Editing Character:Sigurd Viir

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'''Sigurd Viir'''<br>
 
'''Sigurd Viir'''<br>
''A striking, battle-scarred man with hair the blood-red of his caste mark. Savagely sharp violet eyes; crisp military poise; dense iron bands of musculature. Hard features cast his face into sharp planes of light and shadow. Often dressed in red or black. Across his back are strung a battered kite shield and a longbow wrapped in prayer strips.''   
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''A striking, battle-scarred man with hair the blood-red of his caste mark. Savagely sharp violet eyes; crisp military poise; dense iron bands of musculature. Hard features that cast his face into sharp planes of light and shadow. Often dressed in red or black. Across his back are strung a battered kite shield and a longbow wrapped in prayer strips.''   
 
   
 
   
 
*Caste: Chosen of Battles
 
*Caste: Chosen of Battles
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*Selura (Comfortable Affection)  
 
*Selura (Comfortable Affection)  
 
*Lookshy (Curiosity)  
 
*Lookshy (Curiosity)  
*Fighting Dirty (Appreciation)  
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*Cheating (Appreciation)  
 
*His Job (Iron Resolve)  
 
*His Job (Iron Resolve)  
 
*Creation (Protectiveness)
 
*Creation (Protectiveness)
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Stamina 2 (5 Oriflamme)  
 
Stamina 2 (5 Oriflamme)  
  
Charisma 3 (5 Demon-Ink Tattoo)
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Charisma 3
 
Manipulation 2  
 
Manipulation 2  
Appearance 5  
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Appearance 5 (7 Demon-Ink Tattoo)
  
 
Intelligence 3
 
Intelligence 3
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Perception 1  
 
Perception 1  
  
Abilities (22 XP, 13 BP):  
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Abilities (23 XP, 13 BP):  
  
 
Caste: Archery, Melee, Athletics, Presence, War
 
Caste: Archery, Melee, Athletics, Presence, War
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Archery 5 (+3 Longbow)  
 
Archery 5 (+3 Longbow)  
 
Presence 5
 
Presence 5
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Melee 2
 
Athletics 3
 
Athletics 3
 
War 5  
 
War 5  
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Stealth 1  
 
Stealth 1  
  
Essence 5 (Personal 20/Peripheral 61); 18 peripheral motes committed to artifacts
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Essence 5 (Personal 20/Peripheral 61); 10 peripheral motes committed to Oriflamme
 
Willpower 10 (5 BP)  
 
Willpower 10 (5 BP)  
 
Valour 5, Conviction 2, Temperance 1, Compassion 3 (2 BP)  
 
Valour 5, Conviction 2, Temperance 1, Compassion 3 (2 BP)  
Colleges: The Banner 1, The Quiver 1, The Shield 1, The Spear 1, The Lovers 1, The Sorcerer 1, The Rising Smoke 1  
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Colleges: The Shield 4, The Sword 2, The Lovers 1  
 
Flaws: Unusual Appearance 1, Permanent Caste Mark 1 (-2 BP)  
 
Flaws: Unusual Appearance 1, Permanent Caste Mark 1 (-2 BP)  
  
General Charms (8 XP):  
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General Charms (16 XP):  
  
 
First Excellency - Performance
 
First Excellency - Performance
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Third Excellency - Dodge, Archery, Presence, Martial Arts  
 
Third Excellency - Dodge, Archery, Presence, Martial Arts  
 
Essence Auspicious - Performance
 
Essence Auspicious - Performance
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Propitious Alignment - Martial Arts
  
Ability-Specific Charms (192 XP):  
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Ability-Specific Charms (168 XP):  
  
Resistance - Someone Else's Destiny, Optimistic Security Practice, Water and Fire Treaty
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Resistance - Someone Else's Destiny, Optimistic Security Practice
  
Craft - World-Shaping Artistic Vision (Unfair Odds)*  
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Craft - World-Shaping Artistic Vision (Desperate Odds)*  
Dodge - Absence, Duck Fate, Avoidance Kata
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Dodge - Absence, Duck Fate
 
Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion
 
Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion
  
Archery - Any Direction Arrow, Every Direction Arrow, Generalized Ammunition Technique
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Archery - Any Direction Arrow, Every Direction Arrow
 
Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep;
 
Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep;
 
Easily Accepted Proposition Stance
 
Easily Accepted Proposition Stance
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Prismatic Arrangement of Creation Style:
 
Prismatic Arrangement of Creation Style:
God Ways
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Infernal Fiend Ways  
  
 
*Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples:  
 
*Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples:  
 
-Exploit: Sniping someone who can't fire back. Killing someone in their sleep. Fighting a Dragon King. Ganging up on an outnumbered foe.   
 
-Exploit: Sniping someone who can't fire back. Killing someone in their sleep. Fighting a Dragon King. Ganging up on an outnumbered foe.   
-Defy: Fighting a Celestial Exalt of greater Essence, or a Solaroid of equal Essence. Fighting a Third Circle Demon. Winning money from casinos.  
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-Defy: Fighting a Dawn Caste of equivalent or greater combat investment. Fighting a Third Circle Demon. Winning money from casinos.  
 
-Create/Manipulate: Arranging for a boxer to be poisoned before a fight. Seducing the enemy general before attacking her.  
 
-Create/Manipulate: Arranging for a boxer to be poisoned before a fight. Seducing the enemy general before attacking her.  
  
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==Backing 5: The Crimson Panoply of Victories==
 
==Backing 5: The Crimson Panoply of Victories==
 
Sigurd has been quite successful in office politics, mostly due to Selura's assistance. Recently, however, he was promoted even further at what was rumored to be Mars' direct command. The Chosen of Battles minding Lookshy for her had recently been re-assigned, and he was to take up that post. As Mars' agent on the ground, he has wide powers to perform astrology that would normally invite censure, and can call down the armaments and legions of the Crimson Panoply if necessary.  
 
Sigurd has been quite successful in office politics, mostly due to Selura's assistance. Recently, however, he was promoted even further at what was rumored to be Mars' direct command. The Chosen of Battles minding Lookshy for her had recently been re-assigned, and he was to take up that post. As Mars' agent on the ground, he has wide powers to perform astrology that would normally invite censure, and can call down the armaments and legions of the Crimson Panoply if necessary.  
 
==Active Destinies==
 
Blessed with near-unlimited scope of action in the astrological arena, and knowing that he will soon have to confront and potentially kill a number of extremely potent Celestial Exalts, Sigurd has gone to extreme lengths to fortify himself astrologically, knowing he is no match in a straight fight. He has performed a Wrapped Diamond ritual to neutralize the Paradox from these destinies.
 
*Two '''Artless Prodigy Blessings''' (total TN -2, +2 DVs) designed to trigger whenever he is engaged in battle. They have Scope 5 (due to his Essence), Duration 1 (1 year), Frequency 4 (Every roll)
 
*One '''Hound-Chases-Rabbit Blessing''' (regain 1 WP) designed to trigger whenever he lands a blow. It has the same parameters.
 
 
Sigurd's common Resplendent Destinies include:
 
 
*The Banner: Dragonlord Veriss Manus, mercenary captain extraordinaire
 
*The Shield: Olvier Mord, conquering hero
 
*The Quiver: Sparrow Cap, freedom fighter & intellectual brigand
 
*The Spear: Barrus Lore, line sergeant
 
 
*'''The Lovers (current, Endurance 8)''': Cry of Day, layabout, male prostitute, and professional scoundrel. Commonly garbed in azure silks, this aristocratic "kept man" is constantly in search of a new patroness.
 
*'''The Sorceror (current, Endurance 8)''': Zakalwe Cheradanine, Fiend Caste. It was behind Zakalwe's bone-white mask that Viir visited the Underworld and Malfeas these last few months. An elegant and utterly ruthless ambassador-general, Zakalwe always gets his way - whether through honeyed words or force of arms. In this guise, Sigurd has done much to repay in kind the chaos the Fiends have sown upon Creation.
 
