Editing Character: nuShrike

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:Veilwingedshrike.png]]
+
[[File:Screen_shot_2011-04-03_at_AM_11.02.49.png]]
 
A character from [[A_Date_with_Destiny]]
 
A character from [[A_Date_with_Destiny]]
  
Line 9: Line 9:
  
 
=Motivation=
 
=Motivation=
* Promote beauty and harmony
+
* Liberate the oppressed
** Care for Killing Frost, my mate (from True Love)
 
** Destroy the Deathlords (from Road of Hatred Stone)
 
  
 
=Intimacies=
 
=Intimacies=
 
==Natural==
 
==Natural==
 
===Negative===
 
===Negative===
* the Deathlords and their servants (fierce hatred)
+
* destroying the Deathlords and Abyssal Exalted (fierce hatred)
* art and beauty (vanity)
+
* creating art (vanity)
 
===Positive===
 
===Positive===
* Mari (affection)
+
* Mari (love)
* the people of Thorns (commitment)
+
* the people of Thorns
* her Circle (trust and duty)
+
* her Circle (affection)
 
* freedom from oppression (idealism)
 
* freedom from oppression (idealism)
 
* Killing Frost (love)
 
* Killing Frost (love)
Line 29: Line 27:
 
===Negative===
 
===Negative===
 
===Positive===
 
===Positive===
 
 
=Anima=
 
=Anima=
As a Quicksilver Falcon, she can bind oaths, penalising oath breakers with '''5''' botches. She has diplomatic privileges when treating with the spirits, the gods, and the raksha. She can learn non-Solar, non-Native Charms for 16xp.
+
As a Quicksilver Falcon, Shrike's anima power enables her to make oaths binding. For the cost of 10m 1wp, she may sanctify an oath she is witness or party to by touching the hands of those involved. Anyone who breaks the oath (including Shrike herself) will suffer 4 botches at critical actions. Heaven itself will act to ruin those who are forsworn. Shrike is also protected by ancient pacts, granting her and her companions diplomatic immunity when treating with the spirit world, demons, and the Fair Folk. Finally, Shrike may learn non-Solar Charms for twice their experience cost and +2m to their activation cost.
 
 
 
=Attributes=
 
=Attributes=
*Strength 1+3
+
==Physical==
*Dexterity 4+3
+
*Strength 2 +3
*Stamina 2+3
+
*Dexterity 3 +3
 
+
*Stamina 2 +3
  
 
==Social==
 
==Social==
Line 48: Line 44:
 
*Intelligence 3
 
*Intelligence 3
 
*Wits 3
 
*Wits 3
 
+
=Abilities=
=Abilities and Charms=
 
 
==Caste==
 
==Caste==
* Bureaucracy 5
+
* Bureaucracy  
** Second Excellency
+
* Linguistics 5 (Rivertongue (native), Old Realm, High Realm, Low Realm, Forest-tongue, Claw Speak)
** Immanent Solar Glory (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
+
* Ride 2
 
+
* Sail
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
+
* Socialise 3 (+1 government)
** First Excellency
 
** Whirling Brush Method (4m, Supplemental, Instant, Combo-OK: Write 100x as fast without tools. Automatically translates to any language Shrike understands)
 
** Sunrise Inkwell Spirit (TDO) (Permanent: modifies above)
 
** Flawless Brush Discipline (8m, Simple, Instant, Combo-OK, Emotion: +5 to Linguistics-as-Appearance; Cha+Performance creates UMI to impose love of Shrike; 3WP to resist or 1WP/scene)
 
** Letter-within-a-Letter (6m, Simple, Instant, Combo-OK: conceal a work within another written work. Only the intended targets can perceive it. It can establish surprise. +5 to Socialise roll to take charge)
 
** Twisted Words Technique ( 6m 1wip, Supplemental, Instant, Combo-OK, Illusion, Emotion: 3WP or instant commitment)
 
** Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation)
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
 
 
 
*Socialise 5
 
** First Excellency
 
** Taboo-Inflicting Diatribe (3m 1wp, Simple, Instant, Combo-OK, Compulsion: Cha/Man+Socialise to make a society shun a particular behaviour)
 
** Mastery of Small Manners (1m, Reflexive, Action, Combo-OK, Social: treat social groups as -1 Magnitude; increase effective Appearance by 1; understand basic motivations of everyone present at threshold 3; personal qualities become perfectly inscrutable, can perfectly lie without being detected)
 
