Editing Character:Sigurd Viir
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Latest revision | Your text | ||
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Perception 1 | Perception 1 | ||
− | Abilities ( | + | Abilities (23 XP, 13 BP): |
Caste: Archery, Melee, Athletics, Presence, War | Caste: Archery, Melee, Athletics, Presence, War | ||
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Archery 5 (+3 Longbow) | Archery 5 (+3 Longbow) | ||
Presence 5 | Presence 5 | ||
+ | Melee 2 | ||
Athletics 3 | Athletics 3 | ||
War 5 | War 5 | ||
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Essence Auspicious - Performance | Essence Auspicious - Performance | ||
− | Ability-Specific Charms ( | + | Ability-Specific Charms (176 XP): |
− | Resistance - Someone Else's Destiny, Optimistic Security Practice | + | Resistance - Someone Else's Destiny, Optimistic Security Practice |
Craft - World-Shaping Artistic Vision (Unfair Odds)* | Craft - World-Shaping Artistic Vision (Unfair Odds)* | ||
− | Dodge - Absence, Duck Fate | + | Dodge - Absence, Duck Fate |
Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion | Performance - Heart-Brightening Presentation Style, Perfection in Life, Song of Spirit Persuasion | ||
− | Archery - Any Direction Arrow, Every Direction Arrow | + | Archery - Any Direction Arrow, Every Direction Arrow |
Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep; | Presence - Force Decision, Presence in Absence Technique, Impose Motivation, Loyalty-Sacrificing Sidestep; | ||
Easily Accepted Proposition Stance | Easily Accepted Proposition Stance | ||
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Prismatic Arrangement of Creation Style: | Prismatic Arrangement of Creation Style: | ||
− | God Ways | + | God Ways, Infernal Fiend Ways |
*Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples: | *Applies to efforts made to create, manipulate, exploit, or defy such odds. Examples: | ||
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==Active Destinies== | ==Active Destinies== | ||
Blessed with near-unlimited scope of action in the astrological arena, and knowing that he will soon have to confront and potentially kill a number of extremely potent Celestial Exalts, Sigurd has gone to extreme lengths to fortify himself astrologically, knowing he is no match in a straight fight. He has performed a Wrapped Diamond ritual to neutralize the Paradox from these destinies. | Blessed with near-unlimited scope of action in the astrological arena, and knowing that he will soon have to confront and potentially kill a number of extremely potent Celestial Exalts, Sigurd has gone to extreme lengths to fortify himself astrologically, knowing he is no match in a straight fight. He has performed a Wrapped Diamond ritual to neutralize the Paradox from these destinies. | ||
− | *Two '''Artless Prodigy Blessings''' (total TN -2 | + | *Two '''Artless Prodigy Blessings''' (total TN -2) designed to trigger whenever he is engaged in battle. They have Scope 5 (due to his Essence), Duration 1 (1 year), Frequency 4 (Every roll) |
*One '''Hound-Chases-Rabbit Blessing''' (regain 1 WP) designed to trigger whenever he lands a blow. It has the same parameters. | *One '''Hound-Chases-Rabbit Blessing''' (regain 1 WP) designed to trigger whenever he lands a blow. It has the same parameters. | ||
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*The remnant of the war god remains to whisper advice and lewd encouragement into his student's ear. Since that student has long surpassed his teacher, this mostly consists of the remnant screaming "Constant Vigilance!" at random times. | *The remnant of the war god remains to whisper advice and lewd encouragement into his student's ear. Since that student has long surpassed his teacher, this mostly consists of the remnant screaming "Constant Vigilance!" at random times. | ||
− | *Sapience grants the following Charms: Infinite Martial Arts Mastery, Infinite Archery Mastery, Divine Subordination of Archery, Hurry Home (Garden of Martial Contemplation), Landscape Travel (Flight and Burrowing at double speed), Bane Weapon (Leaders and Champions), Affinity Wind Control (Toxin, Hazard, Damage, and Armor variants), Worldly Illusion (In Conflict), Divine Decree (Warfare-related), Symbol of Invincible Authority (Weapons of | + | *Sapience grants the following Charms: Infinite Martial Arts Mastery, Infinite Archery Mastery, Divine Subordination of Archery, Hurry Home (Garden of Martial Contemplation), Landscape Travel (Flight and Burrowing at double speed), Bane Weapon (Leaders and Champions), Affinity Wind Control (Toxin, Hazard, Damage, and Armor variants), Worldly Illusion (In Conflict), Divine Decree (Warfare-related), Symbol of Invincible Authority (Weapons of war) |
=Health Levels= | =Health Levels= | ||
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=XP= | =XP= | ||
*Earned: 260 | *Earned: 260 | ||
− | *Spent: | + | *Spent: 45 Backgrounds, 8 Attributes, 23 Abilities, 184 Charms |
*Unspent: 0 | *Unspent: 0 |