Editing Character:Sigurd Viir

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Stamina 2 (5 Oriflamme)  
 
Stamina 2 (5 Oriflamme)  
  
Charisma 3 (5 Demon-Ink Tattoo)
+
Charisma 3
 
Manipulation 2  
 
Manipulation 2  
Appearance 5  
+
Appearance 5 (7 Demon-Ink Tattoo)
  
 
Intelligence 3
 
Intelligence 3
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Perception 1  
 
Perception 1  
  
Abilities (22 XP, 13 BP):  
+
Abilities (23 XP, 13 BP):  
  
 
Caste: Archery, Melee, Athletics, Presence, War
 
Caste: Archery, Melee, Athletics, Presence, War
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Archery 5 (+3 Longbow)  
 
Archery 5 (+3 Longbow)  
 
Presence 5
 
Presence 5
 +
Melee 2
 
Athletics 3
 
Athletics 3
 
War 5  
 
War 5  
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Essence Auspicious - Performance
 
Essence Auspicious - Performance
  
Ability-Specific Charms (192 XP):  
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Ability-Specific Charms (176 XP):  
  
Resistance - Someone Else's Destiny, Optimistic Security Practice, Water and Fire Treaty
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Resistance - Someone Else's Destiny, Optimistic Security Practice
  
 
Craft - World-Shaping Artistic Vision (Unfair Odds)*  
 
Craft - World-Shaping Artistic Vision (Unfair Odds)*  
Dodge - Absence, Duck Fate, Avoidance Kata
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Dodge - Absence, Duck Fate
 
Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion
 
Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion
  
Archery - Any Direction Arrow, Every Direction Arrow, Generalized Ammunition Technique
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Archery - Any Direction Arrow, Every Direction Arrow
 
Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep;
 
Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep;
 
Easily Accepted Proposition Stance
 
Easily Accepted Proposition Stance
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Prismatic Arrangement of Creation Style:
 
Prismatic Arrangement of Creation Style:
God Ways
+
God Ways, Infernal Fiend Ways  
  
 
*Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples:  
 
*Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples:  
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==Active Destinies==
 
==Active Destinies==
Blessed with near-unlimited scope of action in the astrological arena, and knowing that he will soon have to confront and potentially kill a number of extremely potent Celestial Exalts, Sigurd has gone to extreme lengths to fortify himself astrologically, knowing he is no match in a straight fight. He has performed a Wrapped Diamond ritual to neutralize the Paradox from these destinies.  
+
Blessed with near-unlimited scope of action in the astrological arena, and knowing that he will soon have to confront and potentially kill a number of extremely potent Celestial Exalts, Sigurd has gone to extreme lengths to fortify himself astrologically. He has performed a Wrapped Diamond ritual to neutralize the Paradox from these destinies.  
*Two '''Artless Prodigy Blessings''' (total TN -2, +2 DVs) designed to trigger whenever he is engaged in battle. They have Scope 5 (due to his Essence), Duration 1 (1 year), Frequency 4 (Every roll)  
+
*Two Artless Prodigy Blessings designed to trigger whenever he is engaged in battle. They have Scope 5 (due to his Essence), Duration 1 (1 year), Frequency 4 (Every roll)  
*One '''Hound-Chases-Rabbit Blessing''' (regain 1 WP) designed to trigger whenever he lands a blow. It has the same parameters.  
+
*One Hound-Chases-Rabbit Blessing designed to trigger whenever he lands a blow. It has the same parameters.  
  
 
Sigurd's common Resplendent Destinies include:
 
Sigurd's common Resplendent Destinies include:
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*The Spear: Barrus Lore, line sergeant  
 
*The Spear: Barrus Lore, line sergeant  
  
*'''The Lovers (current, Endurance 8)''': Cry of Day, layabout, male prostitute, and professional scoundrel. Commonly garbed in azure silks, this aristocratic "kept man" is constantly in search of a new patroness.  
+
*'''The Lovers (current)''': Cry of Day, layabout, male prostitute, and professional scoundrel. Commonly garbed in azure silks, this aristocratic "kept man" is constantly in search of a new patroness.  
*'''The Sorceror (current, Endurance 8)''': Zakalwe Cheradanine, Fiend Caste. It was behind Zakalwe's bone-white mask that Viir visited the Underworld and Malfeas these last few months. An elegant and utterly ruthless ambassador-general, Zakalwe always gets his way - whether through honeyed words or force of arms. In this guise, Sigurd has done much to repay in kind the chaos the Fiends have sown upon Creation.
+
*'''The Sorceror (current)''': Zakalwe Cheradanine, Fiend Caste. It was behind Zakalwe's bone-white mask that Viir visited the Underworld and Malfeas these last few months. An elegant and utterly ruthless ambassador-general, Zakalwe always gets his way - whether through honeyed words or force of arms. In this guise, Sigurd has done much to repay in kind the chaos the Fiends have sown upon Creation.
  