** Golden Courtier Infallibility (HFE) (Permanent: enhances MSM)
 
** Edict-Affirming Overseer Method (custom) (Permanent: infallibly knows when someone flouts one of her taboos, knows when and where but not who; +1 automatic successes to all attempts to discover identity of lawbreaker; if she punishes the lawbreaker, she either loses 1 Limit or counts it as one scene spent reinforcing any existing Intimacies of loyalty that anyone may have towards her)
 
** Heartfelt Honorific Opportunity (MoEP: Abyssals) (3m 1wp, Supplemental, Instant, Combo-OK, Social: makes Manipulation-based attacks unblockable and undodgeable)
 
** Wild Revelry Approach (3m 1wp, Simple, Instant, Emotion, Combo-OK: targets a group she has spent several hours in the past year influencing; Cha/Man+Soc instils a powerful emotion. It costs six Loyalty to resist permanently, or 1 Loyalty/scene)
 
** Understanding the Court (20m 1wp, Simple, Instant, Combo-OK: Per/Int+Soc +Essence vs difficulty 1, deduct successes equal to (Man+Soc+Mag)/2; creates a profile of a social environment as long as motes are committed; profile reduces external penalties by up to her Essence; only one profile per environment is possible.)
 
 
 
==Favoured==
 
*Integrity 5
 
** Second Excellency
 
** Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping)
 
** Epic Zeal of Compassion (MoEP: Infernals) (Permanent: Compassion dice are automatic successes)
 
** Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead)
 
** '''Sidereal''' Compassionate Essence Replenishment (MoEP: Sidereals) (Permanent: 5/day respire +10m when channeling Compassion or +5m when rolling Performance)
 
 
 
*Presence 5
 
** First Excellency
 
** Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist)
 
** Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Touch, Social, Stackable: Cha+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance)
 
** Minds Yield to Glory (MoEP: Abyssals) (Permanent: enhances HTT)
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
 
 
 
*Martial Arts 5 (+1 improvised weapons)
 
** First Excellency
 
** Infinite MA Mastery (2m commitment/1m discount)
 
** Solar Hero Style
 
*** Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active)
 
*** Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak)
 
*** Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L)
 
*** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
 
*** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
 
*** One with the Wave (IM) (5m, Reflexive, Instant, Counterattack Step 9, Combo-OK: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
 
*** Knockout Blow (4m, Supplemental, Instant, Combo-OK, Crippling, Obvious: makes it easier to knock people unconscious)
 
*** Heaven Thunder Hammer (4m, Supplemental, Instant, Combo-OK: target thrown 3 yards/pt of pre-soak, +25 yards; take 1B or 1L per yd not travelled if striking hard object)
 
*** Break the Storm (5m, Reflexive, Instant, Counterattack Step 2, Combo-OK: standard counterattack, subtract successes from successes of opponent's attack; apply overflow successes as attack against opponent)
 
 
 
*Occult 5
 
** Second Excellency
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
 
** Celestial Circle Sorcery (as above)
 
** Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures)
 
** Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits)
 
** Magic-Shattering Strike (DotFA) (15m, Instant, Supplemental, Combo-OK, Obvious: strike spell or Sorcerous Charm effect (Circle x3 or Min Ess +2 PDV), gain (Circle x4 or Min Ess +2)m if successful)
 
** All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight)
 
  
*Resistance 5
+
==Favored==
** Second Excellency
+
* Martial Arts 5 (+1 unarmed)
** Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak)
+
* Occult 5
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
+
* Performance 5 (+1 oratory)
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
+
* Presence 5 (+1 commanding)
** Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
+
* Resistance 5
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
 
** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
 
  
==Unfavoured==
+
==Unfavored==
*Lore 1
+
* Integrity 5
* Performance 5 (+3 compelling love)
+
* Medicine 3
 
+
* Lore 1
===Spells===
 
Emerald Circle
 
* Demon of the First Circle
 
* Invulnerable Skin of Bronze
 
Sapphire Circle
 
* Demon of the Second Circle
 
  
 
=Backgrounds=
 
=Backgrounds=
Line 141: Line 69:
 
When Shrike unearthed the Crown of Thunders from an ancient ruin and placed the artifact on her brow, she inadvertently, but no less majestically, inaugurated the return of the Solars to true political power, by laying claim once again to the Creation-Ruling Mandate. The Crown would later assist her and her Circlemates in conquering Lookshy and the surrounding regions, founding the first Solar principality since the ending of the Age of Dreams. Since then, it has become part of her royal regalia: a symbol of her power and majesty. While she wears it constantly, she rarely activates its supplementary powers unless making proclamations in public. <br>
 
