Editing Character:To Brave The Flames

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This armour was the pride and joy of a egotistical first age Twilight, as obsessed with battlefield sorcery as any before or since. Crafted during the late Ochre Fountain Period, with the assistance of his concerned No Moon bride who had conceived of the armour as a way of keeping her beloved safe, the armour has had few owners throughout the ages laying forgotten in a buried tomb between Nexus and Thorns.  
 
This armour was the pride and joy of a egotistical first age Twilight, as obsessed with battlefield sorcery as any before or since. Crafted during the late Ochre Fountain Period, with the assistance of his concerned No Moon bride who had conceived of the armour as a way of keeping her beloved safe, the armour has had few owners throughout the ages laying forgotten in a buried tomb between Nexus and Thorns.  
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17B/17L, 11/11 Hardness, 0 Mob, 2 Fat, Attune 10
 
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'''Geomantic Sight:''' Adds one die to the character’s Perception pool. The character instead gains a bonus of three dice when she is attempting to perform geomancy, to use astrology, to detect spirits or to otherwise perform tasks that require occult sensitivity. This does not include rolls for sorcery.<br>
 
'''Feint Flames:''' For 6 motes the armour's moonsilver robes ripple and detatch, creating duplicates that emulating the lunar charm, Phantom Crossfire Feint. This armour may only ever create four duplicates and if one is destroyed the Moonsilver cloth drops to the floor lifelessly until restored to the rest of the suit.<br>
 
'''Sorcery:''' Three Solar Circle Spells are engraved on the armour: Winds of Confusion, Light of Solar Cleansing, and Infitine Catalepsis Macrame, each taking up a different section decorating its Orichalcum surfaces and Moonsilver Robes. These spells may be learned directly from the armour. In addition when these spells are cast the wearer may reduce the number of shape sorcery actions to cast these spells by one as per the solar charm Adamant Essence Mastery (pg. XX, HFFoE)
 
  
 
==Artefact 2: Skin Mount Amulet==
 
==Artefact 2: Skin Mount Amulet==
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* Immanent Solar Glory x6 (pg. 218, Core)
 
* Immanent Solar Glory x6 (pg. 218, Core)
 
* Harmonious Academic Methodology (pg. 215)
 
* Harmonious Academic Methodology (pg. 215)
* Legendary Scholar Curriculum (pg. 215, Core)
 
* Terrestrial Edification Program (pg. XX, Errata)
 
  
 
==Occult==
 
==Occult==
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==Resistance==
 
==Resistance==
 
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)
 
* Ox-Body x5 (all one -1 and two -2 option; pg.208, Core)
* Whirlwind Armour-Donning Prana (pg.205, Core)
 
* Hauberk-Lightening Gesture (pg.205, Core)
 
* Unbreakable Warrior Mastery (pg.206, Core
 
* Enduring Mountain Method (pg.XX, GttMH:UCS)
 
* First To Stand (Custom Charm, see section)
 
* The Last to Fall (Custom Charm, see Section)
 
 
 
==Socialise==
 
==Socialise==
 
* Mastery of Small Manners (pg.239-240, Core)
 
* Mastery of Small Manners (pg.239-240, Core)
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* Adamant Circle Banishment - 20+m
 
* Adamant Circle Banishment - 20+m
 
* Adamant Countermagic - 20 or 25m
 
* Adamant Countermagic - 20 or 25m
* Chariot of the Blazing Sun - 45m
 
 
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles
 
* Cleansing Solar Flames - 50m plus 10m per additional 50 sq. miles
* Infitine Catalepsis Macrame -
 
 
* Light of Solar Cleansing - 30m
 
* Light of Solar Cleansing - 30m
 
* Total Annihilation - 65m
 
* Total Annihilation - 65m
* Winds of Confusion - 45m
 
 
* Wrath of the Five Elements - 45m
 
* Wrath of the Five Elements - 45m
  
 
=Essence=
 
=Essence=
 
*Essence: 5(6)
 
*Essence: 5(6)
*Personal: 0/25 (28/28)
+
*Personal: 25/25 (28/28)
*Peripheral: 69/114 (131/131)
+
*Peripheral: 114/114 (131/131)
*Committed to Charms: 5m, 1wp (IPP), 4m, 1wp (LtF)
+
*Committed to Charms: 5m, 1wp (IPP).
*Committed to artifacts: 10
+
*Committed to artifacts: 0
*Willpower: 4/10
+
*Willpower: 10/10
*Anima status: Totemic
+
*Anima status: Quiet
 
==Virtues==
 
==Virtues==
 
*Compassion: 1
 
*Compassion: 1
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*Dodge DV: 9
 
*Dodge DV: 9
 
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)
 
*Parry DV: 7 (Can only block Immaterial and Essence empowered attacks)
*Soak: 38B/28L/23A, Hardness 12B/11L (Invulnerable Skin of Bronze +12B/6L, First Principles +17B/17L)
+
*Soak: 24B/16L/11A, Hardness 12B/6L (Invulnerable Skin of Bronze +12B/6L, Perfect Breastplate +3B/5L)
 
===Movement===
 
===Movement===
 
*Move: 4
 
*Move: 4
 
*Dash: 10
 
*Dash: 10
 
 
==Social==
 
==Social==
 
*Join Debate: 7
 
*Join Debate: 7
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*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated
 
*-0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
 
=Equipment=
 
=Equipment=
 
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.
 
