Editing Character:To Brave The Flames

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=Abilities=
 
=Abilities=
 
==Caste==
 
==Caste==
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 6* (Sorcery +3)
+
Craft 0, Investigation 5 (Research +2), Lore 5 (Research +1), Medicine 0, Occult 5 (Sorcery +3)
 
==Favored==
 
==Favored==
 
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1
 
Awareness 5, Bureaucracy 5, Dodge 5 (Unarmoured +3), Integrity 5 (Creatures of Darkness +3), Resistance 5, Presence 5, Survival 1
 
==Unfavored==
 
==Unfavored==
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3) <br>
+
Linguistics 2 [Native: Riverspeak; Other: Old Realm, Forest-tongue], Socialise 5 (Deceit +1), Stealth 3, Thrown 3, War 2 (Spellcasting +3)
''Note: Abilities with a * by them denote abilities at one lower when GttMH is not active''
 
 
=Backgrounds=
 
=Backgrounds=
 
==Allies 2: The Being Unknown==
 
==Allies 2: The Being Unknown==
 
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.
 
For many years Flames has travelled with a companion, unseen and unknown to many others. Even Flame knows little of this ally, only that many times has it kept him from harm when otherwise his destiny would have faltered and failed.
 
 
==Artefact 5: Crucible of Tarim==
 
==Artefact 5: Crucible of Tarim==
 
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.
 
An immensly powerful artefact, that Flames found in the Jungles of the Far East in a site he suspected was near Sperimin. He did not have much time to investigate this though as a contract for his services arrived and he set off with the item. Since then he has been unable to relocate the site much to his irritation and disgust.
 
 
==Artefact 5: Sorcery Capturing Cord==
 
==Artefact 5: Sorcery Capturing Cord==
 
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.
 
A cord found in the House of Thunder. At the moment carries a single knot in it bearing a Total Annihilation.
 
==Artefact 5: First Principles, Super-Heavy Plate==
 
A beautifully crafted custom suit of armour that resembles nothing so much as ornate robes of cunningly woven orichalcum and moonsilver plates that flow like water but protect better than steel. Cleverly engraved onto every part of the armour is old realm script which record three incredibly powerful spells. The robes lack a helmet but do include a simple orichalcum circlet with a setting for a single hearthstone.
 
<br>
 
This armour was the pride and joy of a egotistical first age Twilight, as obsessed with battlefield sorcery as any before or since. Crafted during the late Ochre Fountain Period, with the assistance of his concerned No Moon bride who had conceived of the armour as a way of keeping her beloved safe, the armour has had few owners throughout the ages laying forgotten in a buried tomb between Nexus and Thorns.
 
<br><br>
 
17B/17L, 11/11 Hardness, 0 Mob, 2 Fat, Attune 10
 
<br><br>
 
'''Geomantic Sight:''' Adds one die to the character’s Perception pool. The character instead gains a bonus of three dice when she is attempting to perform geomancy, to use astrology, to detect spirits or to otherwise perform tasks that require occult sensitivity. This does not include rolls for sorcery.<br>
 
'''Feint Flames:''' For 6 motes the armour's moonsilver robes ripple and detatch, creating duplicates that emulating the lunar charm, Phantom Crossfire Feint. This armour may only ever create four duplicates and if one is destroyed the Moonsilver cloth drops to the floor lifelessly until restored to the rest of the suit.<br>
 
'''Sorcery:''' Three Solar Circle Spells are engraved on the armour: Winds of Confusion, Light of Solar Cleansing, and Infitine Catalepsis Macrame, each taking up a different section decorating its Orichalcum surfaces and Moonsilver Robes. These spells may be learned directly from the armour. In addition when these spells are cast the wearer may reduce the number of shape sorcery actions to cast these spells by one as per the solar charm Adamant Essence Mastery (pg. XX, HFFoE)
 
  
 
