Editing Character: nuShrike
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A character from [[A_Date_with_Destiny]] | A character from [[A_Date_with_Destiny]] | ||
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=Motivation= | =Motivation= | ||
− | * | + | * Retake the Underworld |
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=Intimacies= | =Intimacies= | ||
==Natural== | ==Natural== | ||
===Negative=== | ===Negative=== | ||
− | * the Deathlords and | + | * destroying the Deathlords and Abyssal Exalted (fierce hatred) |
− | * art | + | * creating art (vanity) |
===Positive=== | ===Positive=== | ||
− | * Mari ( | + | * Mari (love) |
− | * the people of Thorns ( | + | * the people of Thorns (loyalty) |
− | * her Circle ( | + | * her Circle (affection) |
* freedom from oppression (idealism) | * freedom from oppression (idealism) | ||
* Killing Frost (love) | * Killing Frost (love) | ||
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===Negative=== | ===Negative=== | ||
===Positive=== | ===Positive=== | ||
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=Anima= | =Anima= | ||
As a Quicksilver Falcon, she can bind oaths, penalising oath breakers with '''5''' botches. She has diplomatic privileges when treating with the spirits, the gods, and the raksha. She can learn non-Solar, non-Native Charms for 16xp. | As a Quicksilver Falcon, she can bind oaths, penalising oath breakers with '''5''' botches. She has diplomatic privileges when treating with the spirits, the gods, and the raksha. She can learn non-Solar, non-Native Charms for 16xp. | ||
=Attributes= | =Attributes= | ||
− | *Strength | + | ==Physical== |
− | *Dexterity | + | *Strength 2 +3 |
− | *Stamina 2+3 | + | *Dexterity 3 +3 |
− | + | *Stamina 2 +3 | |
==Social== | ==Social== | ||
− | *Charisma | + | *Charisma 5 |
− | *Manipulation | + | *Manipulation 1 |
*Appearance 5 | *Appearance 5 | ||
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=Abilities and Charms= | =Abilities and Charms= | ||
− | == | + | ==Linguistics 5== |
− | * | + | * First Excellency |
− | ** | + | * Whirling Brush Discipline |
− | ** | + | * Letter-within-a-Letter |
+ | * Twisted Words | ||
+ | * Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation) | ||
+ | * Poetic Expression Style | ||
+ | * Excellent Emissary's Tongue | ||
+ | * Sunrise Inkwell Spirit | ||
− | + | ==Socialise 5== | |
− | + | * First Excellency | |
− | * | + | * Taboo-Inflicting Diatribe (3m 1wp, Simple, Instant, Combo-OK, Compulsion: Cha/Man+Socialise to make a society shun a particular behaviour) |
− | * | + | * Mastery of Small Manners (1m, Reflexive, Action, Combo-OK, Social: treat social groups as -1 Magnitude; increase effective Appearance by 1; understand basic motivations of everyone present at threshold 3; personal qualities become perfectly inscrutable, can perfectly lie without being detected) |
− | + | * Golden Courtier Infallibility (HFE) (Permanent: enhances MSM) | |
− | + | * Edict-Affirming Overseer Method (custom) (Permanent: infallibly knows when someone flouts one of her taboos, knows when and where but not who; +1 automatic successes to all attempts to discover identity of lawbreaker; if she punishes the lawbreaker, she either loses 1 Limit or counts it as one scene spent reinforcing any existing Intimacies of loyalty that anyone may have towards her) | |
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− | + | ==Integrity 5== | |
− | * | + | * Second Excellency |
− | * | + | * Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping) |
− | * | + | * Epic Zeal of Compassion (Infernals) (Permanent: Compassion dice are automatic successes) |
− | + | * Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead) | |
− | * | + | * '''Sidereal''' Stern Essence Replenishment (Permanent: 5/day respire +10m when channeling Conviction or +5m when rolling Socialise) |
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− | == | + | ==Presence 5== |
− | * | + | * First Excellency |
− | + | * Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist) | |
− | * | + | * Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Touch, Social, Stackable: Cha+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance) |
− | * | + | * Minds Yield to Glory (MoEP: Abyssals) (Permanent: affects Hypnotic Tongue Technique) |
− | ** | + | * Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty) |
− | + | * Terrifying Apparition of Glory (3m, Supplemental, Combo-OK, Social: renders Dodge MDV inapplicable) | |
+ | * Injunction of the Lawgiver (HFE) (Permanent: enhances Terrifying Apparition, allowing it to affect UMI) | ||
+ | * '''Abyssal''' Killing Words Technique (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects) | ||
− | + | ==Martial Arts 5== | |
