Editing Character:To Brave The Flames

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* Immanent Solar Glory x6 (pg. 218, Core)
 
* Immanent Solar Glory x6 (pg. 218, Core)
 
* Harmonious Academic Methodology (pg. 215)
 
* Harmonious Academic Methodology (pg. 215)
* Legendary Scholar Curriculum (pg. 215, Core)
 
* Terrestrial Edification Program (pg. XX, Errata)
 
  
 
==Occult==
 
==Occult==
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* Whirlwind Armour-Donning Prana (pg.205, Core)
 
* Whirlwind Armour-Donning Prana (pg.205, Core)
 
* Hauberk-Lightening Gesture (pg.205, Core)
 
* Hauberk-Lightening Gesture (pg.205, Core)
* Unbreakable Warrior Mastery (pg.206, Core
 
* Enduring Mountain Method (pg.XX, GttMH:UCS)
 
* First To Stand (Custom Charm, see section)
 
* The Last to Fall (Custom Charm, see Section)
 
  
 
==Socialise==
 
==Socialise==
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=Essence=
 
=Essence=
 
*Essence: 5(6)
 
*Essence: 5(6)
*Personal: 0/25 (28/28)
+
*Personal: 25/25 (28/28)
*Peripheral: 69/114 (131/131)
+
*Peripheral: 114/114 (131/131)
*Committed to Charms: 5m, 1wp (IPP), 4m, 1wp (LtF)
+
*Committed to Charms: 5m, 1wp (IPP).
 
*Committed to artifacts: 10
 
*Committed to artifacts: 10
*Willpower: 4/10
+
*Willpower: 10/10
*Anima status: Totemic
+
*Anima status: Quiet
 
==Virtues==
 
==Virtues==
 
*Compassion: 1
 
*Compassion: 1
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==Each Circlemate==
 
==Each Circlemate==
 
=XP=
 
=XP=
*Earned: 420(4xp from Sidestories)
+
*Earned: 372 (4xp from Sidestories)
*Spent: 407
+
*Spent: 367
 
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)
 
** Linked Shadow Over Water to Seven Shadow Evasion (2xp)
 
** Bought Sorcery War Speciality to 3 (9xp)
 
** Bought Sorcery War Speciality to 3 (9xp)
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*** Bought Phoenix Renewal Tactic, Glory to the Most High, Immanent Solar Glory x3 (40xp) -- 21:50, 6 December 2010 (UTC)
 
*** Bought Phoenix Renewal Tactic, Glory to the Most High, Immanent Solar Glory x3 (40xp) -- 21:50, 6 December 2010 (UTC)
 
*** Bought Whirlwind Armor-Donning Prana and Hauberk-Lightening Gesture (16xp) -- [[Special:Contributions/109.155.40.255|109.155.40.255]] 21:53, 15 December 2010 (UTC)
 
*** Bought Whirlwind Armor-Donning Prana and Hauberk-Lightening Gesture (16xp) -- [[Special:Contributions/109.155.40.255|109.155.40.255]] 21:53, 15 December 2010 (UTC)
*** Bought The First To Stand, The Last to Fall, Unbreakable Warrior Mastery and Enduring Mountain Method (32 xp) --[[Special:Contributions/109.153.156.185|109.153.156.185]] 20:46, 21 January 2011 (UTC)
 
*** Bought Terrestrial Edification Program --[[Special:Contributions/109.153.156.185|109.153.156.185]] 17:12, 30 January 2011 (UTC)
 
 
** Bought Essence 6 (40xp)-- 21:50, 6 December 2010 (UTC)
 
** Bought Essence 6 (40xp)-- 21:50, 6 December 2010 (UTC)
 
** Bought Combo (9xp)
 
** Bought Combo (9xp)
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*** Infallible Messanger, Ritual of Elemental Empowerment, Imbue Amalgam 29-AUG-2010
 
*** Infallible Messanger, Ritual of Elemental Empowerment, Imbue Amalgam 29-AUG-2010
 
*** Bought Winds of Confusion, Infitine Catalepsis Macrame, Chariot of the Blazing Sun. --[[Special:Contributions/109.153.157.208|109.153.157.208]] 12:23, 18 December 2010 (UTC)
 
*** Bought Winds of Confusion, Infitine Catalepsis Macrame, Chariot of the Blazing Sun. --[[Special:Contributions/109.153.157.208|109.153.157.208]] 12:23, 18 December 2010 (UTC)
*Unspent: 13
+
*Unspent: 5
 
 
=Custom Charms=
 
 
 
==First To Stand==
 
'''Cost:''' 1 motes; '''Mins:''' Resistance 3, Essence 1 <br>
 
'''Keywords:''' Combo-Ok, Form <br>
 
'''Type:''' Reflexive <br>
 
'''Duration:''' Scene <br>
 
'''Pre-Requisites:''' Resistance Excellency <br>
 
<br>
 
No attempt to move the Solar except by their own will moves them. It renders the Lawgiver immune to knockback, knockdown or any attempt to move the lawgiver as long as the lawgiver does not move themselves. If the lawgiver chooses to move, this charms effects end.<br>
 
 
 
==Last to Fall==
 
'''Cost:''' (+3 motes, 1wp); '''Mins:''' Resistance 5, Essence 5 <br>
 
'''Keywords:''' Combo-Ok, Form, Shaping <br>
 
'''Type:''' Reflexive <br>
 
'''Duration:''' Scene <br>
 
'''Pre-Requisites:''' First to Stand<br>
 
<br>
 
This charm upgrades first to stand. For 4m and a willpower this effect applies anywhere and will continue apply even if the terrain does not allow it to. So if the floor under a Lawgiver breaks they will remain stationary standing in thin-air, if Creation is sucked down into Oblivion, the Solar stands above it unflinching hanging above the Well of the Void. If creation is devoured by the wyld and the ground below them degenerates into pure-chaos still do they not move. This charm does not render them immune to any other effects of these places it just prevents the Solar from moving from their location.<br>
 

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