Editing Character:Sigurd Viir
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[[A Date with Destiny]]<br> | [[A Date with Destiny]]<br> | ||
− | '''Sigurd Viir''' | + | '''Sigurd Viir''' |
− | ''A striking, battle-scarred man with hair the blood-red of his caste mark. Savagely sharp violet eyes; crisp military poise; dense iron bands of musculature. Hard features cast his face into sharp planes of light and shadow. Often dressed in red or black. Across his back are strung a battered kite shield and a longbow wrapped in prayer strips.'' | + | ''A striking, battle-scarred man with hair the blood-red of his caste mark. Savagely sharp violet eyes; crisp military poise; dense iron bands of musculature. Hard features that cast his face into sharp planes of light and shadow. Often dressed in red or black. Across his back are strung a battered kite shield and a longbow wrapped in prayer strips.'' |
*Caste: Chosen of Battles | *Caste: Chosen of Battles | ||
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*Selura (Comfortable Affection) | *Selura (Comfortable Affection) | ||
*Lookshy (Curiosity) | *Lookshy (Curiosity) | ||
− | * | + | *Cheating (Appreciation) |
*His Job (Iron Resolve) | *His Job (Iron Resolve) | ||
*Creation (Protectiveness) | *Creation (Protectiveness) | ||
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Attributes (8 XP): | Attributes (8 XP): | ||
− | Strength 5 | + | Strength 5 |
− | Dexterity 5 | + | Dexterity 5 |
− | Stamina 2 | + | Stamina 2 |
− | Charisma 3 | + | Charisma 3 |
Manipulation 2 | Manipulation 2 | ||
− | Appearance 5 | + | Appearance 5 |
Intelligence 3 | Intelligence 3 | ||
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Perception 1 | Perception 1 | ||
− | Abilities ( | + | Abilities (23 XP, 13 BP): |
Caste: Archery, Melee, Athletics, Presence, War | Caste: Archery, Melee, Athletics, Presence, War | ||
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Archery 5 (+3 Longbow) | Archery 5 (+3 Longbow) | ||
Presence 5 | Presence 5 | ||
+ | Melee 2 | ||
Athletics 3 | Athletics 3 | ||
War 5 | War 5 | ||
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Awareness 5 (+2 Danger Sense) | Awareness 5 (+2 Danger Sense) | ||
− | Martial Arts 5 | + | Martial Arts 5 (+3 Unarmored) |
Integrity 4 (+2 Been There, Seen That) | Integrity 4 (+2 Been There, Seen That) | ||
Stealth 1 | Stealth 1 | ||
− | Essence 5 (Personal 20/Peripheral 61) | + | Essence 5 (Personal 20/Peripheral 61) |
Willpower 10 (5 BP) | Willpower 10 (5 BP) | ||
Valour 5, Conviction 2, Temperance 1, Compassion 3 (2 BP) | Valour 5, Conviction 2, Temperance 1, Compassion 3 (2 BP) | ||
− | Colleges: | + | Colleges: The Shield 4, The Sword 2, The Lovers 1 |
Flaws: Unusual Appearance 1, Permanent Caste Mark 1 (-2 BP) | Flaws: Unusual Appearance 1, Permanent Caste Mark 1 (-2 BP) | ||
− | General Charms ( | + | General Charms (16 XP): |
First Excellency - Performance | First Excellency - Performance | ||
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Third Excellency - Dodge, Archery, Presence, Martial Arts | Third Excellency - Dodge, Archery, Presence, Martial Arts | ||
Essence Auspicious - Performance | Essence Auspicious - Performance | ||
+ | Propitious Alignment - Martial Arts | ||
− | Ability-Specific Charms ( | + | Ability-Specific Charms (168 XP): |
− | Resistance - Someone Else's Destiny, Optimistic Security Practice | + | Resistance - Someone Else's Destiny, Optimistic Security Practice |
− | Craft - World-Shaping Artistic Vision ( | + | Craft - World-Shaping Artistic Vision (Desperate Odds)* |
− | Dodge - Absence, Duck Fate | + | Dodge - Absence, Duck Fate |
Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion | Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion | ||
− | Archery - Any Direction Arrow, Every Direction Arrow | + | Archery - Any Direction Arrow, Every Direction Arrow |
Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep; | Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep; | ||
Easily Accepted Proposition Stance | Easily Accepted Proposition Stance | ||
