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Game: [[Once_more_with_feeling|Once more, with feeling]].
 
Game: [[Once_more_with_feeling|Once more, with feeling]].
  
'''Ta'an Aesin''' <br>
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'''Character Name:''' Ta'an Aesin<br>
'''Caste:''' Zenith Caste, Solar Exalted <br>
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'''Caste:''' Zenith Caste, Solar Exalt<br>
 
'''Concept:''' Redeemed Servant of Oblivion.
 
'''Concept:''' Redeemed Servant of Oblivion.
  
[[Image:Ta'an_Aesin.png|frame]]
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http://public4.tektek.org/img/av/0906/d29/2247/3b76517.png
  
 
==Motivation==
 
==Motivation==
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.
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* To drive the forces of Oblivion from Creation.
  
 
==Intimacies==
 
==Intimacies==
===Natural Intimacies===
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* Familiar (Love) (Loyalty) (+)
====Negative Intimacies====
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* Unconquered Sun (Loyalty) (Service) (+)
* The Deathlords, The Abyssals (-)
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<br>
* Those Dead who abuse the persons and worship of the Living. (-)
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* Lunar Mate: [[Character:Silveria Arc|'''Silveria Arc''']] (Loyalty) (+)
====Positive Intimacies====
 
* Felines, Cats, Tigers (+)
 
* The Exalted of the Denandsor Circles (+)
 
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|'''Solitary Talon of the Veiled Silverhawk Lady''']] (+)
 
 
 
===Supernatural Intimacies===
 
* Familiar: [[Character:Familiar:Ashke | '''Ashke''']] (+)
 
* Lunar Mate: [[Character:Silveria Arc|'''Silveria Arc''']] (Eternal Vow) (True Love) (+)
 
  
 
==Anima==
 
==Anima==
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==Attributes==
 
==Attributes==
 
===Physical:===
 
===Physical:===
* Strength 3
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* Strength 4
* Dexterity 6
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* Dexterity 5
* Stamina 6
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* Stamina 4
 
===Social===
 
===Social===
 
* Charisma 4
 
* Charisma 4
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* Appearance 5
 
* Appearance 5
 
===Mental===
 
===Mental===
* Perception 4
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* Perception 3
 
* Intelligence 3
 
* Intelligence 3
* Wits 6
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* Wits 5
  
 
==Abilities==
 
==Abilities==
 
===Dawn Caste Abilities===
 
===Dawn Caste Abilities===
* (F) Archery 7 (Immaculate Golden Bow, +3)
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* (F) Archery 5 (Immaculate Golden Bow, +3)
 
* Martial Arts
 
* Martial Arts
* (F) Melee 7 (Glorious Solar Saber, +3)
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* (F) Melee 5 (Glorious Solar Saber, +3)
 
* Thrown
 
* Thrown
* (F) War 6
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* (F) War 5
 
 
 
===Zenith Caste Abilities===
 
===Zenith Caste Abilities===
* (C) Integrity 6
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* (C) Integrity 4
* (C) Performance 6
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* (C) Performance 3
* (C) Presence 5
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* (C) Presence 3
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)
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* (C) Resistance 5
* (C) Survival 4
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* (C) Survival 3
 
 
 
===Twilight Caste Abilities===
 
===Twilight Caste Abilities===
 
* Craft
 
* Craft
* Investigation 2
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* Investigation
* Lore 5
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* Lore 2
 
* Medicine
 
* Medicine
 
* Occult 4
 
* Occult 4
 
 
===Night Caste Abilities===
 
===Night Caste Abilities===
* (F) Athletics 5
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* (F) Athletics 4
* (F) Awareness 5
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* (F) Awareness 5 (Join Battle!, +3) (Unexpected Attacks, +3)
* (F) Dodge 7
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* (F) Dodge (Armored, +3)
 
* Larceny
 
* Larceny
 
* Stealth
 
* Stealth
 
 
===Eclipse Caste Abilities===
 
===Eclipse Caste Abilities===
 
* Bureaucracy 3
 
* Bureaucracy 3
* Linguistics 1
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* Linguistics 1 (River Speak (Native), Old Realm)
*** River Speak (Native), Old Realm
 