When Shrike unearthed the Crown of Thunders from an ancient ruin and placed the artifact on her brow, she inadvertently, but no less majestically, inaugurated the return of the Solars to true political power, by laying claim once again to the Creation-Ruling Mandate. The Crown would later assist her and her Circlemates in conquering Lookshy and the surrounding regions, founding the first Solar principality since the ending of the Age of Dreams. Since then, it has become part of her royal regalia: a symbol of her power and majesty. While she wears it constantly, she rarely activates its supplementary powers unless making proclamations in public. <br>
 
''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.''
 
''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.''
 
==Artifact 5: Wings of the Raptor==
 
Hearthstone setting, 1m commitment. +10m commitment, wings activate for flight at 80mph or 5x running speed. Manoeuvring rolls are Dex+Ath+6. +3 DVs in flight. +3 Appearance. ''Never needs to be repaired''<br>
 
A princely gift by the people of Thorns to their radiant ruler. It was unearthed in the heart of the Noon Shadow Temple, and surrendered to Shrike as her due, and has since become part of her daily wear. She uses the added mobility to take long trips into the countryside surrounding Thorns, sometimes swooping down to chat with or bestow blessings upon random smallfolk. This habit has greatly endeared her to the people.
 
 
==Artifact 2: Yasal Crystal==
 
Given to her by the local spirit courts, that she might draw upon their power in times of need. She usually binds the custodial spirits of her home manse, and generally has access to the following spirit Charms through the crystal: Hurry Home (the central temple of Thorns), Mirror of the Infinite Wardrobe (human forms), Principle of Motion<br>
 
The spirit enshrined within has pride of place: she wears the crystal set in her Wings of the Raptor, as if it were a hearthstone.
 
  
 
==Cult 4+1: the Bearers of the Golden Word==
 
==Cult 4+1: the Bearers of the Golden Word==
Line 155: Line 75:
 
Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike.
 
Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike.
  
==Influence 5: Mother of Thorns==
+
==Influence 3: Mother of Thorns==
Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br>
+
While Shrike is technically the head of state of Thorns, she prefers to rule via proxy rather than as an autocrat. She is advised by a Privy Council and in turn sits on Thorns' ruling body, ruling much as Queen Merela did in the First Age. She sets agendas for its seasonal convocations and chairs meetings, but does not vote on everyday matters, retaining only a veto to block legislation for one season and the power to declare a state of emergency on the advice of her Privy Council. In theory, this demonstrates her commitment to working together with mortals rather than lording it over them. It makes for good PR when comparing Thorns to the Realm.<br>
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic.
+
In practice, she wields so much direct power over the hearts and minds of her people with her Charms that the entire political structure is merely a convenient way for her to delegate the boring business of state administration to bureaucrats and politicians.  
 
 
==Influence 5: Imperial Regent of the Phoenix Empire==
 
Guardian of Wrath of Fallen King's daughter, Cassa, Shrike assumes the role of Imperial Regent whenever Wrath is away, allowing her to speak with his voice and act in his stead.  
 
  
==Influence 3: Terrestrial Bureaucracy==
+
==Influence 3: Doyenne of Arts==
While the jealous gods of the Celestial Bureaucracy might scoff at the returning Solars, their oppressed poor cousins in Creation proper, having long suffered under the yoke of unnatural tyrants like the Mask of Winters, have not forgotten. The spirit courts of the River Province all rejoiced when the Veil-Winged Shrike's Circle retook Thorns and restored the proper way of things: some of them recognise the Crown of Thunders on Shrike's brow and they remember what it means. Her marriage to the city god of Thorns has only enhanced this esteem. She wields powerful influence over the gods of the Scavenger Lands, and many of them accept her as one of their own. It is only a matter of time before Shrike assembles a new pantheon with herself at its head.
+
When you're a glamorous divine queen of supernal beauty and grace, you tend to set trends. Shrike's tastes and aesthetic philosophy is quickly coming to dominate the Scavenger Lands. Thorns attracts the best, brightest, and most beautiful artisans, poets and performers who vie constantly for the honour of her favour and honourable mention.
 