==Artefact 2: Skin Mount Amulet==
 
==Artefact 2: Skin Mount Amulet==
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* Leaping Dodge Method (pg.227, Core)
 
* Leaping Dodge Method (pg.227, Core)
 
* Flow Like Blood (pg.227, Core)
 
* Flow Like Blood (pg.227, Core)
* Refinement of Flowing Shadows (pg. XX, DotFA:LoC)
+
* Dancing Shadow Evasion (pg. 26, HFFoE)
** This Charm enhances its prerequisite. The Lawgiver may opt to pay a +3m surcharge when activating Seven Shadow Evasion, extending its duration to one tick rather than separately activating the Charm against each individual attack. Solars with Essence 5+ may extend the duration of perfect dodging to one action by paying a +3m, 1wp surcharge. Only when the character’s DV refreshes does the maelstrom of flickering shadows resolve back into the familiar form of the Lawgiver.
 
 
 
 
==Integrity==
 
==Integrity==
 
* Temptation Resisting Stance (pg.200, Core)
 
* Temptation Resisting Stance (pg.200, Core)
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* Integriy Protecting Prana (pg.199, Core)
 
* Integriy Protecting Prana (pg.199, Core)
 
* Righteous Lion Defense (pg.199, Core)
 
* Righteous Lion Defense (pg.199, Core)
* Phoenix Renewal Tactic (pg.200, Core))
 
 
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)
 
* Shedding Infinite Radiance (pg. 37, Glorys Most High: Unconquered Sun)
 
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.
 
** Further Upgrade Twilight Anima Banner - While Anima Banner is active Spells reduced by (Essence*2) or Half whichever is lower to a minimum of 1 mote.
* Glory to the Most High (pg.24-25, GotMH:US)
 
 
 
==Lore==
 
==Lore==
* Immanent Solar Glory x6 (pg. 218, Core)
+
* Immanent Solar Glory x3 (pg. 218, Core)
 
* Harmonious Academic Methodology (pg. 215)
 
* Harmonious Academic Methodology (pg. 215)
* Legendary Scholar Curriculum (pg. 215, Core)
 
* Terrestrial Edification Program (pg. XX, Errata)
 
  
 
==Occult==
 
==Occult==
* Divine Transcendants of Occult (pg.XX, DotFA:LoC)
 
 
* Terrestrial Circle Sorcery (pg.220, Core)
 
* Terrestrial Circle Sorcery (pg.220, Core)
 
* Celestial Circle Sorcery (pg.220-221, Core)
 
* Celestial Circle Sorcery (pg.220-221, Core)
 
* Solar Circle Sorcery (pg.221, Core)
 
* Solar Circle Sorcery (pg.221, Core)
 
* Spirit Detecting Glance (pg.221, Core)
 
* Spirit Detecting Glance (pg.221, Core)
* Magic Shattering Strike (pg. XX, DotFA: LoC)
 
 
* Spirit Shredding Attack (pg.221, Core)
 
* Spirit Shredding Attack (pg.221, Core)
* Ghost Eating Technique (pg.221, Core)
+
* Magic-Defying Mudra (pg.21-22, HFFoE)
 +
** This Charm enhances one of the Solar’s physical attacks with any Ability, which if successful banishes one Charm, spell or other Essence-fueled power that is currently affecting the target. Magic-Defying Mudra can not target permanent Charms or similar effects. Negating a Charm costs a number of motes equal to ([3 x Charm user’s permanent Essence]). If the effect is a spell, the mote cost is (5 x spell’s circle). The attack deals damage normally. The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect—having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.
 
