Editing Character:Veil-Winged Shrike

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 52: Line 52:
 
* Bureaucracy 5
 
* Bureaucracy 5
 
** Second Excellency
 
** Second Excellency
** Immanent Solar Glory x2 (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
+
** Immanent Solar Glory (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
  
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
Line 64: Line 64:
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
 
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
** Excellent Emissary's Tongue (Permanent: while using a Linguistics Excellency and trying to communicate in a language she doesn't know, she can make an Int+Ling roll for every five long ticks of conversation or written page; difficulty 5 if few days' study, 7 if a scene's study, 10 if a few words' study)
 
  
 
*Socialise 5
 
*Socialise 5
Line 91: Line 90:
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
** Hastening Night's End (10m, Simple, Dramatic action, Combo-OK, Emotion, Obvious: cures any one derangement; creates in the target an Intimacy to a memory that helps prevent the derangement from returning)
 
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
  
Line 108: Line 106:
 
*** Break the Storm (5m, Reflexive, Instant, Counterattack Step 2, Combo-OK: standard counterattack, subtract successes from successes of opponent's attack; apply overflow successes as attack against opponent)
 
*** Break the Storm (5m, Reflexive, Instant, Counterattack Step 2, Combo-OK: standard counterattack, subtract successes from successes of opponent's attack; apply overflow successes as attack against opponent)
  
* Occult 5
+
*Occult 5
 
** Second Excellency
 
** Second Excellency
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
Line 122: Line 120:
 
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 +
** Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
 
** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
 
** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
  
 
==Unfavoured==
 
==Unfavoured==
* Lore 1
+
*Lore 1
 
* Performance 5 (+3 compelling love)
 
* Performance 5 (+3 compelling love)
* Athletics 2
 
  
 
===Spells===
 
===Spells===
 
Emerald Circle
 
Emerald Circle
 
* Demon of the First Circle
 
* Demon of the First Circle
* Invulnerable Skin of Bronze (+6L/+12B)
+
* Invulnerable Skin of Bronze
 
Sapphire Circle
 
Sapphire Circle
 
* Demon of the Second Circle
 
* Demon of the Second Circle
Line 211: Line 209:
 
*Essence: 5
 
*Essence: 5
 
*Personal: 25/25
 
*Personal: 25/25
*Peripheral: 27/57
+
*Peripheral: 36/57
*ISG: 20/20
+
*ISG: 10/10
 
*Overdrive: 0/10
 
*Overdrive: 0/10
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (SHF: 6m)
+
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (Durability of Oak: 8m, SHF: 6m)
*Committed to artifacts: 20 (10: Crown of Thunders, 10: Celestial Battle Armour)
+
*Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor)
 
*Willpower: 10/10
 
*Willpower: 10/10
 
*Anima status: Quiescent
 
*Anima status: Quiescent
Line 235: Line 233:
 
*Dodge DV: 6
 
*Dodge DV: 6
 
*Parry DV: 8
 
*Parry DV: 8
*Soak (L/B/A): 3/5/- (25L/32B/12A) w SHF and Peronelle, +10L/+10B with Durability of Oak
+
*Soak (L/B/A): 3/5/- (28/30/25) w SHF and IKB and perronelle
*Hardness: 8L/8B (w/ CBA)  
+
*Hardness: 5L/5B (w/ perronelle)  
 
===Movement===
 
===Movement===
*Move: 12
+
*Move: 6
*Dash: 22
+
*Dash: 11
*Jump: 7 up, 14 across
+
*Jump: 5 up, 10 across
  
 
==Social==
 
==Social==
Line 258: Line 256:
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
'''Battle Armour Gauntlets''' <br>
 
''Punch'': Speed 5, Accuracy +3, Damage +7L, Defence +3, Rate 4<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +8L, Defence -1, Rate 3<br>
 
  
 
* living armour
 
* living armour
Line 294: Line 288:
 
* Awarded: 10 Background points
 
* Awarded: 10 Background points
 
** -3 Manse
 
** -3 Manse
** -6 Charms (converted)
 
** -1 Athletics 0 to 1 (converted)
 
  
 
=XP=
 
=XP=
Line 310: Line 302:
 
** Break the Storm: 8
 
** Break the Storm: 8
 
** Heaven Thunder Hammer: 8
 
** Heaven Thunder Hammer: 8
** Hastening Night's End: 8
+
** Essence-Gathering Temper: 8
 
** Immanent Solar Glory: 8
 
** Immanent Solar Glory: 8
** Athletics 1 to 2: 2
 
  
 
=Cut Material=
 
=Cut Material=
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)