*Spirit Staff - Spd 4, Accuracy 14, Damage 15L, Defense 7, Rate 3, Ignores Non-Magical Armour, Hits Immaterial.
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==Each Circlemate==
 
==Each Circlemate==
 
=XP=
 
=XP=
*Earned: 420(4xp from Sidestories)
+
*Earned: 364 (4xp from Sidestories)
*Spent: 407
+
*Spent: 359
 
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)
 
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)
 
** Bought Sorcery War Speciality to 3 (9xp)
 
** Bought Sorcery War Speciality to 3 (9xp)
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*** Bought Phoenix Renewal Tactic, Glory to the Most High, Immanent Solar Glory x3 (40xp) -- 21:50, 6 December 2010 (UTC)
 
*** Bought Phoenix Renewal Tactic, Glory to the Most High, Immanent Solar Glory x3 (40xp) -- 21:50, 6 December 2010 (UTC)
 
*** Bought Whirlwind Armor-Donning Prana and Hauberk-Lightening Gesture (16xp) -- [[Special:Contributions/109.155.40.255|109.155.40.255]] 21:53, 15 December 2010 (UTC)
 
*** Bought Whirlwind Armor-Donning Prana and Hauberk-Lightening Gesture (16xp) -- [[Special:Contributions/109.155.40.255|109.155.40.255]] 21:53, 15 December 2010 (UTC)
*** Bought The First To Stand, The Last to Fall, Unbreakable Warrior Mastery and Enduring Mountain Method (32 xp) --[[Special:Contributions/109.153.156.185|109.153.156.185]] 20:46, 21 January 2011 (UTC)
 
*** Bought Terrestrial Edification Program --[[Special:Contributions/109.153.156.185|109.153.156.185]] 17:12, 30 January 2011 (UTC)
 
 
** Bought Essence 6 (40xp)-- 21:50, 6 December 2010 (UTC)
 
** Bought Essence 6 (40xp)-- 21:50, 6 December 2010 (UTC)
 
** Bought Combo (9xp)
 
** Bought Combo (9xp)
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*** Flight of the Brilliant Raptor, Flight of Separation, Thunder Wolf's Howl (8xp) - 12:00 PM, 17-JULY-2010
 
*** Flight of the Brilliant Raptor, Flight of Separation, Thunder Wolf's Howl (8xp) - 12:00 PM, 17-JULY-2010
 
*** Infallible Messanger, Ritual of Elemental Empowerment, Imbue Amalgam 29-AUG-2010
 
*** Infallible Messanger, Ritual of Elemental Empowerment, Imbue Amalgam 29-AUG-2010
*** Bought Winds of Confusion, Infitine Catalepsis Macrame, Chariot of the Blazing Sun. --[[Special:Contributions/109.153.157.208|109.153.157.208]] 12:23, 18 December 2010 (UTC)
+
*Unspent: 5
*Unspent: 13
 
 
 
=Custom Charms=
 
 
 
==First To Stand==
 
'''Cost:''' 1 motes; '''Mins:''' Resistance 3, Essence 1 <br>
 
'''Keywords:''' Combo-Ok, Form <br>
 
'''Type:''' Reflexive <br>
 
'''Duration:''' Scene <br>
 
'''Pre-Requisites:''' Resistance Excellency <br>
 
<br>
 
No attempt to move the Solar except by their own will moves them. It renders the Lawgiver immune to knockback, knockdown or any attempt to move the lawgiver as long as the lawgiver does not move themselves. If the lawgiver chooses to move, this charms effects end.<br>
 
 
 
==Last to Fall==
 
'''Cost:''' (+3 motes, 1wp); '''Mins:''' Resistance 5, Essence 5 <br>
 
'''Keywords:''' Combo-Ok, Form, Shaping <br>
 
'''Type:''' Reflexive <br>
 
'''Duration:''' Scene <br>
 
'''Pre-Requisites:''' First to Stand<br>
 
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This charm upgrades first to stand. For 4m and a willpower this effect applies anywhere and will continue apply even if the terrain does not allow it to. So if the floor under a Lawgiver breaks they will remain stationary standing in thin-air, if Creation is sucked down into Oblivion, the Solar stands above it unflinching hanging above the Well of the Void. If creation is devoured by the wyld and the ground below them degenerates into pure-chaos still do they not move. This charm does not render them immune to any other effects of these places it just prevents the Solar from moving from their location.<br>
 

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