* All-Encompassing Sorcerer's Sight (pg.222, Core)
 
* All-Encompassing Sorcerer's Sight (pg.222, Core)
* Eclipsing the Sun (pg.XX DotFA: LoC)
 
** It is the duty of the son to surpass his father. The Exalt may pay three motes and one point of Willpower whenever he activates a Charm with the Holy keyword. Doing so allows the Solar to treat the target of the Charm as if it were a creature of darkness. When using Eclipsing the Sun, the Lawgiver manipulates his instinctual understanding of Holy to supersede—if only for an instant—the will of Ignis Divine. Doing so against another Solar Exalted incurs the additional cost of one point of Limit, as the Exalt’s will strains against the authority of the
 
 
* Devonian Absorption (pg.XX, BoS2:B&WT)
 
* Devonian Absorption (pg.XX, BoS2:B&WT)
 
** Manse and artifact attunements are repeatable experiments. With (Intelligence + Lore) roll, difficulty ([Manse or Artifact rating] x 2), the sorcerer can attune to such a thing in 20 ticks, always succeed again.
 
** Manse and artifact attunements are repeatable experiments. With (Intelligence + Lore) roll, difficulty ([Manse or Artifact rating] x 2), the sorcerer can attune to such a thing in 20 ticks, always succeed again.
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* Emerald Essence Assimilation (pg.20-21, HFFoE)
 
* Emerald Essence Assimilation (pg.20-21, HFFoE)
 
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms.
 
** The Lawgiver must be free to carry out many duties simultaneously. This Charm permanently enhances the Exalt, reducing to 0 the DV penalties of any Shape Sorcery or Cast Sorcery actions she takes. The sorcerer-Exalt may also take voluntary reflexive actions while taking sorcery actions, such as moving; this does not allow the Solar to activate Charms or otherwise spend motes on other powers while casting sorcery, but previously established Charm effects that allow the Exalt to perform reflexive actions such as counterattacks are valid options. Purchase of this Charm again at Essence 8+ allows the Exalt to spend motes on Charms and similar powers during Cast or Shape Sorcery actions. Even when activating only one Charm this costs a point of Willpower, as if activating a Combo, and for these purposes Shape and Cast Sorcery actions are treated as Combo-Basic Simple Charms.
* Sapphire Essence Understanding (pg.21, HFFoE)
 
** Building on her understanding of sorcery, this Charm permanently enhances the Chosen, reducing the Willpower cost of casting sorcery spells by one, to a minimum of one.
 
  
 
==Resistance==
 
==Resistance==
 
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)
 
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)
* Whirlwind Armour-Donning Prana (pg.205, Core)
 
* Hauberk-Lightening Gesture (pg.205, Core)
 
* Unbreakable Warrior Mastery (pg.206, Core
 
* Enduring Mountain Method (pg.XX, GttMH:UCS)
 
* First To Stand (Custom Charm, see section)
 
* The Last to Fall (Custom Charm, see Section)
 
 
 
==Socialise==
 
==Socialise==
 
* Mastery of Small Manners (pg.239-240, Core)
 
* Mastery of Small Manners (pg.239-240, Core)
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* Flight of Separation - 10m
 
* Flight of Separation - 10m
 
* Flight of the Brilliant Raptor - 10m
 
* Flight of the Brilliant Raptor - 10m
* Infallible Messanger - 10m
+
* Invulnerable Skin of Bronze - 20m
* Invulnerable Skin of Bronze - 20m  
 
* Ritual of Elemental Empowerment - 30m+
 
 
* Spirit Staff (Variation of Spirit Sword) - 20m
 
* Spirit Staff (Variation of Spirit Sword) - 20m
 
* Thunder Wolf's Howl - 10m
 
* Thunder Wolf's Howl - 10m
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* Demon of the Second Circle - 30+m
 
* Demon of the Second Circle - 30+m
 
* Dolorous Reflection - 20m
 
* Dolorous Reflection - 20m
* Imbue Amalgam - 30m+
 
 
* Travel Without Distance - 25m
 
* Travel Without Distance - 25m
 
 
==Solar Circle==
 
==Solar Circle==
 
* Adamant Circle Banishment - 20+m
 
* Adamant Circle Banishment - 20+m
 
* Adamant Countermagic - 20 or 25m
 
* Adamant Countermagic - 20 or 25m
* Chariot of the Blazing Sun - 45m
 
 
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles
 
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles
* Infitine Catalepsis Macrame -
 