 
* (F) Ride 5 (Familiar, +3)
 
* (F) Ride 5 (Familiar, +3)
 
* Sail
 
* Sail
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==Backgrounds==
 
==Backgrounds==
 
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===Familiar 5, "Ashke"===
 
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* Large Black Tiger, Solar Half-Caste (was Ghost-Blooded)
===Allies===
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===Lunar Bond 5===
====Ally 4:  [[Character:Silveria Arc|'''Silveria Arc''']]====
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* [[Character:Silveria Arc|'''Silveria Arc''']]. (Eternal Vow)
* Changing Moon Caste, Tattooed Lunar Exalted
 
* Lunar Bond (5), Eternal Vow, True Love
 
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|'''Solitary Talon of the Veiled Silverhawk Lady''']]====
 
* Zenith Caste, Solar Exalted
 
===Backing===
 
====Backing 2:  The Ancestor Cults of Creation====
 
* Priest, Worshiper, Opposed to the Deathlords
 
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====
 
* Minister of Justice.
 
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===
 
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.
 
===Contacts===
 
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====
 
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.
 
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====
 
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.
 
====Contacts 4:  The Eastern Underworld====
 
* The City of Thorns, living and dead.
 
* The City of Sijan, living and dead.
 
===Cult 3:  The City of Denandsor===
 
 
 
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | '''Ashke''']]===
 
* Gargantuan Black Tiger, Solar Half-Caste
 
===Henchmen 5===
 
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.
 
===Influences===
 
====Influence 1====
 
* The Forces of the Mask of Winters
 
====Influence 2:  The East====
 
* The City of Thorns, living and dead.
 
====Influence 2:  The East====
 
* The City of Sijan, living and dead.
 
====Influence 2====
 
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]
 
===Manses===
 
====Manse 3: Salar Novo's Last Rest ∂====
 
* Wood Aspected
 
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.
 
*'''Hearthstone:''' Gemstone of Mental Health
 
*'''Maintainence:''' 1
 
*'''Features:'''
 
**Network Nodes
 
***Geomantic Relay
 
**Comfort Zone (1pt)
 
**Magical Convinences (1pt)
 
**Life Sustaining (3pts, Wood Favoured)
 
**Workshop Manse: Wood (3pt)
 
 
 
====Manse 3: Hall of Justice ∂====
 
* Water Aspect
 
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.
 
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates.
 
*'''Hearthstone:''' Stone of Judgement
 
*'''Maintainence:''' 2
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Magical Conviniences (1pt)
 
***Abjured Cells that are magically reinforced
 
***Special Interrogation Rooms
 
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.
 
**Archive: The Law
 
**One Mind Within: Those within must confess any crime they have committed. (5pts)
 
 
 
===Resources 5 (Wealth 3)===
 
* Derived from the wealth and resources of the City of Denandsor.
 
===Retainers 5===
 
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.
 
  
 
==Charms==
 
==Charms==
===Dawn Caste:  Archery Charms===
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===Archery Charms===
 
* Essence Arrow Attack
 
* Essence Arrow Attack
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** Fiery Arrow Attack
 +
** Dazzling Flare
 +
** Righteous Judgment Arrow
 
* Phantom Arrow Technique
 
* Phantom Arrow Technique
* Immaculate Golden Bow [4]
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* Immaculate Golden Bow
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards
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** Speed 6, Accuracy +3, Damage +3L, Rate 3, Range 300 yards
* Inexhaustible Bolts of Solar Fire
+
===Melee Charms===
 
 
* Illimitable Righteous Missiles
 
 
 
* Lambent Bolt of Annihilation
 
 
 
===Dawn Caste:  Melee Charms===
 
* One Weapon, Two Blows
 
* Peony Blossom Attack
 
* Iron Whirlwind Attack
 
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)
 
 
* Call the Blade
 
* Call the Blade
 
* Glorious Solar Saber
 
* Glorious Solar Saber
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)
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** Speed 3, Accuracy +8, Damage +0L, Defense +0, Rate (Infinite)
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)
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** Speed 3, Accuracy +0, Damage +0L, Defense +8, Rate (Infinite)
* Iron Raptor Technique [2] (Supplemental)
 