  
 
==Celestial Manse 5: Gem of Perfect Mobility==
 
==Celestial Manse 5: Gem of Perfect Mobility==
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*'''The Lotus Diamond'''  
 
*'''The Lotus Diamond'''  
 
This perfectly symmetrical, near-translucent crystal grew organically from the center of Sigurd’s Garden of Martial Contemplation. It resembles a flawless blossoming lotus cut from raw diamond. Like its lesser cousin, the Precision of Form Gemstone, the Lotus Diamond augments its wielder when he activates a Martial Arts Form-type Charm.  Under the influence of this hearthstone, such a Charm grants additional benefits:  
 
This perfectly symmetrical, near-translucent crystal grew organically from the center of Sigurd’s Garden of Martial Contemplation. It resembles a flawless blossoming lotus cut from raw diamond. Like its lesser cousin, the Precision of Form Gemstone, the Lotus Diamond augments its wielder when he activates a Martial Arts Form-type Charm.  Under the influence of this hearthstone, such a Charm grants additional benefits:  
*All Martial Arts charms associated with that Form have their cost reduced by 3m, to a minimum of 1m.  
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*All Martial Arts charms associated with that Form have their cost reduced by 2m, to a minimum of half the original cost.  
*The Form-type Charm adds (Essence) dots to the character’s Martial Arts. These dice originate from the Charm, and so count towards the character’s dice-adder limit from Charms.  
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*The Form-type Charm adds (Essence) dots to the character’s Martial Arts rating for attacks and blocks. These dice originate from the Charm, and so count towards the character’s dice-adder limit from Charms.
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*The Form-type Charm reduces the DV penalty of the character’s actions by 1 (min 0), and cancels onslaught and coordinated attack penalties to the character’s Martial Arts-derived Parry DV.
  
 
==Artifact 2: Skin-Mount Amulet==  
 
==Artifact 2: Skin-Mount Amulet==  
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==Artifact 3: Demon-Ink Tattoo==
 
==Artifact 3: Demon-Ink Tattoo==
In a rare burst of vindictiveness, Sigurd had this tattoo inked after his six-day-long fight with the rampaging Second Circle demon known as the Green-Scarred Banner, whose rage ever fueled its majesty and power. It is created from the azoth that was the only remnant of that demon's body after their fateful encounter, and grants him the inhuman intensity and prowess of that beast: +2 Charisma, +2 Martial Arts, +3 Dodge Specialty (Not Wearing Armor). The tattoo has the appearance of a large mass of scar tissue colored a vivid green, and shifts from time to time. It can be variously found across Sigurd's left eye, high on his right shoulder, or deep over his ribs. Each location marks one of the wounds Banner inflicted upon Sigurd during their fight.
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In a rare burst of vindictiveness, Sigurd had this tattoo inked after his six-day-long fight with the rampaging Second Circle demon known as the Green-Scarred Banner, whose rage ever fueled its majesty and power. It is created from the azoth that was the only remnant of that demon's body after their fateful encounter, and grants him the inhuman visage and prowess of that beast: +2 Appearance, +2 Martial Arts, +3 Dodge Specialty (Not Wearing Armor). The tattoo has the appearance of a large mass of scar tissue colored a vivid green, and shifts from time to time. It can be variously found across Sigurd's left eye, high on his right shoulder, or deep over his ribs. Each location marks one of the wounds Banner inflicted upon Sigurd during their fight.  
  