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Prismatic Arrangement of Creation Style: | Prismatic Arrangement of Creation Style: | ||
− | + | Infernal Fiend Ways | |
*Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples: | *Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples: | ||
-Exploit: Sniping someone who can't fire back. Killing someone in their sleep. Fighting a Dragon King. Ganging up on an outnumbered foe. | -Exploit: Sniping someone who can't fire back. Killing someone in their sleep. Fighting a Dragon King. Ganging up on an outnumbered foe. | ||
− | -Defy: Fighting a | + | -Defy: Fighting a Dawn Caste of equivalent or greater combat investment. Fighting a Third Circle Demon. Winning money from casinos. |
-Create/Manipulate: Arranging for a boxer to be poisoned before a fight. Seducing the enemy general before attacking her. | -Create/Manipulate: Arranging for a boxer to be poisoned before a fight. Seducing the enemy general before attacking her. | ||
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=Backgrounds= | =Backgrounds= | ||
==Sifu 5: Master Luang, Chosen of Endings== | ==Sifu 5: Master Luang, Chosen of Endings== | ||
− | This sober-faced elder projects an aura of austere power, but is a playful trickster at heart. With an easy smile and rich, full beard, Luang is a master manipulator that enjoys stacking deception upon deception. Though oft busy countering the efforts of Fiend, demon, and Moonshadow alike, the Gold Faction elder makes sure to reserve time in his schedule for his students. With over a thousand years to his name, he is more than seven centuries older than Sigurd, but often acts like he's five. Luang has mastered the Prismatic Arrangement of Creation, Sapphire Veil of Passion, Border of Kaleidoscopic Logic, and Vermillion Clouds of Sunset styles. He knows a vast number of Celestial and Terrestrial Martial Arts as well | + | This sober-faced elder projects an aura of austere power, but is a playful trickster at heart. With an easy smile and rich, full beard, Luang is a master manipulator that enjoys stacking deception upon deception. Though oft busy countering the efforts of Fiend, demon, and Moonshadow alike, the Gold Faction elder makes sure to reserve time in his schedule for his students. With over a thousand years to his name, he is more than seven centuries older than Sigurd, but often acts like he's five. Luang has mastered the Prismatic Arrangement of Creation, Sapphire Veil of Passion, Border of Kaleidoscopic Logic, and Vermillion Clouds of Sunset styles. He knows a vast number of Celestial and Terrestrial Martial Arts as well. |
==Ally 4: Selura Mys, Chosen of Serenity== | ==Ally 4: Selura Mys, Chosen of Serenity== | ||
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==Backing 5: The Crimson Panoply of Victories== | ==Backing 5: The Crimson Panoply of Victories== | ||
Sigurd has been quite successful in office politics, mostly due to Selura's assistance. Recently, however, he was promoted even further at what was rumored to be Mars' direct command. The Chosen of Battles minding Lookshy for her had recently been re-assigned, and he was to take up that post. As Mars' agent on the ground, he has wide powers to perform astrology that would normally invite censure, and can call down the armaments and legions of the Crimson Panoply if necessary. | Sigurd has been quite successful in office politics, mostly due to Selura's assistance. Recently, however, he was promoted even further at what was rumored to be Mars' direct command. The Chosen of Battles minding Lookshy for her had recently been re-assigned, and he was to take up that post. As Mars' agent on the ground, he has wide powers to perform astrology that would normally invite censure, and can call down the armaments and legions of the Crimson Panoply if necessary. | ||
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==Celestial Manse 5: Gem of Perfect Mobility== | ==Celestial Manse 5: Gem of Perfect Mobility== | ||