 
* Light of Solar Cleansing - 30m
 
* Light of Solar Cleansing - 30m
 
* Total Annihilation - 65m
 
* Total Annihilation - 65m
* Winds of Confusion - 45m
 
 
* Wrath of the Five Elements - 45m
 
* Wrath of the Five Elements - 45m
  
 
=Essence=
 
=Essence=
*Essence: 5(6)
+
*Essence: 5
*Personal: 0/25 (28/28)
+
*Personal: 3/25
*Peripheral: 69/114 (131/131)
+
*Peripheral: 0/94
*Committed to Charms: 5m, 1wp (IPP), 4m, 1wp (LtF)
+
*Committed to Charms: 5m, 1wp (IPP).
*Committed to artifacts: 10
+
*Committed to artifacts: 0
*Willpower: 4/10
+
*Willpower: 5/10
*Anima status: Totemic
+
*Anima status: Something
 
==Virtues==
 
==Virtues==
 
*Compassion: 1
 
*Compassion: 1
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*Dodge DV: 9
 
*Dodge DV: 9
 
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)
 
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)
*Soak: 38B/28L/23A, Hardness 12B/11L (Invulnerable Skin of Bronze +12B/6L, First Principles +17B/17L)
+
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)
 
===Movement===
 
===Movement===
 
*Move: 4
 
*Move: 4
 
*Dash: 10
 
*Dash: 10
 
 
==Social==
 
==Social==
 
*Join Debate: 7
 
*Join Debate: 7
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*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated
 
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
 
=Equipment=
 
=Equipment=
 
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.
 
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.
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==Each Circlemate==
 
==Each Circlemate==
 
=XP=
 
=XP=
*Earned: 420(4xp from Sidestories)
+
*Earned: 196
*Spent: 407
+
*Spent: 195
 
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)
 
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)
 
** Bought Sorcery War Speciality to 3 (9xp)
 
** Bought Sorcery War Speciality to 3 (9xp)
** Bought Occult 6 (9xp) - --[[Special:Contributions/86.144.177.162|86.144.177.162]] 21:50, 6 December 2010 (UTC)
 
 
** Bought Initiate of the Art of Alchemy (3xp)
 
** Bought Initiate of the Art of Alchemy (3xp)
 
** Bought Deceit Socialise Speciality to 1 (3xp)
 
** Bought Deceit Socialise Speciality to 1 (3xp)
** Bought Charms (168 xp):
+
** Bought Charms (128 xp):
 
*** Bought Immanent Solar Glory x2 (16xp)
 
*** Bought Immanent Solar Glory x2 (16xp)
 
*** Bought Reflex Side Step (8xp)
 
*** Bought Reflex Side Step (8xp)
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*** Bought Dancing Shadow Evasion (8xp) - 3:57 PM, 8-JUN-2010
 
*** Bought Dancing Shadow Evasion (8xp) - 3:57 PM, 8-JUN-2010
 
*** Bought Harmonious Academic Methodology (8xp) - 4:14 PM, 14-JULY-2010
 
*** Bought Harmonious Academic Methodology (8xp) - 4:14 PM, 14-JULY-2010
*** Bought Divine Transcendance of Occult (8xp) - 4:15 PM, 21-AUG-2010
 
*** Bought Sapphire Essence Understanding (8xp) - 4:15 PM, 21-AUG-2010
 
*** Bought Ghost Eating Technique (8xp) - 4:15 PM, 21-AUG-2010
 
*** Bought Eclipsing the Sun (8xp) - 4:15 PM, 21-AUG-2010
 
*** Replaced Magic Defying Mudra with Magic Shattering Strike and Dancing Shadow Evasion with Refinement of Flowing Shadows -- 21-AUG-2010
 
