Editing Character:Vengeance of the Righteous

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 11: Line 11:
 
===Negative===
 
===Negative===
 
Mask of Winters (Hatred)
 
Mask of Winters (Hatred)
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)
 
 
 
===Positive===
 
===Positive===
 
His Lunar Mate (love)
 
His Lunar Mate (love)
Line 21: Line 19:
  
 
=Anima=
 
=Anima=
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order.
+
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn't know this.)
 
 
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn't know this.)
 
 
 
 
=Attributes=
 
=Attributes=
 
==Physical== (Primary)
 
==Physical== (Primary)
*Strength 2
+
*Strength 5
*Dexterity 2
+
*Dexterity 5
 
*Stamina 3
 
*Stamina 3
 
==Social== (Tertiary)
 
==Social== (Tertiary)
Line 36: Line 31:
 
==Mental== (Secondary)
 
==Mental== (Secondary)
 
*Perception 3
 
*Perception 3
*Intelligence 4
+
*Intelligence 3
*Wits 4
+
*Wits 3
 
 
 
=Abilities=  
 
=Abilities=  
 
==Caste==
 
==Caste==
 
*Archery
 
*Archery
*Martial Arts 5
+
*Martial Arts
*Melee 5  
+
*Melee 5 (Daiklaves +3)
 
*Thrown
 
*Thrown
 
*War 5
 
*War 5
Line 49: Line 43:
 
==Favored==
 
==Favored==
 
*Integrity 5
 
*Integrity 5
*Resistance 5
+
*Resistance 5  
*Dodge 4
+
*Survival
*Occult 5
+
*Dodge 5
*Socialize 5
+
*Stealth 5   (+3 In Darkness)
 +
*Awareness 4 
 +
*Athletics 4
  
 
==Unfavored==
 
==Unfavored==
 
*Performance
 
*Performance
*Presence 5
+
*Presence 4
 
*Craft
 
*Craft
 
*Investigation
 
*Investigation
*Lore 2
+
*Lore  
 
*Medicine
 
*Medicine
 +
*Occult
 
*Larceny
 
*Larceny
 
*Bureaucracy
 
*Bureaucracy
*Linguistics 2 (Low Realm, Old Realm)
+
*Linguistics 1 (Low Realm, )
*Ride  
+
*Ride 1
*Sail  
+
*Sail
*Socialize 5
+
*Socialize 1
*Athletics 3
 
*Survival 1
 
*Stealth 5
 
  
 
=Backgrounds=
 
=Backgrounds=
Line 75: Line 69:
 
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...
 
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...
  
==Arsenal==
+
==Artifact==
Five dots, Vengeance's role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord's army. Fitting, considering the number of First Age ghosts he's been able to sway to him, as well as all the grave goods he's looted from the Mask of Winter's armory...
+
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)
  
 
==Manse==
 
==Manse==
Line 82: Line 76:
  
 
==Artifact==
 
==Artifact==
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter's lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...
+
Five dots, Shell of Repentance (Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes)
  
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.
+
==Artifact==
It has the following abilities:
+
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)
  
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank).
+
==Lunar Bond==
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.
+
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.
 
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.
 
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.
 
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.
 
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:
 
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)
 
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.
 
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.
 
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10
 
  
==Abyssal Command==
 
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.
 
  
==Cult==
 
Two dots. Thanks to Shrike's intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.
 
 
==Backing==
 
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.
 
 
==Followers==
 
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.
 
 
==Influence==
 
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...
 
==Lunar Bond==
 
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)
 
  
 
=Charms=
 
=Charms=
 
==Melee==
 
==Melee==
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)
+
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)
  
*Savage Shade Style
+
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.
*Artful Maiming Onslaught
+
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon.
*Soul Cleaving Wound
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above
*Five Shadow Feint
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hatred_to_the_Quick Hatred to the Quick] -Improves weapon created by above
*Unfurling Iron Lotus
+
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere
*Time Scything Technique
+
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target's DV drops by one for one attack
*Thousand Wounds Feinting
+
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.
*Blade Summoning Gesture
+
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks
*Resplendent Shadow Blade
+
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)
*Instant Murder Flash
+
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons
*Blood Press Guillotine
+
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing
 +
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer
 +
*Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)
 +
*Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.
 +
*Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities
 +
*Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings
 +
*Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.
  
