Editing Character:Vengeance of the Righteous
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===Negative=== | ===Negative=== | ||
Mask of Winters (Hatred) | Mask of Winters (Hatred) | ||
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===Positive=== | ===Positive=== | ||
His Lunar Mate (love) | His Lunar Mate (love) | ||
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===Negative=== | ===Negative=== | ||
===Positive=== | ===Positive=== | ||
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=Anima= | =Anima= | ||
− | Aura of Dread- (Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. | + | Aura of Dread- (Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn't know this.) |
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− | As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn't know this.) | ||
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=Attributes= | =Attributes= | ||
==Physical== (Primary) | ==Physical== (Primary) | ||
− | *Strength | + | *Strength 5 |
− | *Dexterity | + | *Dexterity 5 |
*Stamina 3 | *Stamina 3 | ||
==Social== (Tertiary) | ==Social== (Tertiary) | ||
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==Mental== (Secondary) | ==Mental== (Secondary) | ||
*Perception 3 | *Perception 3 | ||
− | *Intelligence | + | *Intelligence 3 |
− | *Wits | + | *Wits 3 |
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=Abilities= | =Abilities= | ||
==Caste== | ==Caste== | ||
*Archery | *Archery | ||
− | *Martial Arts | + | *Martial Arts |
− | *Melee 5 | + | *Melee 5 (Daiklaves +2) |
*Thrown | *Thrown | ||
*War 5 | *War 5 | ||
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==Favored== | ==Favored== | ||
*Integrity 5 | *Integrity 5 | ||
− | *Resistance 5 | + | *Resistance 5 |
− | *Dodge | + | *Survival |
− | * | + | *Dodge 5 |
− | * | + | *Stealth 5 |
− | + | *Awareness 3 | |
+ | *Athletics 4 | ||
==Unfavored== | ==Unfavored== | ||
*Performance | *Performance | ||
− | *Presence | + | *Presence 4 |
*Craft | *Craft | ||
*Investigation | *Investigation | ||
− | *Lore | + | *Lore |
*Medicine | *Medicine | ||
+ | *Occult | ||
*Larceny | *Larceny | ||
*Bureaucracy | *Bureaucracy | ||
− | *Linguistics | + | *Linguistics 1 (Low Realm, ) |
− | *Ride | + | *Ride 1 |
− | *Sail | + | *Sail |
− | *Socialize | + | *Socialize 1 |
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=Backgrounds= | =Backgrounds= | ||
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Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters... | Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters... | ||
− | == | + | ==Artifact== |
− | Five dots, | + | Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost) |
==Manse== | ==Manse== | ||
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==Artifact== | ==Artifact== | ||
− | + | Five dots, Shell of Repentance (Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes) | |
− | + | ==Artifact== | |
− | + | Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive, Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent) | |
− | + | ==Lunar Bond== | |
− | + | Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie) | |
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=Charms= | =Charms= | ||
==Melee== | ==Melee== | ||
− | First | + | First, Second and Third Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122) |
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+ | *Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon. | ||
+ | *Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. | ||
+ | *[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above | ||
+ | *[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hatred_to_the_Quick Hatred to the Quick] -Improves weapon created by above | ||
+ | *Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere | ||
+ | *Five Shadow Feint (Abyssals, pg. 129)- For every two motes spent, target's DV drops by one for one attack | ||
+ | *Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6. | ||
+ | *Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks | ||
+ | *Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks) | ||
+ | *Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons | ||
+ | *Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing | ||
+ | *[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer | ||
==War== | ==War== | ||
− | First | + | First, Second and Third Excellencies, Infinite War Mastery, War Essence Flow (Core, pg. 185-187) |
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well. | *Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well. | ||
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness) | *Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness) | ||
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==Integrity== | ==Integrity== | ||
− | + | First, Second and Third Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187) | |
− | + | *Unconquered Hero's Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm. | |
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− | *Unconquered Hero's Faith | ||
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==Resistance== | ==Resistance== | ||
− | + | First, Second and Third Excellencies, Infinite Resistance Mastery, Resistance Essence Flow (Core, pg. 185-187) | |
− | * | + | *[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body] |
− | * | + | *Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day. |