 
==Celestial Manse 5: Gem of Perfect Mobility==
 
==Celestial Manse 5: Gem of Perfect Mobility==
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*'''The Lotus Diamond'''  
 
*'''The Lotus Diamond'''  
 
This perfectly symmetrical, near-translucent crystal grew organically from the center of Sigurd’s Garden of Martial Contemplation. It resembles a flawless blossoming lotus cut from raw diamond. Like its lesser cousin, the Precision of Form Gemstone, the Lotus Diamond augments its wielder when he activates a Martial Arts Form-type Charm.  Under the influence of this hearthstone, such a Charm grants additional benefits:  
 
This perfectly symmetrical, near-translucent crystal grew organically from the center of Sigurd’s Garden of Martial Contemplation. It resembles a flawless blossoming lotus cut from raw diamond. Like its lesser cousin, the Precision of Form Gemstone, the Lotus Diamond augments its wielder when he activates a Martial Arts Form-type Charm.  Under the influence of this hearthstone, such a Charm grants additional benefits:  
*All Martial Arts charms associated with that Form have their cost reduced by 3m, to a minimum of 1m.  
+
*All Martial Arts charms associated with that Form have their cost reduced by 2m, to a minimum of half the original cost.  
*The Form-type Charm adds (Essence) dots to the character’s Martial Arts. These dice originate from the Charm, and so count towards the character’s dice-adder limit from Charms.  
+
*The Form-type Charm adds (Essence) dots to the character’s Martial Arts rating for attacks and blocks. These dice originate from the Charm, and so count towards the character’s dice-adder limit from Charms.
 +
*The Form-type Charm reduces the DV penalty of the character’s actions by 1 (min 0), and cancels onslaught and coordinated attack penalties to the character’s Martial Arts-derived Parry DV.
  
 
==Artifact 2: Skin-Mount Amulet==  
 
==Artifact 2: Skin-Mount Amulet==  
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==Artifact 5: The Oriflamme==
 
==Artifact 5: The Oriflamme==
This legendary prayer strip, a sign of Mars’ personal esteem, is inscribed with the secret Sutra of the Maiden of Battles in her own bold calligraphy. Incomprehensible as the glyphs are, nonetheless they channel titanic energies, granting a Chosen of Battles peerless dominion over all realms of warfare. He who possesses the Oriflamme is fated to succeed in every martial endeavor he turns his powers towards; the Bureau of Destiny plans accordingly. The Oriflamme enhances its wielder's physical attributes like a Crown of Thunders; however, it is a tool not of rulership but of war. Attuned to a Shieldbearer for 10m, it can reflexively assume the form of any generic starmetal Artifact weapon once per action; ranged weapons so created are treated as if possessing an effectively limitless supply of mundane ammunition. When the Shieldbearer invokes the Lesser Sign of Mars, he ignores all penalties to his physical DVs.  
+
This legendary prayer strip, a sign of Mars’ personal esteem, is inscribed with the secret Sutra of the Maiden of Battles in her own bold calligraphy. Incomprehensible as the glyphs are, nonetheless they channel titanic energies, granting a Chosen of Battles peerless dominion over all realms of warfare. He who possesses the Oriflamme is fated to succeed in every martial endeavor he turns his powers towards; the Bureau of Destiny plans accordingly. The Oriflamme enhances its wielder's physical attributes like a Crown of Thunders; however, it is a tool not of rulership but of war. Attuned to a Shieldbearer for 10m, it can reflexively assume the form of any generic starmetal Artifact weapon once per action; ranged weapons so created are treated as if possessing an effectively limitless supply of mundane ammunition. Should the Shieldbearer invoke the Lesser Sign of Mars, actions taken under Mars' purview (Archery, Athletics, Melee, Presence, War) double their dice bonus from stunts.  
  
 
If its wielder should ever call upon the Greater Sign of Mars, the powers of the Oriflamme are said to be unrivaled on the battlefield. No one has attempted this since the Primordial War.
 
If its wielder should ever call upon the Greater Sign of Mars, the powers of the Oriflamme are said to be unrivaled on the battlefield. No one has attempted this since the Primordial War.
  