 +
*Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.
  
 
==War==
 
==War==
First Excellency (Core, pg. 185-187)
+
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
 
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.
 
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.
 
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)
 
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)
Line 140: Line 117:
  
 
==Integrity==
 
==Integrity==
*First Integrity Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Integrity Essence Flow
+
*Unconquered Hero's Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.
 
+
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.
*Unconquered Hero's Faith
+
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight's Essence rating, rounded down.
*Heart of Darkness
 
*Lesser Horror's Scorned
 
*Soulsteel Reaper Spirit
 
*Bright Days Painted Black
 
*Sunlight Bleeding Away
 
  
 
==Resistance==
 
==Resistance==
*Third Resistance Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Injury Absorbing Discipline
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]
*Armor Calling Kata
+
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.
*Void Banished Mail
+
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.
*Spirit Hardened Frame
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Eternal_Darkness_Hecatomb Eternal Darkness Hecatomb]
*Wounds Mean Nothing
+
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)
*Restless as the Dead
 
  
 
==Stealth==
 
==Stealth==
*First Stealth Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Shadow Cloak Technique
+
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies
*Shade Walker Prana
+
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...
 +
*Splinter In The Mind's Eye (Abyssals, pg. 172)- People stop remembering me....
 +
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits
  
 
==Dodge==
 
==Dodge==
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
+
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
 
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack's Dodge
 
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack's Dodge
 
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can't dodge Unexpected Attacks)
 
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can't dodge Unexpected Attacks)
 +
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable
 +
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene
  
 +
==Awareness==
 +
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
  
==Occult==
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze] - 3 motes -All of the Abyssal's attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.
*Shadowlands Circle Necromancy
 
*Labyrinth Circle Necromancy
 
*Void Circle Necromancy
 
  
==Socialize==
+
==Athletics==
*First Socialize Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Scribing the Old Laws
 
*Keeper of the Old Laws
 
*Exquisite Etiquette Style
 
*Honey Tongued Serpent Attack
 
  
  
 
==Presence==
 
==Presence==
First Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
 
*Dread Lord's Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll
 
*Dread Lord's Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll
*Barrow King's Authority
+
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist
 +
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.
 +
 
 +
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero's Faith, so costs 4 motes to activate.)
 +
 
 +
==Socialize==
 +
First, Second and Third Excellencies(Core, pg. 185-187)
 +
 
 +
==Ride==
 +
First, Second and Third Excellencies(Core, pg. 185-187)
 +
 
 +
==Linguistics==
 +
First, Second and Third Excellencies(Core, pg. 185-187)
 +
 
 +
*(Excellencies and Ox-Body Techniques free from DM)
  
 
=Essence=
 
=Essence=
 
*Essence: 5
 
*Essence: 5
*Personal: 22/22
+
*Personal: 0/22
*Peripheral: 41/51
+
*Peripheral: 51/53
*Overdrive: 0/25
+
*Committed to Charms: 6
*Committed to Charms: 0
+
*Committed to artifacts:16
*Committed to artifacts:10
+
*Willpower: 4/7
*Willpower: 7/7
 
 
*Anima status: 0 motes
 
*Anima status: 0 motes
 
==Virtues==
 
==Virtues==
*Compassion: 2  
+
*Compassion: 2
*Conviction: 2 (Flawed Virtue)
+
*Conviction: 2
*Temperance: 3
+
*Temperance: 2 (Flawed Virtue)
*Valor: 2
+
*Valor: 5
 
*(Virtue channels used: None)
 
*(Virtue channels used: None)
 
===Resonance===
 
===Resonance===
0 out of 10 points.
+
1 out of 10 points.
  
