Editing Character: nuShrike
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A character from [[A_Date_with_Destiny]] | A character from [[A_Date_with_Destiny]] | ||
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=Motivation= | =Motivation= | ||
− | * | + | * Liberate the oppressed |
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=Intimacies= | =Intimacies= | ||
==Natural== | ==Natural== | ||
===Negative=== | ===Negative=== | ||
− | * the Deathlords and | + | * destroying the Deathlords and Abyssal Exalted (fierce hatred) |
− | * art | + | * creating art (vanity) |
===Positive=== | ===Positive=== | ||
− | * Mari ( | + | * Mari (love) |
− | * the people of Thorns | + | * the people of Thorns |
− | * her Circle ( | + | * her Circle (affection) |
* freedom from oppression (idealism) | * freedom from oppression (idealism) | ||
* Killing Frost (love) | * Killing Frost (love) | ||
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===Negative=== | ===Negative=== | ||
===Positive=== | ===Positive=== | ||
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=Anima= | =Anima= | ||
− | As a Quicksilver Falcon, | + | As a Quicksilver Falcon, Shrike's anima power enables her to make oaths binding. For the cost of 10m 1wp, she may sanctify an oath she is witness or party to by touching the hands of those involved. Anyone who breaks the oath (including Shrike herself) will suffer 4 botches at critical actions. Heaven itself will act to ruin those who are forsworn. Shrike is also protected by ancient pacts, granting her and her companions diplomatic immunity when treating with the spirit world, demons, and the Fair Folk. Finally, Shrike may learn non-Solar Charms for twice their experience cost and +2m to their activation cost. |
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=Attributes= | =Attributes= | ||
− | *Strength | + | ==Physical== |
− | *Dexterity | + | *Strength 2 +3 |
− | *Stamina 2+3 | + | *Dexterity 3 +3 |
− | + | *Stamina 2 +3 | |
==Social== | ==Social== | ||
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*Intelligence 3 | *Intelligence 3 | ||
*Wits 3 | *Wits 3 | ||
− | + | =Abilities= | |
− | =Abilities | ||
==Caste== | ==Caste== | ||
− | * Bureaucracy | + | * Bureaucracy |
− | + | * Linguistics 5 (Rivertongue (native), Old Realm, High Realm, Low Realm, Forest-tongue, Claw Speak) | |
− | + | * Ride 2 | |
− | + | * Sail | |
− | *Linguistics 5 ( | + | * Socialise 3 (+1 government) |
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− | * | + | ==Favored== |
− | + | * Martial Arts 5 (+1 unarmed) | |
− | + | * Occult 5 | |
− | * | + | * Performance 5 (+1 oratory) |
− | * | + | * Presence 5 (+1 commanding) |
− | * | + | * Resistance 5 |
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− | == | + | ==Unfavored== |
− | * | + | * Integrity 5 |
− | * | + | * Medicine 3 |
− | + | * Lore 1 | |
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=Backgrounds= | =Backgrounds= | ||
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When Shrike unearthed the Crown of Thunders from an ancient ruin and placed the artifact on her brow, she inadvertently, but no less majestically, inaugurated the return of the Solars to true political power, by laying claim once again to the Creation-Ruling Mandate. The Crown would later assist her and her Circlemates in conquering Lookshy and the surrounding regions, founding the first Solar principality since the ending of the Age of Dreams. Since then, it has become part of her royal regalia: a symbol of her power and majesty. While she wears it constantly, she rarely activates its supplementary powers unless making proclamations in public. <br> | When Shrike unearthed the Crown of Thunders from an ancient ruin and placed the artifact on her brow, she inadvertently, but no less majestically, inaugurated the return of the Solars to true political power, by laying claim once again to the Creation-Ruling Mandate. The Crown would later assist her and her Circlemates in conquering Lookshy and the surrounding regions, founding the first Solar principality since the ending of the Age of Dreams. Since then, it has become part of her royal regalia: a symbol of her power and majesty. While she wears it constantly, she rarely activates its supplementary powers unless making proclamations in public. <br> | ||
''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.'' | ''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.'' | ||
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==Cult 4+1: the Bearers of the Golden Word== | ==Cult 4+1: the Bearers of the Golden Word== | ||
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Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike. | Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike. | ||
− | ==Influence | + | ==Influence 3: Mother of Thorns== |
− | Shrike is the | + | While Shrike is technically the head of state of Thorns, she prefers to rule via proxy rather than as an autocrat. She is advised by a Privy Council and in turn sits on Thorns' ruling body, ruling much as Queen Merela did in the First Age. She sets agendas for its seasonal convocations and chairs meetings, but does not vote on everyday matters, retaining only a veto to block legislation for one season and the power to declare a state of emergency on the advice of her Privy Council. In theory, this demonstrates her commitment to working together with mortals rather than lording it over them. It makes for good PR when comparing Thorns to the Realm.<br> |
