Editing
Character:Space Captain Biff Degan
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Character|Space Captain Biff Degan]] A character for ''Spaceship Zero'', created by Screen Monkey. <br> == Campaign == A classic Spaceship Zero campaign, lost in Universe B, battling Hydronauts and trying to save mankind from a desperate fate. Great Space Jets! == Character Stats == '''Space Captain Biff A. Degan'''<br> Archetype: Space Captain<br> Stats: Brains 13 Brawn 13 Balance 9 Bravado 15<br> Strength Bonus: 13 Dodge Bonus: 18 Move Rate: 22 Initiative Bonus: 0 Body Points: 165<br> Heave 26<br> Endure 26<br> Jump 26<br> Listen 26<br> See 27<br> Hide 75<br> Navigate: space 40<br> Navigate: surface 30<br> Wilderness Survival 30<br> Climb 18<br> Fisticuffs 48 (ZERO SKILL)<br> Sneak 18<br> Throw 18<br> Backbone 40<br> Pilot: Space 50<br> Zero-G Training 50<br> Persuade: Bluff 30<br> Persuade: Leadership 50 (ZERO SKILL)<br> <br> Perk: Pep Talk <br> Quirks: Has a soft spot for animals, always carries a lucky silver dollar, obsessive about dental hygiene<br> Max Zero Dice: 3<br> Quote: "I'm gonna have to bust his chops from here to Pluto!" == Character Description == Space Captain Biff Arturo Degan is a man's man, ladies man and man about town. Famous in the society pages as well as in academic circles, he has graduated from test pilot school to become one of the finest Space Captains in Space Corp. He is as likely to find a solution to problems with his fists as with his head, and this has often got him into trouble with the pencil pushers back home. But they don't know what it's like out in space. It's the new frontier, and a man has to be a man to make it out here. == Commentary == A pretty painless process overall. Simple skill allocation system that reminded me a great deal of Call of Cthulhu, which I suppose is not surprising given the source material. The perks are a great idea, and I think these are mainly responsible for the flavour of the game during play.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information