 
==Artifact 5: The Oriflamme==
 
==Artifact 5: The Oriflamme==
This legendary prayer strip, a sign of Mars’ personal esteem, is inscribed with the secret Sutra of the Maiden of Battles in her own bold calligraphy. Incomprehensible as the glyphs are, nonetheless they channel titanic energies, granting a Chosen of Battles peerless dominion over all realms of warfare. He who possesses the Oriflamme is fated to succeed in every martial endeavor he turns his powers towards; the Bureau of Destiny plans accordingly. The Oriflamme enhances its wielder's physical attributes like a Crown of Thunders; however, it is a tool not of rulership but of war. Attuned to a Shieldbearer for 10m, it can reflexively assume the form of any generic starmetal Artifact weapon once per action; ranged weapons so created are treated as if possessing an effectively limitless supply of mundane ammunition. When the Shieldbearer invokes the Lesser Sign of Mars, he ignores all penalties to his physical DVs.  
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This legendary prayer strip, a sign of Mars’ personal esteem, is inscribed with the secret Sutra of the Maiden of Battles in her own bold calligraphy. Incomprehensible as the glyphs are, nonetheless they channel titanic energies, granting a Chosen of Battles peerless dominion over all realms of warfare. He who possesses the Oriflamme is fated to succeed in every martial endeavor he turns his powers towards; the Bureau of Destiny plans accordingly. The Oriflamme enhances its wielder's physical attributes like a Crown of Thunders; however, it is a tool not of rulership but of war. Attuned to a Shieldbearer for 10m, it can reflexively assume the form of any generic starmetal Artifact weapon once per action; ranged weapons so created are treated as if possessing an effectively limitless supply of mundane ammunition. Should the Shieldbearer invoke the Lesser Sign of Mars, actions taken under Mars' purview (Archery, Athletics, Melee, Presence, War) double their dice bonus from stunts.  
  
 
If its wielder should ever call upon the Greater Sign of Mars, the powers of the Oriflamme are said to be unrivaled on the battlefield. No one has attempted this since the Primordial War.
 
If its wielder should ever call upon the Greater Sign of Mars, the powers of the Oriflamme are said to be unrivaled on the battlefield. No one has attempted this since the Primordial War.
 
==Artifact 4, Sapience 4: Retaliator==
 
Centuries ago, Sigurd's Sifu was not the venerable Master Luang, but rather a Directional war god whose name now has been erased from history. Titanically corrupt, jovial to a fault, and prone to tempestuous passions, the great red-bearded spirit had an influential hand in young Sigurd's development as a warrior. Many of the dirty tricks in the Shieldbearer's repertoire were inspired by the red-bearded god. Unfortunately, many in Yu-Shan had envious eyes for the god's residence, a well-situated Celestial Manse known as the Garden of Martial Contemplation. Though he fought his rivals long and hard, the great red-bearded god knew that one day he would be called to heel for the deeds that had enabled his millenia of debauchery. As a final act of spite to them, he wrote up a will leaving the manse and the starmetal artifact he would become to his only student. Then, he approached Saturn with two propositions, one which is not mentioned in polite company, the other which was very curious indeed. She rejected the latter and honored the former, and the god surrendered his body and name as she touched him with her rings. These starmetal bracers, chill and blocky and ink-black, were the result. Each contains a hearthstone socket; the right is filled, as a gesture of respect, with the Lotus Diamond.
 
 
*Urge: Never fight clean when you can fight dirty. Never make an enemy you don't intend to crush.
 
*Attuned for 8m, the character's limbs become as weightless as fleeting shadows, yet as unyielding as frozen iron. He ignores multiple action penalties for the first (Essence) action in a flurry, and may make a reflexive Martial Arts counterattack each time he parries an enemy blow. 
 
*The remnant of the war god remains to whisper advice and lewd encouragement into his student's ear. Since that student has long surpassed his teacher, this mostly consists of the remnant screaming "Constant Vigilance!" at random times.
 
 
*Sapience grants the following Charms: Infinite Martial Arts Mastery, Infinite Archery Mastery, Divine Subordination of Archery, Hurry Home (Garden of Martial Contemplation), Landscape Travel (Flight and Burrowing at double speed), Bane Weapon (Leaders and Champions), Affinity Wind Control (Toxin, Hazard, Damage, and Armor variants), Worldly Illusion (In Conflict), Divine Decree (Warfare-related), Symbol of Invincible Authority (Weapons of War)
 
  
 
=Health Levels=
 
=Health Levels=
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=XP=
 
=XP=
 
*Earned: 260
 
*Earned: 260
*Spent: 30 Backgrounds, 8 Attributes, 22 Abilities, 200 Charms
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*Spent:  
*Unspent: 0
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*Unspent:

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