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)
 
 
* Dipping Swallow Defense
 
* Dipping Swallow Defense
 
+
* Bulwark Stance
* Piercing Rays of Dawn Meditation [4]
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* Heavenly Guardian Defense
* Sharp Light of Judgment
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===Integrity Charms===
* Whirling Dervish Method [2]
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* Integrity-Protecting Prana
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)
+
* Temptation-Resisting Stance
* Steel Curtain Dance
 
 
 
===Dawn Caste:  War Charms===
 
* Rout Stemming Gesture
 
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)
 
* Mob Dispersing Rebuke
 
* Fury Inciting Presence
 
* General of the All Seeing Sun
 
* Heroism Encouraging Presence
 
* Tiger Warrior Training Technique
 
* Legendary Warrior Curriculum
 
* Ideal Battle Knowledge Prana
 
 
 
* Swift Solar Strategy
 
* Incontestable Solar Strategy
 
* Perfected Tiger Claw Arrangement
 
* Bronze Tiger Litter Technique
 
 
 
===Zenith Caste:  Integrity Charms===
 
* Integrity Protecting Prana
 
* Temptation Resisting Stance
 
 
* Elusive Dream Defense
 
* Elusive Dream Defense
* Transcendent Hero’s Meditation
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===Resistance Charms===
* Sun King Radiance
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* Whirldwind Armor-Donning Prana
* Spirit Maintaining Maneuver
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* Hauberk-Lightening Gesture
 
+
* Glorious Solar Plate
===Zenith Caste:  Performance Charms===
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* Armored Scout's Invigoration
* Respect Commanding Attitude
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===Survival Charms===
* Phantom Conjuring Performance
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* Friendship with Animals Approach
 
+
* Spirit-Tied Pet
* Creation Spanning Whisper
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===Dodge Charms===
 
 
* Demon Wracking Glory
 
 
 
===Zenith Caste:  Presence Charms===
 
* Enemy Castigating Solar Judgment
 
 
 
* Devil Flaying Proclamation
 
 
 
===Zenith Caste:  Resistance Charms===
 
* Whirlwind Armor Donning Prana
 
* Hauberk Lightening Gesture
 
* Glorious Solar Plate [4]
 
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)
 
* Armored Scout’s Invigoration
 
 
 
* Golden Purity Bulwark [4]
 
 
 
* Incomparable Soul Born Warstrider [2]
 
** Soak 68, Hardness 58, -0 Mobility, 0 Fatigue
 
 
 
===Twilight Caste:  Lore Charms===
 
* Chaos Repelling Pattern
 
* Immanent Solar Glory [6]
 
 
 
* Chaos Warding Benison [3]
 
 
 
===Twilight Caste:  Occult Charms===
 
* Spirit Detecting Glance
 
* Spirit Cutting Attack
 
* Ghost Eating Technique
 
 
 
* Holistic Essence Understanding
 
 
 
===Night Caste:  Athletics Charms===
 
* Graceful Crane Stance
 
* Monkey Leap Technique
 
* Soaring Crane Leap [2] (One Scene)
 
* Lightning Speed
 
* Spider Foot Style
 
* Feather Foot Style
 
 
 
* Immovable Righteousness
 
* Sunbeam Pursuing Alacrity [2]
 
 
 
===Night Caste:  Awareness Charms===
 
* Keen Sense Technique [3]
 
* Surprise Anticipation Method
 
 
 
* Treasure Warding Caution
 
* Attentive Courtier Attitude
 
 
 
===Night Caste:  Dodge Charms===
 
 
* Shadow Over Water
 
* Shadow Over Water
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)
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* Seven Shadow Evasion
 
* Reflex Sidestep Technique
 
* Reflex Sidestep Technique
* Leaping Dodge Method
 
 
* Dancing Shadow Evasion
 
* Shaded Ally Intercession
 
 
==Combos==
 
 
  
 
==Essence==
 
==Essence==
* '''Permanent Essence:''' 6
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Essence: 3<br>
** ''Personal Motes:'' 26 of Twenty-Six.
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Personal: 19 of Nineteen<br>
** ''Peripheral Motes:'' 12 (53) of Sixty-Five.
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Peripheral: 46 of Forty-Six<br>
** ''Peripheral Motes: Immanent Solar Glory:'' 60 of Sixty.
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Committed: None.
===Committed Motes===
 