 
==Lunar Bond 5: True Love==
 
Pool of 10 dice when assisting Frost. +8 to MDV against attempts to turn her against him. -5 to MDV when acting against Frost, -3 when Frost is used against her.<br>
 
While Shrike's initial encounter with her Lunar mate [[Killing_Frost]] was less than smooth, their relationship has since undergone a gradual blossoming, as she found in him a reliable partner and fierce protector.
 
  
 
==Manse 5: Stone of Loyalty==
 
==Manse 5: Stone of Loyalty==
Line 174: Line 87:
 
Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.
 
Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.
  
==Manse 1: Road of Hatred Stone==
+
==Lunar Bond 5: True Love==
Reinforces an Intimacy of hatred, becoming a second Motivation for social combat, mental influence, and recovering Willpower is concerned.<br>
+
+10 dice when assisting Frost. +5 to MDV against attempts to turn her against him. -5 to MDV when acting against Frost.<br>
The first fruits of her development project in Spines. The ghosts of Thorns' Underworld shadow have raised a small manse for her when she chooses to reside there, which produces this unremarkable hearthstone. The matte-black stone, the size and smoothness of a river pebble, is set into the clasp of her Wings of the Raptor.
+
While Shrike's initial encounter with her Lunar mate [[Killing_Frost]] was less than smooth, their relationship has since undergone a gradual blossoming, as she found in him a reliable partner and fierce protector.
 
 
==Whispers 5: the Glory of the Neverborn==
 
Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br>
 
Harmless, surely.
 
 
 
==Ward 5 (flaw): Imperial Princess Cassa==
 
Arynd Kal's Half-Caste daughter.
 
  
 
=Flaws=
 
=Flaws=
Line 197: Line 103:
 
''"She sees me, Frost! She sees me!"''<br>
 
''"She sees me, Frost! She sees me!"''<br>
 
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night.
 
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night.
 +
 +
=Charms=
 +
 +
==Integrity==
 +
* Second Excellency
 +
* Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping)
 +
* Epic Zeal of Compassion (Infernals) (Permanent: Compassion dice are automatic successes)
 +
* Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead)
 +
* '''Sidereal''' Compassionate Essence Replenishment (Permanent: regain 10m when channeling Compassion or 5m when using Performance in a manner compatible with Compassion)
 +
 +
==Linguistics==
 +
* First Excellency
 +
* Whirling Brush Method (4m, Supplemental, Instant, Combo-OK: write 50x faster)
 +
* Flawless Brush Discipline (8m, Simple, Instant, Combo-OK, Emotion: +5 to Linguistics 'Appearance' effect, spend 3WP or Intimacy love Shrike)
 +
* Letter-Within-a-Letter Technique (6m, Simple, Instant, Combo-OK: conceal message within written work; concealed message can be NMI or UMI)
 +
* Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation)
 +
 +
==Martial Arts==
 +
* First Excellency
 +
* Infinite MA Mastery
 +
* Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active)
 +
* Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak)
 +
* Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L)
 +
* Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
 +
* Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
 +
* One with the Wave (Ink Monkeys) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
 +
 +
==Medicine==
 +
* First Excellency
 +
* Wound Mending Care Technique (10m, Supplemental, One day; Touch, Combo-OK: Int+Medicine lethal or bashing levels healed; +5 levels if target rests)
 +
* Flawless Diagnosis (1m, Reflexive, Instant, Combo-OK: perfect diagnosis on Per+Med roll)
 +
* Wholeness-Restoring Meditation (Permanent: 5 successes necessary to treat Crippling wounds)
 +
 +
==Occult==
 +
* Second Excellency
 +
* Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
 +
* Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures)
 +
* Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits)
 +
* Magic-Shattering Strike (DotFA) (15m, Instant, Supplemental, Combo-OK, Obvious: strike spell or Sorcerous Charm effect (Circle x3 or Min Ess +2 PDV), gain (Circle x4 or Min Ess +2)m if successful)
 +
* All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight)
 +
 +
===Spells===
 +
* Demon of the First Circle
 +
 +
==Performance==
 +
* First Excellency
 +
* Phantom-Conjuring Performance (Permanent: enhances Performance or Presence with supernatural audiovisual effects; control anima banner)
 +
* Heart-Compelling Method (6m, Supplemental, Combo-OK, Emotion, Social: inspires desired emotion; 2WP to resist)
 +
* Husband-Seducing Demon Dance (10m 1wp, Simple, Combo-OK, Emotion, Social, Obvious: +5d10 to Performance roll; victims fall in love with Shrike; 2WP to resist)
 +
 +
==Presence==
 +
* First Excellency
 +
* Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist)
 +
* '''Abyssal''' Killing Words Technique (2m 1wp, Permanent, Combo-OK: instead of paying WP, target loses equivalent lethal HLs instead)
 +
* Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Social, Stackable, Touch: Man+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance)
 +
* Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: make physical attack deal agg dam to CoDs; halve MDV of CoDs against enhanced social attack)
 +
* Minds Yield to Glory (Permanent: affects Hypnotic Tongue Technique)
 +
 +
==Resistance==
 +
* Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak)
 +
* Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 +
* Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 +
* Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
 +
* Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Compassion flaw)
 +
 +
==Socialise==
 +
* First Excellency
 +
* Taboo-Inflicting Diatribe (3m 1wp, Simple, Instant, Combo-OK, Compulsion: Cha/Man+Socialise to make a society shun a particular behaviour)
 +
* Mastery of Small Manners (1m, Reflexive, Action, Combo-OK, Social: treat social groups as -1 Magnitude; increase effective Appearance by 1; understand basic motivations of everyone present at threshold 3)
  