− | ** First Excellency | + | * (+1 natural weapons) |
− | * | + | * First Excellency |
− | * | + | * Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active) |
− | * | + | * Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak) |
− | * | + | * Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L) |
− | * | + | * Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak) |
− | * | + | * Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object) |
+ | * One with the Wave (Ink Monkeys) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks) | ||
− | + | ==Occult 5== | |
− | * | + | * Second Excellency |
− | * | + | * Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions) |
− | * | + | * Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures) |
− | + | * Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits) | |
− | * | + | * Magic-Shattering Strike (DotFA) (15m, Instant, Supplemental, Combo-OK, Obvious: strike spell or Sorcerous Charm effect (Circle x3 or Min Ess +2 PDV), gain (Circle x4 or Min Ess +2)m if successful) |
− | * | + | * All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight) |
− | + | ===Spells=== | |
− | + | * Invulnerable Skin of Bronze | |
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− | + | ==Resistance 5== | |
− | * | + | * 2nd Excellency |
− | * | + | * Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak) |
− | + | * Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die) | |
− | + | * Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1) | |
− | + | * Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene) | |
− | * | + | * Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Compassion flaw) |
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− | + | ==Lore 1== | |
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− | == | + | ==Medicine 3== |
− | * | + | * Second Excellency |
− | * | + | * Wound-Mending Care Technique (10m, Supplemental, 1 day, Combo-OK, Touch: Int+Med, sux = L or B healed. +5 healed if rests for the whole day) |
+ | * Flawless Diagnosis Technique (1m, Reflexive, Instant, Combo-OK: perfectly diagnose every condition) | ||
+ | * Wholeness-Restoring Meditation (Permanent, Touch: +5 successes to treat otherwise incurable Crippling conditions) | ||
− | === | + | ==Performance 2== |
− | + | * (+3 public address) | |
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=Backgrounds= | =Backgrounds= | ||
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''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.'' | ''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.'' | ||
− | ==Artifact 5: | + | ==Artifact 5: The Golden Asp== |
− | + | ''"Mistress, killing the Guildsman does have a certain barbaric elegance to it, but wouldn't it be dreadfully ironic to sell him instead?"''<br> | |
− | + | ''"Won't his brethren recognise him?"''<br> | |
+ | ''"Not when I'm done with him."''<br> | ||
+ | Shrike's secret major-domo and most lethal fashion-accessory, the Golden Asp is slyly reticent about how it came to learn of Shrike. It was originally thought to be a piece of a larger sculpture, of a man, his face a mask of terror and agony, grappling with the jewel-eyed serpent around his neck. The statue arrived as an anonymous gift to Shrike, being transported by a caravan that had no record of seeing any employer: only a crate, with a a pouch of silver dirhams and an elegantly-written letter directing the sculpture to be delivered to the Veil-Winged Shrike of Thorns. It animated itself and then sought Shrike out. The details of their conversation are unknown, but since then her management of the temple and the city has noticeably improved, to the awe and approbation of all. All except those who are ruined by ruthless economic policies that drive the city's growth. Shrike, of all her Circle, understands the role that temptation and vice have to play in the human heart; she's also well aware of the dangers thereof. To balance vice operations in Thorns on the knife's-edge of Shrike's tacit acceptance and her furious outrage is a delicate task and requires a veritable genius; those who slip up quickly find themselves ruined and beggared by their competitors, and swiftly on their way to the hard labour camps of debtors' gaol. | ||
− | ==Artifact | + | ==Artifact 4: Wings of the Raptor== |
− | + | Hearthstone setting, 1m commitment. +10m commitment, wings activate for flight at 80mph or 5x running speed. Manoeuvring rolls are Dex+Ath+6. +3 DVs in flight. +3 Appearance.<br> | |
