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[[Category:Character|Wounded Sparrow]]
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<nowiki>[[Category:Character|Wounded Sparrow]]</nowiki>
  
 
A character for ''Qin: The Warring States''.
 
A character for ''Qin: The Warring States''.
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== Campaign ==
 
== Campaign ==
  
Wounded Sparrow fits best in a campaign on which wandering/travel (due to her basic nature) and the supernatural (due to her weakness) are likely to be a heavy focus, or at least not out of place.  She's meant to be a good source of muscle for a group, providing a largely combat-oriented focus.  Games focused on tarnished souls in need/search of redemption would be a good fit for the character.
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Wounded Sparrow fits best in a campaign on which wandering/travel (due to her basic nature) and the supernatural (due to her weakness) are likely to be a heavy focus, or at least not out of place.  She's meant to be a good source of muscle for the group, providing a largely combat-oriented focus.
  
 
== Character Stats ==
 
== Character Stats ==
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=== Personal Information ===
 
=== Personal Information ===
 
:'''Name:''' Wounded Sparrow
 
:'''Name:''' Wounded Sparrow
:'''State:'''
 
:'''Character Type:''' Soldier
 
:'''Height:''' 5'2"
 
:'''Weight:''' 115lbs
 
 
:'''Sex:''' Female
 
:'''Sex:''' Female
:'''Age:''' 27
 
  
=== Aspects ===
 
:'''Metal:''' 4
 
:'''Water:''' 3
 
:'''Fire:''' 2
 
:'''Wood:''' 2
 
:'''Earth:''' 3
 
  
=== Gift and Weakness ===
 
:'''Gift:''' Health of the Rat
 
:'''Weakness:''' Haunted Soul
 
 
=== Secondary Aspects ===
 
:'''Renown:''' 2
 
:'''Chi:''' 12
 
:'''Passive Defense:''' 7
 
:'''Resistance:''' 7
 
:'''Breath of Life:''' 17 boxes (6/5/3/2/1)
 
 
=== Skills ===
 
:Qiangshu (spears) 2, Heraldry 1, Acting 2, Dodge 2, Survival (forests) 1, Daoshu (daggers & short-swords) 1
 
 
=== Taos & Techniques ===
 
:'''Taos:''' Tao of the Sudden Lightning (2), Tao of the Light Step (2)
 
 
:'''Combat Techniques:''' Qiangshu: Hold at Bay, Repel, Charge, Double Blow; Daoshu: Direct Hit
 
 
=== Equipment ===
 
  
 
== Character Background ==
 
== Character Background ==
Born into a small village, Wounded Sparrow lived an uneventful youth: playing with the other children when she was young, helping her family with their trade as she got older, and finally falling in love with a local boy.  Her life took its first unexpected turn when the boy left the village to become a soldier; so, at the age of 15, she cut her hair, disguised herself as a boy, and set out from her home in order to follow him into military service.
 
  
The boy himself didn't survive long, falling to an assault on some unimportant and little-remembered battlefieldSparrow, however, stayed with the army, travelling from battle to battle, siege to siege, and though the art of strategy and tactics evaded her she quickly gained skill in the use of the spear.
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The illegitimate offspring of a human royal and a Kagonesti refugee, Ellum was given a substantial inheritance on the promise that he leave the landAs a consequence of his lack of stature, Ellum is vain, seeking information and material wealth for the sole purpose of  
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enhancing his prestige.  While he cloaks this behind a studious and focused demeanor, but always chooses his actions based on what brings him the largest advantage.
  
During a particularly desperate battle, Wounded Sparrow's -- veteran of eight years of combat, both good and bad -- nerve finally broke and she ran, abandoning her comrades.  The desperate battle turned into a rout, and Wounded Sparrow watched from where she was hidden, unable to help, while the men she had known for so long were cut down without mercy.
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Though he holds no title, he is not adverse to using his bloodline as leverage when it suits him.
 
 
Since then, she's wandered the roads, seeking work were she can find it and all the time maintaining her long-ago assumed disguise as best she can.  She's haunted by spirits who take the form of her dead comrades, accusing her of cowardice and being the cause of their deaths and promising her ruin should her identity ever be revealed.  In consequence of this, she spends much of her time seeking solace in the bottom of a bottle, and rarely stays in one place for long, often preferring to forgo inns & human company for a bed in fields and forest.
 
  
 
== Notes ==
 
== Notes ==
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The Hand of Fate drawn for the character was as follows: 4 (Helms), 9 (Dragons), 2 (Orbs), 5 (Dragons), 9 (Moons), 7 (Orbs), 5 (Arrows), 6 (Shields), 6 (Arrows), 5 (Moons), 4 (Helms), 4 (Swords).
  
Despite the loner theme present, Wounded Sparrow is really meant more for a story where the principle theme is redemption: coming to terms with her past, with her actions, dealing with the spirits (who may or may not be her dead comrades), and once again learning to live with people are good story arcs for the character.
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I'm fairly unfamiliar with the Dragonlance world and storyline, so any glaring errors in canon are the result of ignorance; I bought this box solely for access to the Saga rules, as I find card-based resolution mechanics interesting.
 
 
The system itself is interesting, though perhaps a bit more math-heavy during character creation than I could convince my players to try.
 

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