 
=Essence=
 
=Essence=
 
*Essence: 5
 
*Essence: 5
 
*Personal: 25/25
 
*Personal: 25/25
*Peripheral: 36/57
+
*Peripheral: 25/40 +10 (ISG)
*ISG: 10/10
+
*Committed to Charms: 5 (5: Integrity-Protecting Prana), (Durability of Oak: 8m, SHF: 6m, IMM: 20m)
*Overdrive: 0/10
+
*Committed to artifacts: 10 (10: Crown of Thunders)
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (Durability of Oak: 8m, SHF: 6m)
 
*Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor)
 
 
*Willpower: 10/10
 
*Willpower: 10/10
 
*Anima status: Quiescent
 
*Anima status: Quiescent
Line 212: Line 185:
 
*Conviction: 3
 
*Conviction: 3
 
*Temperance: 1  
 
*Temperance: 1  
*Valor: 3
+
*Valor: 1
 
===Limit Break===
 
===Limit Break===
* Virtue Flaw: Compassionate Martyrdom<br>
+
* Virtue Flaw: Red Rage of Compassion. All the suffering the character has seen fills her with an unquenchable rage. She immediately attacks the most obvious cause, without consideration for herself or the situation. The character’s rage overcomes sense and reason. She is unlikely to perform even simple acts such as putting down objects in her hands or drawing a weapon. However, she does not suffer wound penalties while in this state. Characters without obvious targets enter a terrible rage, moving erratically from area to area, smashing objects without consideration for value and lashing out at anyone foolish enough to interfere.
Overcome with the need to alleviate the suffering she witnesses, Shrike throws herself into helping the victims in the most direct and dramatic fashion possible. If her Limit Breaks while watching an overseer beat slaves, she stands before the whip, allowing blows meant for others to fall upon her instead. She will not resort to violence unless she is attacked or is already in combat.
+
* Partial Control: The character must immediately attack any source of suffering, but she can apply her rage effectively, using weapons, Charms and spells normally. Without a nearby target, the character seeks out oppressors she has seen before and does not calm down until she finds one. She will also attack anyone who attempts to stop her. She suffers normal wound penalties in this state.
* Partial Control: If the character attempts to control the Limit Break, he must still immediately and directly aid those who are suffering. However, he can choose to do so more effectively— including by killing the brutal overseer and freeing the slaves in the above example.
+
* Condition: The character sees innocents suffering and is unable to effectively intervene.
* Condition: The character sees innocents suffering through no fault of their own.
+
* Duration: One scene in combat or hours equal to Compassion
* Duration: One scene in combat or one day.
 