− | The | + | A princely gift by the people of Thorns to their radiant ruler. It was unearthed in the heart of the Noon Shadow Temple, and surrendered to Shrike as her due, and has since become part of her daily wear. She uses the added mobility to take long trips into the countryside surrounding Thorns, sometimes swooping down to chat with or bestow blessings upon random smallfolk. This habit has greatly endeared her to the people. The central orichalcum clasp mounts her Gemstone of Spoken Languages: when it translates for her, her voice appears to be emanated from the stone instead of her throat. |
==Cult 4+1: the Bearers of the Golden Word== | ==Cult 4+1: the Bearers of the Golden Word== | ||
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Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike. | Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike. | ||
− | ==Influence | + | ==Influence 4: Mother of Thorns== |
Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br> | Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br> | ||
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic. | And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic. | ||
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==Lunar Bond 5: True Love== | ==Lunar Bond 5: True Love== | ||
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Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy. | Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy. | ||
− | ==Manse | + | ==Manse 3: Gemstone of Spoken Languages== |
− | + | Translates to and from all spoken languages perfectly.<br> | |
− | + | Shrike's personal manse, located in a lofty eyrie overlooking the bay: a stout stone country-house. It is an ''Air-Aspected'' manse and where Shrike goes to distance herself from her duties and the bustle of her city. It has the following characteristics: a ''Bound Servant Force'' of helpful air elementals, a ''Comfort Zone'' effect, and some ''Limited Mobility'' -- it can extend itself on risers to bring her closer to the stars, or sink down into the rock of the mountain on which it perches, becoming indistinguishable from the rock and impossible to enter unless it is raised again by Shrike's command. | |
==Whispers 5: the Glory of the Neverborn== | ==Whispers 5: the Glory of the Neverborn== | ||
Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br> | Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br> | ||
Harmless, surely. | Harmless, surely. | ||
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=Flaws= | =Flaws= | ||
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*Essence: 5 | *Essence: 5 | ||
*Personal: 25/25 | *Personal: 25/25 | ||
− | *Peripheral: | + | *Peripheral: 24/40 |
− | + | *Committed to Charms: 5 (5: Integrity-Protecting Prana), (Durability of Oak: 8m, SHF: 6m) | |
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− | *Committed to Charms: | ||
*Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor) | *Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor) | ||
*Willpower: 10/10 | *Willpower: 10/10 | ||
*Anima status: Quiescent | *Anima status: Quiescent | ||
==Virtues== | ==Virtues== | ||
− | *Compassion: | + | *Compassion: 3 |
− | *Conviction: | + | *Conviction: 5/5 |
*Temperance: 1 | *Temperance: 1 | ||
*Valor: 3 | *Valor: 3 | ||
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*Dodge DV: 6 | *Dodge DV: 6 | ||
*Parry DV: 8 | *Parry DV: 8 | ||
− | *Soak (L/B/A): 3/5/- (28/ | + | *Soak (L/B/A): 3/5/- (23/28/20 with SHF and IKB up; 33/38/30) |
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===Movement=== | ===Movement=== | ||
*Move: 6 | *Move: 6 | ||
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*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>) | ||
− | =Equipment | + | =Equipment= |
− | + | Shrike's bare hands have dismayed Deathlords. | |
− | Shrike's bare hands have dismayed Deathlords. | ||
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− | + | '''Fists of Iron Technique''' <br> | |
− | + | ''Punch'': Speed 3, Accuracy +4, Damage +2L, Defence +4, Rate 4<br> | |
− | ''' | + | ''Kick'': Speed 3, Accuracy +2, Damage +5L, Defence +2, Rate 3<br> |
− | + | ''Clinch'': Speed 3, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br> | |
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− | '' | ||
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=History= | =History= | ||
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* From Flaws: 10 | * From Flaws: 10 | ||
* Spent: -28 | * Spent: -28 | ||
− | ** - | + | ** -10 Abilities |
** -9 Charms (3) | ** -9 Charms (3) | ||
** -5 Willpower | ** -5 Willpower | ||
− | ** -1 Virtue ( | + | ** -1 Virtue (Compassion) |
− | ** -2 Valour | + | ** -2 Virtue (Valour) |
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=XP= | =XP= | ||
XP | XP | ||
− | * | + | * Earned: # 260 |
− | * | + | * Spent: # 260 (-256 Charms 32, -4 Medicine 2) |
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