don't have to learn to go there. | ||