  
 
=Conflict=
 
=Conflict=
Line 225: Line 197:
 
*Dodge DV: 6
 
*Dodge DV: 6
 
*Parry DV: 8
 
*Parry DV: 8
*Soak (L/B/A): 3/5/- (28/30/25) w SHF and IKB and perronelle
+
*Soak (L/B/A): 3/5/- (23/28/20 with SHF and IKB up)
*Hardness: 5L/5B (w/ perronelle)  
 
 
===Movement===
 
===Movement===
 
*Move: 6
 
*Move: 6
Line 241: Line 212:
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
  
=Equipment and aids=
+
=Equipment=
* Unarmed strikes
+
Shrike's bare hands have dismayed Deathlords.
Shrike's bare hands have dismayed Deathlords.<br>
 
'''Fists of Iron Technique''' <br>
 
''Punch'': Speed 5, Accuracy +4, Damage +2L, Defence +2, Rate 4<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
  
* living armour
+
'''Fists of Iron Technique''' <br>
A summoned perronelle travels with her, and she calls it to layer itself across her body as armour when the situation demands it.<br>
+
''Punch'': Speed 3, Accuracy +4, Damage +2L, Defence +4, Rate 4<br>
'''Perronelle armour''' <br>
+
''Kick'': Speed 3, Accuracy +2, Damage +5L, Defence +2, Rate 3<br>
+5L/10B soak, 5L/5B Hardness
+
''Clinch'': Speed 3, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
  
* healing companion
+
=History=
She keeps a sesselja in her belly, where it devours the various cocktails poisoners would have her consume.<br>
 
'''Sesselja stomach-bottle bug'''<br>
 
typically 10 dice for internal Medicine rolls; casts ''Touch of Grace'' for 12m 1wp max, healing either 4L/12B damage, or removing Crippled/Poisoned/Sickened conditions. <br>
 
Essence pool: 75 <br>
 
Willpower: 7
 
 
 
* yasal stone resident
 
Shrike invites various gods to take up residence in her yasal stone, depending on what suite of powers she finds most necessary at any point in time. The city father delegates gods of citizenry to accompany her: these spirits usually provide access to the following Charms: Hurry Home (5m, Simple, Instant: transport to anywhere in Thorns), Measure the Wind (1m, Simple, Instant: detect any ongoing wrongness in Thorns), Principle of Motion (5m 1wp: bank actions equal to WP; release them as if using an Extra Action Charm)
 
 
 
* major-domo
 
As the temporal ruler of a city in Creation, the object of veneration of a cult that looks to her for guidance, the patron of an Underworld city, and the consort of a powerful city god with his own court, Shrike has a ''lot'' of administrative twaddle to plague her, and she usually fulfils this responsibility by delegating it to others. Thorns governs itself through a system of guilds and a grand council of masters, rarely requiring her input; she can rely on input from either her own privy council, composed of high-ranking guildsmen, or from the city god himself. She relies on responsible ghosts who have sworn oaths of fealty to her to administer Spines. Her Cult, perhaps her dearest responsibility, is overseen by a chrysogona summoned from Malfeas, who plays the ambitious senior priestesses off against each other.
 
  
=History=
+
=Goals=
 +
=Family=
 +
==Each Member==
 +
=Circle=
 +
==Each Circlemate==
  
 
=BP=
 
=BP=
Line 273: Line 232:
 
* From Flaws: 10
 
* From Flaws: 10
 
* Spent: -28
 
* Spent: -28
** -11 Abilities
+
** -14 Abilities
** -9 Charms (3)
 
 
** -5 Willpower
 
** -5 Willpower
** -1 Virtue (Conviction)
+
** -3 Charm
** -2 Valour
+
** -3 Charm
* Awarded: 10 Background points
+
** -3 Virtue (Conviction)
  
 
=XP=
 
=XP=
 
XP
 
XP
* Initial: 260
+
* Earned: # 260
** Charms (32): 256
+
* Spent: # 260 (-256 Charms, -4 Ride 2)
** Occult 0 to 2: 4
 
* Earned: 77
 
** Understanding the Court: 8
 
** Wild Revelry: 8
 
** Bureaucracy 0 to 2: 4
 
** Bureaucracy 2 to 5: 15
 
** Knockout Blow: 8
 
** Break the Storm: 8
 
** Heaven Thunder Hammer: 8
 
** Essence-Gathering Temper: 8
 
** Immanent Solar Glory: 8
 
  
=Cut Material=
+
=XP purchases wishlist!=
[[Character: Shrike's discarde materials|Shrike's discarded materials]]
+
1. Spells!<br>
 +
- Invulnerable Skin of Bronze<br>
 +
2. Golden Courtier Infallibility<br>
 +
3. Edict-Affirming Overseer Method<br>
 +
4. Sunrise Inkwell Spirit<br>
 +
5. Ecstatic Golden Muse Style<br>
 +
6. Poetic Expression Style<br>
 +
7. Excellent Emissary's Tongue<br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)