Editing Character:Second Thoughts
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*Backing, Bureau of Journeys, 5 | *Backing, Bureau of Journeys, 5 | ||
*Connections, Bronze Faction, 4 | *Connections, Bronze Faction, 4 | ||
− | *Manse 1: Air, Jewel of the Flying Heart | + | *Manse 1: Air, Jewel of the Flying Heart |
*Manse 2: Water, Mind Clearing Gem | *Manse 2: Water, Mind Clearing Gem | ||
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*Celestial Manse 5: Scrying | *Celestial Manse 5: Scrying | ||
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*Salary 2 | *Salary 2 | ||
*Artifact 2: Discrete Essence Armor, Starmetal | *Artifact 2: Discrete Essence Armor, Starmetal | ||
− | *Artifact 4: Fate's Rebuke, Goremaul, looking like a staff - twisting Starmetal core, worked blue jade | + | *Artifact 4: Fate's Rebuke, Goremaul, looking like a staff - twisting Starmetal core, worked blue jade. |
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=Charms= | =Charms= | ||
from the Loom 2.0 | from the Loom 2.0 | ||
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==Resistance== | ==Resistance== | ||
'''Optimistic Security Practice''', pg. 6 | '''Optimistic Security Practice''', pg. 6 | ||
− | *5m, Simple, 1 scene. Unnatural Illusion. Adds (Exalt’s Essence) to bashing and lethal soak. Those with Dodge MDV less than (Exalt’s [Connections or Backing in the Bureau of Journeys] + Resistance + Essence = Dodge MDV 13) that would choose to attack him believe that they can not succeed in their attempts to stop him, automatically failing their attacks. Ignored for an action by paying one Willpower, and after spending three Willpower in this way an attacker ignores the effect for the rest of the scene. An attacker with Compassion less than 3 only needs to spend two total Willpower to ignore the illusion for the scene. | + | *5m, Simple, 1 scene. Unnatural Illusion. Adds (Exalt’s Essence) to bashing and lethal soak. Those with Dodge MDV less than (Exalt’s [Connections or Backing in |
+ | the Bureau of Journeys] + Resistance + Essence = Dodge MDV 13) that would choose to attack him believe that they can not succeed in their attempts to stop him, automatically failing their attacks. Ignored for an action by paying one Willpower, and after spending three Willpower in this way an attacker ignores the effect for the rest of the scene. An attacker with Compassion less than 3 only needs to spend two total Willpower to ignore the illusion for the scene. | ||
+ | '''Unwavering Well-Being Meditation''', pg. 6 | ||
+ | *--(2m), permanent improvement to Optimistic Security Practice. So enhanced, Optimistic Security Practice provides (Essence) additional bashing, lethal and aggravated | ||
+ | soak. Those subject to Optimistic Security Practice’s illusion who have Temperance less than 3 must spend a total of five Willpower to ignore the illusion for a scene, instead of three. | ||
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==Sail== | ==Sail== | ||
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'''Creation Smuggling Procedures''', pg. 32 | '''Creation Smuggling Procedures''', pg. 32 | ||
*5m, 1wp, Simple, duration 1 day. !0 yard radius around Exalt is forced to follow basic laws of Creation; Shaping effect targets the environment and must be contested as such. | *5m, 1wp, Simple, duration 1 day. !0 yard radius around Exalt is forced to follow basic laws of Creation; Shaping effect targets the environment and must be contested as such. | ||
− | ''' | + | '''Siderial Shell Games''', pg. 32 |
*1m +2m per die/point stolen, 1wp. Simple, 1 scene. Within Essence yards of target, Wits + Larceny against target's Dodge MDV. Extra successes translate into point of natural soak or dice in a specific attribute + Ability pool that the Sidereal gains as Charm bonus to own pool. May steal up to Essence of any one value, but may use multiple times on same or different targets to steal any number of separate bonuses. Target's pool can't be reduced below 0. Any excess Sidereal could have stolen isn't availble to Target. | *1m +2m per die/point stolen, 1wp. Simple, 1 scene. Within Essence yards of target, Wits + Larceny against target's Dodge MDV. Extra successes translate into point of natural soak or dice in a specific attribute + Ability pool that the Sidereal gains as Charm bonus to own pool. May steal up to Essence of any one value, but may use multiple times on same or different targets to steal any number of separate bonuses. Target's pool can't be reduced below 0. Any excess Sidereal could have stolen isn't availble to Target. | ||
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==Physical== | ==Physical== | ||
*Join Battle: 8 | *Join Battle: 8 | ||
− | *Dodge DV: | + | *Dodge DV: 8 or 10 with fans (+1 DV from fans) |
− | *Parry DV: | + | *Parry DV: 10 (+1 DV from fans, +1 DV from form charm & prayer charm sleeves) |
*Soak: 6/7/5, Hardness: 3L/3B, reduce attacking roll by 1 dice | *Soak: 6/7/5, Hardness: 3L/3B, reduce attacking roll by 1 dice | ||
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===Movement=== | ===Movement=== | ||
*Move: 5 | *Move: 5 | ||
*Dash: 11 | *Dash: 11 | ||
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==Social== | ==Social== | ||
− | *Join Debate: | + | *Join Debate: |
− | *Dodge MDV: | + | *Dodge MDV: 9 |
− | *Parry MDV: | + | *Parry MDV: |
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==Health Levels== | ==Health Levels== | ||
*-0, -0, -0, -0, -0, -0, -1, -1, -2, -2, -4, Incapacitated | *-0, -0, -0, -0, -0, -0, -1, -1, -2, -2, -4, Incapacitated | ||
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*Discreet Essence Armor (Artifact 2): Soak: +5L/+5B Hardness: 2L/2B Mobility: -0 Fatigue: 0 Attune:5 | *Discreet Essence Armor (Artifact 2): Soak: +5L/+5B Hardness: 2L/2B Mobility: -0 Fatigue: 0 Attune:5 | ||
*Starmetal adds 1 to lethal and bash hardness and reduces attacker's damage rolls by -1 external penalty | *Starmetal adds 1 to lethal and bash hardness and reduces attacker's damage rolls by -1 external penalty | ||
+ | *Artifact 2: Heathstone Bracers, starmetal, +1 to Acc & Dam | ||
+ | *Salery: 2 | ||
+ | *Manse: 2: Air, Surface Thoughts | ||
+ | *Celestial Manse: 3, Divine Observatory | ||
==Colleges== | ==Colleges== |