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
*Join Battle: 7
+
*Join Battle: 6
 
*Dodge DV: 8
 
*Dodge DV: 8
*Parry DV: 9 (Power Maces), 4 (Unarmed)
+
*Parry DV: 7 (Soulsteel Grand Daiklaive),12 (Edge of Oblivion)
*Soak: Soak +29L/34B
+
*Soak: +19L/+20B/+17A
*Hardness: 24L/29B
 
 
 
When Iconic
 
*Dodge DV: 10
 
*Parry DV: 11 (Power Maces), 6 (Unarmed)
 
 
 
 
===Movement===
 
===Movement===
*Move: 5
+
*Move: 5/25 flying
*Dash: 11
+
*Dash: 11/55 flying
  
 
==Social==
 
==Social==
Line 227: Line 204:
 
*Parry MDV: 5
 
*Parry MDV: 5
 
==Health Levels==
 
==Health Levels==
*<strike>-0</strike>, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated
+
*-0, -0, -0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
 
=Equipment=
 
=Equipment=
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.
+
*Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.
+
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent
 
+
*Edge of Oblivion (Resplendent Shadow Blade and enhancements) Speed 5, Accuracy +10, Damage +15L (capped at 10 for now), Defense +10, Rate Unlimited
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)
 
 
 
*Twin Power Mace Gauntlets -
 
 
 
Melee-
 
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent
 
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••, Tags: O, P, drains six motes when damaging opponent
 
 
 
Ranged-
 
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••
 
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••
 
  
 
=History=
 
=History=
Line 280: Line 245:
 
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation  
 
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation  
 
=Combos=
 
=Combos=
 +
==Enemy of Creation Rebuking Technique==
 +
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)
 +
 +
Costs 16 motes, 2 WP
 +
 +
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.
 +
 +
 +
==Oncoming Storm of Decay==
 +
 +
Flesh Gauging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (6 motes, 1 WP), Untouchable Phantom Mien (5 motes, 1 WP)
 +
 +
Costs 17 motes, 3 WP
 +
 +
A line of ebon springs from Vengeance's clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance's features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.
  
 
=Circle=
 
=Circle=
Line 285: Line 265:
  
  
=Story Awards=
+
=Bonus Point Expenditure=
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.
+
15 nonmagical Bonus Points
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.
+
* five points- Armor
*30 XP and 5 background dots
+
*three dots- Artifact
 +
*eight points- Strength and Dexterity to 5
 +
30 Bonus Points
 +
* fourteen points- Essence to 5
 +
* sixteen points- 4 charms
 +
* eight points- Appearance to 4
 +
* one point- one specialty
 +
 
 +
=XP=
 +
*Earned: 112
 +
*Spent: # (make a list of all purchases here)
 +
*Manipulation to 5- 28 XP
 +
*Charm purchases- 10 -80 XP
 +
*Unspent: 4 XP
 +
 
 +
Weekly Award- 5/15/10- 8 XP, for a total of 12.
 +
*Expenditure-
 +
*Specialty +1 Daiklaive- 3 xp
 +
*New Charm- Elegant Flowing Deflection - 8 XP
 +
 
 +
Weekly Award- 5/22/10 - 8 XP, total of 9.
 +
*Expenditure-
 +
*New Charm- Heart of Darkness - 8 XP
 +
 
 +
Weekly Award- 5/29/10 - 8 XP, total of 9.
 +
*Expenditure-
 +
*New Charm- Lesser Horrors Scorned - 8 XP
 +
 
 +
Story Award- 6/02/10 - 4 XP, total of 5.
 +
 
 +
Weekly Award- 6/05/10 - 8 XP. total of 13.
 +
 
 +
Weekly Award- 6/12/10 - 8 XP. total of 21.
 +
*Expenditure-
 +
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining
 +
 
 +
*Weekly Award- 6/19/10 - 8 XP, total of 13.
 +
*Weekly Award- 6/26/10 - 8 XP, total of 21.
 +
*Weekly Award- 7/3/10 - 8 XP, total of 29.
 +
*Weekly Award- 7/10/10 - 8 XP, total of 37.
 +
*Weekly Award- 7/17/10 - 8 XP, total of 45.
 +
*Weekly Award- 7/24/10 - 8 XP, total of 53.
 +
*Expenditure-
 +
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4
 +
*New Total= 4 XP
 +
*Weekly Award- 7/31/10 - 8 XP, total of 12.
 +
*Weekly Award- 8/7/10 - 8 XP, total of 20.
 +
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)