− | + | In practice, she wields so much direct power over the hearts and minds of her people with her Charms that the entire political structure is merely a convenient way for her to delegate the boring business of state administration to bureaucrats and politicians. | |
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− | ==Influence 3: | + | ==Influence 3: Doyenne of Arts== |
− | + | When you're a glamorous divine queen of supernal beauty and grace, you tend to set trends. Shrike's tastes and aesthetic philosophy is quickly coming to dominate the Scavenger Lands. Thorns attracts the best, brightest, and most beautiful artisans, poets and performers who vie constantly for the honour of her favour and honourable mention. | |
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==Manse 5: Stone of Loyalty== | ==Manse 5: Stone of Loyalty== | ||
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Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy. | Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy. | ||
− | == | + | ==Lunar Bond 5: True Love== |
− | + | +10 dice when assisting Frost. +5 to MDV against attempts to turn her against him. -5 to MDV when acting against Frost.<br> | |
− | + | While Shrike's initial encounter with her Lunar mate [[Killing_Frost]] was less than smooth, their relationship has since undergone a gradual blossoming, as she found in him a reliable partner and fierce protector. | |
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=Flaws= | =Flaws= | ||
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''"She sees me, Frost! She sees me!"''<br> | ''"She sees me, Frost! She sees me!"''<br> | ||
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night. | In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night. | ||
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+ | =Charms= | ||
+ | |||
+ | ==Integrity== | ||
+ | * Second Excellency | ||
+ | * Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping) | ||
+ | * Epic Zeal of Compassion (Infernals) (Permanent: Compassion dice are automatic successes) | ||
+ | * Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead) | ||
+ | * '''Sidereal''' Compassionate Essence Replenishment (Permanent: regain 10m when channeling Compassion or 5m when using Performance in a manner compatible with Compassion) | ||
+ | |||
+ | ==Linguistics== | ||
+ | * First Excellency | ||
+ | * Whirling Brush Method (4m, Supplemental, Instant, Combo-OK: write 50x faster) | ||
+ | * Flawless Brush Discipline (8m, Simple, Instant, Combo-OK, Emotion: +5 to Linguistics 'Appearance' effect, spend 3WP or Intimacy love Shrike) | ||
+ | * Letter-Within-a-Letter Technique (6m, Simple, Instant, Combo-OK: conceal message within written work; concealed message can be NMI or UMI) | ||
+ | * Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation) | ||
+ | |||
+ | ==Martial Arts== | ||
+ | * First Excellency | ||
+ | * Infinite MA Mastery | ||
+ | * Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active) | ||
+ | * Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak) | ||
+ | * Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L) | ||
+ | * Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak) | ||
+ | * Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object) | ||
+ | * One with the Wave (Ink Monkeys) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks) | ||
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+ | ==Medicine== | ||
+ | * First Excellency | ||
+ | * Wound Mending Care Technique (10m, Supplemental, One day; Touch, Combo-OK: Int+Medicine lethal or bashing levels healed; +5 levels if target rests) | ||
+ | * Flawless Diagnosis (1m, Reflexive, Instant, Combo-OK: perfect diagnosis on Per+Med roll) | ||
+ | * Wholeness-Restoring Meditation (Permanent: 5 successes necessary to treat Crippling wounds) | ||
+ | |||
+ | ==Occult== | ||
+ | * Second Excellency | ||
+ | * Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions) | ||
+ | * Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures) | ||
+ | * Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits) | ||
+ | * Magic-Shattering Strike (DotFA) (15m, Instant, Supplemental, Combo-OK, Obvious: strike spell or Sorcerous Charm effect (Circle x3 or Min Ess +2 PDV), gain (Circle x4 or Min Ess +2)m if successful) | ||
+ | * All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight) | ||
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+ | ===Spells=== | ||
+ | * Demon of the First Circle | ||
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+ | ==Performance== | ||
+ | * First Excellency | ||
+ | * Phantom-Conjuring Performance (Permanent: enhances Performance or Presence with supernatural audiovisual effects; control anima banner) | ||
+ | * Heart-Compelling Method (6m, Supplemental, Combo-OK, Emotion, Social: inspires desired emotion; 2WP to resist) | ||
+ | * Husband-Seducing Demon Dance (10m 1wp, Simple, Combo-OK, Emotion, Social, Obvious: +5d10 to Performance roll; victims fall in love with Shrike; 2WP to resist) | ||
+ | * Immanent Solar Glory (Permanent: +10m Peripheral; gain motes equal to Magnitude from administering to rulership and governance) | ||
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+ | ==Presence== | ||
+ | * First Excellency | ||
+ | * Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist) | ||