* 5 motes -- Immaculate Golden Bow
 
** 1wp to activate for the scene.
 
 
 
* 8 motes -- Inexhaustible Bolts of Solar Fire
 
** 1wp to activate for the scene.
 
 
 
* 10 motes -- Glorious Solar Sabers
 
** 1wp to activate for the scene.
 
 
 
* 10 motes -- Glorious Solar Plate
 
** 1wp to activate for the scene.
 
 
 
* 20 motes -- Incomparable Soul Born Warstrider
 
** 1wp to activate for the scene.
 
  
 
==Willpower==
 
==Willpower==
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==Virtues==
 
==Virtues==
* Compassion: 2
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Compassion: 2<br>
* Conviction: 5
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Conviction: 5<br>
* Temperance: 3
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Temperance: 3<br>
* Valor: 5
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Valor: 5
  
 
==Limit Break==
 
==Limit Break==
===Conviction Flaw===
+
Conviction, "Heart of Flint"
===="Heart of Flint"====
 
0 of 10.
 
  
 
==Combat Values==
 
==Combat Values==
===Defense Values===
+
Parry DV: 11 (10.5)(Dexterity 5, Melee 5, Specialty 3, Weapon 8)<br>
* Parry DV: 20 (31 w/ Dipping Swallow Defense)
+
Dodge DV:  7 (6.5)(Dexterity 5, Dodge 5, Essence 3) (Unarmored)| 8 (8.0)(Dexterity 5, Dodge 5, Specialty 3, Essence 3)(Armored)
* Dodge DV: 10
 
* Armored+2 DV vs Close Attacks, +6 DV vs Ranged Attacks
 
  
===Social Defense Values===
+
Parry MDV:  X<br>
* Parry MDV:  5
+
Dodge MDV: 9 (Willpower 10, Integrity 5, Essence 3)
* Dodge MDV: 11
 
  
===Soak Values===
+
Soak, Natural: 4 Bashing, 2 Lethal, 0 Aggravated
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated
+
Soak, Armored: X
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated
 
* Soak, Warstrider: 74 Bashing, 71 Lethal, 68 Aggravated
 
  
===Hardness Values===
+
Hardness, Natural: None.
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated
+
Hardness, Armored: X
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated
 
* Hardness, Warstrider: 58 Bashing, 58 Lethal, 58 Aggravated
 
  
 
===Health Levels===
 
===Health Levels===
* -0 []
+
-0 [L]<br>
* -1 [], -1 []
+
-1 [L], -1 [L]<br>
* -2 [], -2 []
+
-2 [L], -2 [L]<br>
* -4 []
+
-4 [L]<br>
* Incapacitated []
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Incapacitated [L]
  
 
===Weapons===
 
===Weapons===
====Glorious Solar Sabers (2)====
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''Glorious Solar Saber (Attack)''
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)
+
* Speed 3, Accuracy 18, Damage 4L, Defense +0, Rate (Infinite)
 
 
====Immaculate Golden Bow====
 
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards
 
  
===Armor===
+
''Glorious Solar Saber (Defense)''
====Glorious Solar Plate====
+
* Speed 3, Accuracy 10, Damage 4L, Defense +8, Rate (Infinite)
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0
 
  
==Merits==
+
''Glorious Solar Sabers (Both)''
===Physical Merits===
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* Speed 3, Accuracy 18, Damage 4L, Defense +8, Rate (Infinite)
* (1) Ambidextrous
 
  
===Combat Merits===
+
''Immaculate Golden Bow''
* (3) Tactical Instincts
+
* Speed 6, Accuracy 8, Damage 7L, Rate 3, Range 300 yards
  
===Supernatural Merits===
+
==Merits and Flaws==
* (0) Priest of the Unconquered Sun
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* Ambidextrous, 1-point Merit
* (1) Priest of the Ancestor Cults
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* Tactical Instincts, 3-point Merit
 +
* Priest (Ancestor Cults), 1-point Merit
 +
* Priest (Unconquered Sun), Automatic Merit

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