− | The Throne of Auspicious Victory is a refined palace in the Eastern Style. Opulent restraint is the order of the day: magnificently lacquered and scented rosewood structures channel the geomantic energies of the dragon lines towards the central sunlit throne. Large library complexes, bedrooms, dining halls, and entertainment rooms dot the open-air structure. Diaphanous blue vervian drapes and silk-cushioned divons demarcate Selura's sub-domain | + | The Throne of Auspicious Victory is a refined palace in the Eastern Style. Opulent restraint is the order of the day: magnificently lacquered and scented rosewood structures channel the geomantic energies of the dragon lines towards the central sunlit throne. Large library complexes, bedrooms, dining halls, and entertainment rooms dot the open-air structure. Diaphanous blue vervian drapes and silk-cushioned divons demarcate Selura's sub-domain. The large, broad libraries are filled with countless treatises on war and mundane statistics compiled by the various Heavenly Bureaus and delivered to Sigurd's doorstep by his (well, mostly Selura's) contacts in Heaven. |
==Celestial Manse 5: The Lotus Diamond== | ==Celestial Manse 5: The Lotus Diamond== | ||
− | Sigurd's Garden of Martial Contemplation lies behind a thundering waterfall of hallucinatory Ambrosia near the Jade Pleasure Dome. Within, an elegant realm of wisdom awaits. Each blade of grass and stone-paved plaza contributes seamlessly to an environment calibrated for maximum martial enlightenment in minimum time. Master Luang often meditates here. At the Manse's center is a lotus pond no more than ten handspans across, but miles deep: the single lotus plant bobbing upon the water has | + | Sigurd's Garden of Martial Contemplation lies behind a thundering waterfall of hallucinatory Ambrosia near the Jade Pleasure Dome. Within, an elegant realm of wisdom awaits. Each blade of grass and stone-paved plaza contributes seamlessly to an environment calibrated for maximum martial enlightenment in minimum time. Master Luang often meditates here. At the Manse's center is a lotus pond no more than ten handspans across, but miles deep: the single lotus plant bobbing upon the water has blossomed but once. The Garden's hearthstone, the Lotus Diamond, is the product of that blossoming. |
− | * | + | *The Lotus Diamond |
This perfectly symmetrical, near-translucent crystal grew organically from the center of Sigurd’s Garden of Martial Contemplation. It resembles a flawless blossoming lotus cut from raw diamond. Like its lesser cousin, the Precision of Form Gemstone, the Lotus Diamond augments its wielder when he activates a Martial Arts Form-type Charm. Under the influence of this hearthstone, such a Charm grants additional benefits: | This perfectly symmetrical, near-translucent crystal grew organically from the center of Sigurd’s Garden of Martial Contemplation. It resembles a flawless blossoming lotus cut from raw diamond. Like its lesser cousin, the Precision of Form Gemstone, the Lotus Diamond augments its wielder when he activates a Martial Arts Form-type Charm. Under the influence of this hearthstone, such a Charm grants additional benefits: | ||
− | *All Martial Arts charms associated with that Form have their cost reduced by | + | *All Martial Arts charms associated with that Form have their cost reduced by 2m, to a minimum of half the original cost. |
− | *The Form-type Charm adds (Essence) dots to the character’s Martial Arts. These dice originate from the Charm, and so count towards the character’s dice-adder limit from Charms. | + | *The Form-type Charm adds (Essence) dots to the character’s Martial Arts rating for attacks and blocks. These dice originate from the Charm, and so count towards the character’s dice-adder limit from Charms. |
− | + | *The Form-type Charm reduces the DV penalty of the character’s actions by 1 (min 0), and cancels onslaught and coordinated attack penalties to the character’s Martial Arts-derived Parry DV. | |
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=Health Levels= | =Health Levels= | ||
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=XP= | =XP= | ||
*Earned: 260 | *Earned: 260 | ||
− | *Spent: | + | *Spent: |
− | *Unspent: | + | *Unspent: |