− | * | + | *Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day. |
− | * | + | *[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Kine_and_Kindred_Understanding Kine and Kindred Understanding] |
− | * | + | *Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options) |
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==Stealth== | ==Stealth== | ||
− | + | First, Second and Third Excellencies, Infinite Stealth Mastery, Stealth Essence Flow (Core, pg. 185-187) | |
− | *Shadow Cloak Technique | + | *Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies |
− | * | + | *Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them... |
+ | *Splinter In The Mind's Eye (Abyssals, pg. 172)- People stop remembering me.... | ||
+ | *Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits | ||
==Dodge== | ==Dodge== | ||
− | First | + | First, Second and Third Excellencies, Infinite Dodge Mastery, Dodge Essence Flow (Core, pg. 185-187) |
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack's Dodge | *Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack's Dodge | ||
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can't dodge Unexpected Attacks) | *Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can't dodge Unexpected Attacks) | ||
+ | *Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable | ||
+ | *Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene | ||
+ | ==Awareness== | ||
+ | First, Second and Third Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187) | ||
− | == | + | ==Athletics== |
− | + | First, Second and Third Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187) | |
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+ | ==Presence== | ||
+ | First, Second and Third Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187) | ||
+ | *Dread Lord's Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll | ||
+ | *Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist | ||
+ | *Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead. | ||
==Socialize== | ==Socialize== | ||
− | + | First, Second and Third Excellencies(Core, pg. 185-187) | |
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+ | ==Ride== | ||
+ | First, Second and Third Excellencies(Core, pg. 185-187) | ||
− | == | + | ==Linguistics== |
− | First | + | First, Second and Third Excellencies(Core, pg. 185-187) |
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− | * | + | *(Excellencies and Ox-Body Techniques free from DM) |
=Essence= | =Essence= | ||
*Essence: 5 | *Essence: 5 | ||
− | *Personal: | + | *Personal: 4/22 |
− | *Peripheral: | + | *Peripheral: 47/53 |
− | + | *Committed to Charms: 2 | |
− | *Committed to Charms: | + | *Committed to artifacts:16 |
− | *Committed to artifacts: | ||
*Willpower: 7/7 | *Willpower: 7/7 | ||
*Anima status: 0 motes | *Anima status: 0 motes | ||
==Virtues== | ==Virtues== | ||
− | *Compassion: 2 | + | *Compassion: 2 |
− | *Conviction: 2 | + | *Conviction: 2 |
− | *Temperance: | + | *Temperance: 2 |
− | *Valor: | + | *Valor: 5 |
*(Virtue channels used: None) | *(Virtue channels used: None) | ||
===Resonance=== | ===Resonance=== | ||
− | 0 out of 10 points. | + | 0 out of 10 points. So far... |
=Conflict= | =Conflict= | ||
==Physical== | ==Physical== | ||
− | *Join Battle: | + | *Join Battle: 6 |
*Dodge DV: 8 | *Dodge DV: 8 | ||
− | *Parry DV: | + | *Parry DV: 6 |
− | *Soak: | + | *Soak: +17L/+17B/+17A |
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===Movement=== | ===Movement=== | ||
− | *Move: 5 | + | *Move: 5/25 flying |
− | *Dash: 11 | + | *Dash: 11/55 flying |
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==Social== | ==Social== | ||
*Join Debate: 6 | *Join Debate: 6 | ||
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*Parry MDV: 5 | *Parry MDV: 5 | ||
==Health Levels== | ==Health Levels== | ||
− | * | + | *-0, -0, -0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated |
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | ||
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=Equipment= | =Equipment= | ||
− | * | + | *Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.) |
− | + | *Soulsteel Grand Daiklaive, Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent | |
− | + | *Edge of Oblivion (Resplendent Shadow Blade and enhancements) Speed 5, Accuracy +10, Damage +15L (capped at 10 for now), Defense +10, Rate Unlimited | |
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=History= | =History= | ||
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=Goals= | =Goals= | ||
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation | Redeem himself into a Solar Exalt, and eliminate the enemies of Creation | ||
− | = | + | =Family= |
− | + | ==Each Member== | |
=Circle= | =Circle= | ||
==Each Circlemate== | ==Each Circlemate== | ||
− | = | + | =Bonus Point Expenditure= |
− | * | + | 15 nonmagical Bonus Points |
− | * | + | * five points- Armor |
− | * | + | *three dots- Artifact |
+ | *eight points- Strength and Dexterity to 5 | ||
+ | 30 Bonus Points | ||
+ | * fourteen points- Essence to 5 | ||
+ | * sixteen points- 4 charms | ||
+ | * eight points- Appearance to 4 | ||
+ | * one point- one specialty | ||
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+ | =XP= | ||
+ | *Earned: 112 | ||
+ | *Spent: # (make a list of all purchases here) | ||
+ | *Manipulation to 5- 28 XP | ||
+ | *Charm purchases- 10 -80 XP | ||
+ | *Unspent: 4 XP |