*** Bought Phoenix Renewal Tactic, Glory to the Most High, Immanent Solar Glory x3 (40xp) -- 21:50, 6 December 2010 (UTC)
 
*** Bought Whirlwind Armor-Donning Prana and Hauberk-Lightening Gesture (16xp) -- [[Special:Contributions/109.155.40.255|109.155.40.255]] 21:53, 15 December 2010 (UTC)
 
*** Bought The First To Stand, The Last to Fall, Unbreakable Warrior Mastery and Enduring Mountain Method (32 xp) --[[Special:Contributions/109.153.156.185|109.153.156.185]] 20:46, 21 January 2011 (UTC)
 
*** Bought Terrestrial Edification Program --[[Special:Contributions/109.153.156.185|109.153.156.185]] 17:12, 30 January 2011 (UTC)
 
** Bought Essence 6 (40xp)-- 21:50, 6 December 2010 (UTC)
 
 
** Bought Combo (9xp)
 
** Bought Combo (9xp)
 
** Bought Valour up to 2 (3xp)
 
** Bought Valour up to 2 (3xp)
 
** Bought Skin Mount Amulet (6xp)
 
** Bought Skin Mount Amulet (6xp)
** Bought Super-Heavy Plate (15xp) -- [[Special:Contributions/109.155.40.255|109.155.40.255]] 21:53, 15 December 2010 (UTC)
 
 
** Bought Spells:  
 
** Bought Spells:  
 
*** Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)
 
*** Commanding Presence of Fire, Travel Without Distance, Cleansing Solar Flames (8xp)
 
*** Flight of the Brilliant Raptor, Flight of Separation, Thunder Wolf's Howl (8xp) - 12:00 PM, 17-JULY-2010
 
*** Flight of the Brilliant Raptor, Flight of Separation, Thunder Wolf's Howl (8xp) - 12:00 PM, 17-JULY-2010
*** Infallible Messanger, Ritual of Elemental Empowerment, Imbue Amalgam 29-AUG-2010
+
*Unspent: 1
*** Bought Winds of Confusion, Infitine Catalepsis Macrame, Chariot of the Blazing Sun. --[[Special:Contributions/109.153.157.208|109.153.157.208]] 12:23, 18 December 2010 (UTC)
 
*Unspent: 13
 
 
 
=Custom Charms=
 
 
 
==First To Stand==
 
'''Cost:''' 1 motes; '''Mins:''' Resistance 3, Essence 1 <br>
 
'''Keywords:''' Combo-Ok, Form <br>
 
'''Type:''' Reflexive <br>
 
'''Duration:''' Scene <br>
 
'''Pre-Requisites:''' Resistance Excellency <br>
 
<br>
 
No attempt to move the Solar except by their own will moves them. It renders the Lawgiver immune to knockback, knockdown or any attempt to move the lawgiver as long as the lawgiver does not move themselves. If the lawgiver chooses to move, this charms effects end.<br>
 
 
 
==Last to Fall==
 
'''Cost:''' (+3 motes, 1wp); '''Mins:''' Resistance 5, Essence 5 <br>
 
'''Keywords:''' Combo-Ok, Form, Shaping <br>
 
'''Type:''' Reflexive <br>
 
'''Duration:''' Scene <br>
 
'''Pre-Requisites:''' First to Stand<br>
 
<br>
 
This charm upgrades first to stand. For 4m and a willpower this effect applies anywhere and will continue apply even if the terrain does not allow it to. So if the floor under a Lawgiver breaks they will remain stationary standing in thin-air, if Creation is sucked down into Oblivion, the Solar stands above it unflinching hanging above the Well of the Void. If creation is devoured by the wyld and the ground below them degenerates into pure-chaos still do they not move. This charm does not render them immune to any other effects of these places it just prevents the Solar from moving from their location.<br>
 

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