+ | * '''Abyssal''' Killing Words Technique (2m 1wp, Permanent, Combo-OK: instead of paying WP, target loses equivalent lethal HLs instead) | ||
+ | * Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Social, Stackable, Touch: Man+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance) | ||
+ | * Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: make physical attack deal agg dam to CoDs; halve MDV of CoDs against enhanced social attack) | ||
+ | * Minds Yield to Glory (Permanent: affects Hypnotic Tongue Technique) | ||
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+ | ==Resistance== | ||
+ | * Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak) | ||
+ | * Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die) | ||
+ | * Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1) | ||
+ | * Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene) | ||
+ | * Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Compassion flaw) | ||
+ | |||
+ | ==Socialise== | ||
+ | * First Excellency | ||
+ | * Taboo-Inflicting Diatribe (3m 1wp, Simple, Instant, Combo-OK, Compulsion: Cha/Man+Socialise to make a society shun a particular behaviour) | ||
+ | * Mastery of Small Manners (1m, Reflexive, Action, Combo-OK, Social: treat social groups as -1 Magnitude; increase effective Appearance by 1; understand basic motivations of everyone present at threshold 3) | ||
=Essence= | =Essence= | ||
*Essence: 5 | *Essence: 5 | ||
*Personal: 25/25 | *Personal: 25/25 | ||
− | *Peripheral: | + | *Peripheral: 25/40 +10 (ISG) |
− | + | *Committed to Charms: 5 (5: Integrity-Protecting Prana), (Durability of Oak: 8m, SHF: 6m, IMM: 20m) | |
− | + | *Committed to artifacts: 10 (10: Crown of Thunders) | |
− | *Committed to Charms: | ||
− | *Committed to artifacts: | ||
*Willpower: 10/10 | *Willpower: 10/10 | ||
*Anima status: Quiescent | *Anima status: Quiescent | ||
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*Conviction: 3 | *Conviction: 3 | ||
*Temperance: 1 | *Temperance: 1 | ||
− | *Valor: | + | *Valor: 1 |
===Limit Break=== | ===Limit Break=== | ||
− | * Virtue Flaw: | + | * Virtue Flaw: Red Rage of Compassion. All the suffering the character has seen fills her with an unquenchable rage. She immediately attacks the most obvious cause, without consideration for herself or the situation. The character’s rage overcomes sense and reason. She is unlikely to perform even simple acts such as putting down objects in her hands or drawing a weapon. However, she does not suffer wound penalties while in this state. Characters without obvious targets enter a terrible rage, moving erratically from area to area, smashing objects without consideration for value and lashing out at anyone foolish enough to interfere. |
− | + | * Partial Control: The character must immediately attack any source of suffering, but she can apply her rage effectively, using weapons, Charms and spells normally. Without a nearby target, the character seeks out oppressors she has seen before and does not calm down until she finds one. She will also attack anyone who attempts to stop her. She suffers normal wound penalties in this state. | |
− | * Partial Control: | + | * Condition: The character sees innocents suffering and is unable to effectively intervene. |
− | * Condition: The character sees innocents suffering | + | * Duration: One scene in combat or hours equal to Compassion |
− | * Duration: One scene in combat or | ||
=Conflict= | =Conflict= | ||
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*Dodge DV: 6 | *Dodge DV: 6 | ||
*Parry DV: 8 | *Parry DV: 8 | ||
− | *Soak (L/B/A): 3/5/- (28/ | + | *Soak (L/B/A): 3/5/- (23/28/20 with SHF and IKB up) |
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===Movement=== | ===Movement=== | ||
*Move: 6 | *Move: 6 | ||
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*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | ||
− | =Equipment | + | =Equipment= |
− | + | Shrike's bare hands have dismayed Deathlords. | |
− | Shrike's bare hands have dismayed Deathlords. | ||
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− | + | '''Fists of Iron Technique''' <br> | |
− | + | ''Punch'': Speed 3, Accuracy +4, Damage +2L, Defence +4, Rate 4<br> | |
− | '' | + | ''Kick'': Speed 3, Accuracy +2, Damage +5L, Defence +2, Rate 3<br> |
− | + | + | ''Clinch'': Speed 3, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br> |
− | + | =History= | |
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− | = | + | =Goals= |
+ | =Family= | ||
+ | ==Each Member== | ||
+ | =Circle= | ||
+ | ==Each Circlemate== | ||
=BP= | =BP= | ||
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* From Flaws: 10 | * From Flaws: 10 | ||
* Spent: -28 | * Spent: -28 | ||
− | ** - | + | ** -14 Abilities |
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** -5 Willpower | ** -5 Willpower | ||
− | ** - | + | ** -3 Charm |
− | ** - | + | ** -3 Charm |
− | * | + | ** -3 Virtue (Conviction) |
=XP= | =XP= | ||
XP | XP | ||
− | * | + | * Earned: # 260 |
− | * | + | * Spent: # 260 (-256 Charms, -4 Ride 2) |
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− | = | + | =XP purchases wishlist!= |
− | + | 1. Spells!<br> | |
+ | - Invulnerable Skin of Bronze<br> | ||
+ | 2. Golden Courtier Infallibility<br> | ||
+ | 3. Edict-Affirming Overseer Method<br> | ||
+ | 4. Sunrise Inkwell Spirit<br> | ||
+ | 5. Ecstatic Golden Muse Style<br> | ||
+ | 6. Socialise Charms for worshippers<br> |