Editing Character: Raymond Plantain

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[[Category:Character|Raymond Plantain]]
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[[Category:Character]]
  
 
A character for Dragonball Z, created by Thanatos02.
 
A character for Dragonball Z, created by Thanatos02.
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Shticks: Always dresses as if it were summer. Tries to talk down opponents in a fight. Always accepts a surrender. <br>
 
Shticks: Always dresses as if it were summer. Tries to talk down opponents in a fight. Always accepts a surrender. <br>
  
'''Power Level:''' 350 <br>
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''Power Level:'' 350 <br>
'''Power Up Rating:''' 170 <br>
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''Power Up Rating:'' 170 <br>
  
'''Characteristics''' <br>
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''Characteristics'' <br>
 
Physical: 10 <br>
 
Physical: 10 <br>
 
Mental: 7 <br>
 
Mental: 7 <br>
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Move: 10 <br>
 
Move: 10 <br>
  
'''Skills''' <br>
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''Skills'' <br>
 
Body Skills: 15 <br>
 
Body Skills: 15 <br>
 
Mind Skills: 10 <br>
 
Mind Skills: 10 <br>
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== Character Description ==
 
== Character Description ==
  
Normally I write up what the character does, how s/he goes about doing it, et al. Not here, really, because there really isn't anything to add. Raymond fights, and, sadly, isn't very good at it. His power level is lowish, and he's human. There's really no way to model different fighting styles or characters except by creating different special effects or catch phrases. There's a stock of
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Character description, biography, and/or background go here.  
special abilities that anyone can add to their character's energy attacks, so there's no differentiation in special techniques, and special hand-to-hand techniques are resolved by a simple +difficulty, +damage 1:1 ratio.
 
 
 
All the listed NPCs and example characters have a list of 'janken' that are their signature maneuvers, but since I can do the basic math needed to compute the ratio, I didn't bother to write any down.
 
 
 
There are no listed ways to get special techniques listed in the books and all the listed NPCs from Yaijirobe to Goku pwn you right from the get-go.
 
 
 
So, what does Raymond do? He participates until his paltry power level and inability to keep up get him killed, and then he gets raised by a Dragonball and hangs out chewing the scenery after his player rolls a 1 or a 2 on that character generation die. A better idea is to just play Exalted.
 
 
 
I imagine him in a Hawaiian shirt. There. Characterization.
 
  
 
== Commentary ==
 
== Commentary ==
I hate saying mean things about other people's work, because I know writing a game is hard and Dragonball Z has the unique problem of having what is easily the biggest, ahem, power level of any setting I can think of. Sadly, this is pretty much the worst game I've ever actually laid eyes on. It's not just a problem of scale, either. The game has little to no redeeming qualities.
 
 
The book is a little different. Fact is, I actually like it. It's written with a kind of good-natured humor that I enjoy. But that doesn't help the problems I have making a character in it.
 
 
First of all, the layout is an utter pile. I mean literally, since it just looks like someone cut and pasted information into boxes as it occured to him to add it. Like, "Oh, I forgot I need to add a section on how to compute Power Levels. I'll drop it in here." and then the rules to learn how to power up are in a totally different spot. There's no index. The game doesn't even use the full system rules. There's literally no differentiation between fighting styles or energy attacks. A character would take about 2 minutes to fully stat up if all the rules were in one place, but it took me about half an hour. You could literally put all the rules for generation and play on 5 pages. And, even after all that, once you actually start playing, the differences in abilities that come into play make it nearly impossible for a weaker character (even by only a few points) to hurt a stronger one.
 
  
And while true to the setting, pretty much makes it no fun to play.
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Your thoughts on the character and character creation process.
I wanted to like making my character, and wanted to like the game, but it's pretty unplayable.
 

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