==Artifact 4, Sapience 4: Retaliator==  
+
==Artifact 4, Sapience 4: Frozen Shadow==  
 
Centuries ago, Sigurd's Sifu was not the venerable Master Luang, but rather a Directional war god whose name now has been erased from history. Titanically corrupt, jovial to a fault, and prone to tempestuous passions, the great red-bearded spirit had an influential hand in young Sigurd's development as a warrior. Many of the dirty tricks in the Shieldbearer's repertoire were inspired by the red-bearded god. Unfortunately, many in Yu-Shan had envious eyes for the god's residence, a well-situated Celestial Manse known as the Garden of Martial Contemplation. Though he fought his rivals long and hard, the great red-bearded god knew that one day he would be called to heel for the deeds that had enabled his millenia of debauchery. As a final act of spite to them, he wrote up a will leaving the manse and the starmetal artifact he would become to his only student. Then, he approached Saturn with two propositions, one which is not mentioned in polite company, the other which was very curious indeed. She rejected the latter and honored the former, and the god surrendered his body and name as she touched him with her rings. These starmetal bracers, chill and blocky and ink-black, were the result. Each contains a hearthstone socket; the right is filled, as a gesture of respect, with the Lotus Diamond.  
 
Centuries ago, Sigurd's Sifu was not the venerable Master Luang, but rather a Directional war god whose name now has been erased from history. Titanically corrupt, jovial to a fault, and prone to tempestuous passions, the great red-bearded spirit had an influential hand in young Sigurd's development as a warrior. Many of the dirty tricks in the Shieldbearer's repertoire were inspired by the red-bearded god. Unfortunately, many in Yu-Shan had envious eyes for the god's residence, a well-situated Celestial Manse known as the Garden of Martial Contemplation. Though he fought his rivals long and hard, the great red-bearded god knew that one day he would be called to heel for the deeds that had enabled his millenia of debauchery. As a final act of spite to them, he wrote up a will leaving the manse and the starmetal artifact he would become to his only student. Then, he approached Saturn with two propositions, one which is not mentioned in polite company, the other which was very curious indeed. She rejected the latter and honored the former, and the god surrendered his body and name as she touched him with her rings. These starmetal bracers, chill and blocky and ink-black, were the result. Each contains a hearthstone socket; the right is filled, as a gesture of respect, with the Lotus Diamond.  
  
*Urge: Never fight clean when you can fight dirty. Never make an enemy you don't intend to crush.
+
*Urge: Never fight clean when you can fight dirty. Never make an enemy you don't intend to crush (figuratively, but a literal interpretation is fine too).  
*Attuned for 8m, the character's limbs become as weightless as fleeting shadows, yet as unyielding as frozen iron. He ignores multiple action penalties for the first (Essence) action in a flurry, and may make a reflexive Martial Arts counterattack each time he parries an enemy blow.   
+
*Attuned for 8m, the character's limbs become as weightless as fleeting shadows, yet as unyielding as frozen iron. He ignores multiple action penalties for the first (Essence) actions in a flurry, and adds 3 to the Defense of his weapon. Once per action, when he successfully parries an attack, he may make a Martial Arts counterattack. Finally, the character is always treated as on stable footing, be he underwater or in the air: he never needs to make rolls to avoid knockdown or keep his balance.  
*The remnant of the war god remains to whisper advice and lewd encouragement into his student's ear. Since that student has long surpassed his teacher, this mostly consists of the remnant screaming "Constant Vigilance!" at random times.  
+
   
 
+
*The war god wished to remain his student's sifu even in death, and planned to imprint his favorite Celestial Style, Earth Dragon Style, onto the bracers, making them peerless crushing tools. Unfortunately, this proved far too ambitious, and the god barely managed to imprint the Terrestial Jade Mountain style instead.  
*Sapience grants the following Charms: Infinite Martial Arts Mastery, Infinite Archery Mastery, Divine Subordination of Archery, Hurry Home (Garden of Martial Contemplation), Landscape Travel (Flight and Burrowing at double speed), Bane Weapon (Leaders and Champions), Affinity Wind Control (Toxin, Hazard, Damage, and Armor variants), Worldly Illusion (In Conflict), Divine Decree (Warfare-related), Symbol of Invincible Authority (Weapons of War)
+
*Sapience grants the following Charms: All Jade Mountain Charms (Boulder-Crushing Grasp, Sliding Glacier Grip, Pillar of Marble Stance, Fortress of One, Jade Mountain Form, Falling Rockslide Onslaught, Pasiap Still Stands); Infinite Martial Arts Mastery, Hurry Home (the forgotten god's former sanctum, the Garden of Martial Contemplation), Landscape Travel (Flight and Burrowing at double speed)
  
 
=Health Levels=
 
=Health Levels=
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=XP=
 
=XP=
 
*Earned: 260
 
*Earned: 260
*Spent: 30 Backgrounds, 8 Attributes, 22 Abilities, 200 Charms
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*Spent: 45 Backgrounds, 8 Attributes, 23 Abilities, 184 Charms
 
*Unspent: 0
 
*Unspent: 0

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