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[[File:Veilwingedshrike.png]]
+
[[File:Screen_shot_2011-04-03_at_AM_11.02.49.png]]
 
A character from [[A_Date_with_Destiny]]
 
A character from [[A_Date_with_Destiny]]
  
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=Motivation=
 
=Motivation=
* Promote beauty and harmony
+
* Forge a new Solar nation
 
** Care for Killing Frost, my mate (from True Love)
 
** Care for Killing Frost, my mate (from True Love)
 
** Destroy the Deathlords (from Road of Hatred Stone)
 
** Destroy the Deathlords (from Road of Hatred Stone)
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==Natural==
 
==Natural==
 
===Negative===
 
===Negative===
* the Deathlords and their servants (fierce hatred)
+
* the Deathlords (fierce hatred)
 
* art and beauty (vanity)
 
* art and beauty (vanity)
 
===Positive===
 
===Positive===
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=Attributes=
 
=Attributes=
*Strength 1+3
+
==Physical==
*Dexterity 4+3
+
*Strength 2 +3
*Stamina 2+3
+
*Dexterity 3 +3
 
+
*Stamina 2 +3
  
 
==Social==
 
==Social==
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=Abilities and Charms=
 
=Abilities and Charms=
 
==Caste==
 
==Caste==
* Bureaucracy 5
+
*Linguistics 5
** Second Excellency
 
** Immanent Solar Glory (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
 
 
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
 
 
** First Excellency
 
** First Excellency
** Whirling Brush Method (4m, Supplemental, Instant, Combo-OK: Write 100x as fast without tools. Automatically translates to any language Shrike understands)
+
** Whirling Brush Method (4m, Supplemental, Instant, Combo-OK: Write 100x as fast. Automatically translates to any language the listener understands)
 
** Sunrise Inkwell Spirit (TDO) (Permanent: modifies above)
 
** Sunrise Inkwell Spirit (TDO) (Permanent: modifies above)
** Flawless Brush Discipline (8m, Simple, Instant, Combo-OK, Emotion: +5 to Linguistics-as-Appearance; Cha+Performance creates UMI to impose love of Shrike; 3WP to resist or 1WP/scene)
 
 
** Letter-within-a-Letter (6m, Simple, Instant, Combo-OK: conceal a work within another written work. Only the intended targets can perceive it. It can establish surprise. +5 to Socialise roll to take charge)
 
** Letter-within-a-Letter (6m, Simple, Instant, Combo-OK: conceal a work within another written work. Only the intended targets can perceive it. It can establish surprise. +5 to Socialise roll to take charge)
 
** Twisted Words Technique ( 6m 1wip, Supplemental, Instant, Combo-OK, Illusion, Emotion: 3WP or instant commitment)
 
** Twisted Words Technique ( 6m 1wip, Supplemental, Instant, Combo-OK, Illusion, Emotion: 3WP or instant commitment)
 
** Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation)
 
** Sagacious Reading of Intent (3m, Reflexive, Instant, Combo-OK, Social: perfectly identifies intention behind any statement, negates any social attack hostile to Shrike or her Motivation)
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
+
** Excellent Emissary's Tongue (Permanent: modifies above.)
 +
** Guiding Words of Solar Wisdom (15m 1wp, Simple, Instant, Combo-OK Training: can be combined with any other Training Charm. Embeds teaching on any Ability/Charm/spell/Essence enlightenment into a book.
  
 
*Socialise 5
 
*Socialise 5
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** Golden Courtier Infallibility (HFE) (Permanent: enhances MSM)
 
** Golden Courtier Infallibility (HFE) (Permanent: enhances MSM)
 
** Edict-Affirming Overseer Method (custom) (Permanent: infallibly knows when someone flouts one of her taboos, knows when and where but not who; +1 automatic successes to all attempts to discover identity of lawbreaker; if she punishes the lawbreaker, she either loses 1 Limit or counts it as one scene spent reinforcing any existing Intimacies of loyalty that anyone may have towards her)
 
** Edict-Affirming Overseer Method (custom) (Permanent: infallibly knows when someone flouts one of her taboos, knows when and where but not who; +1 automatic successes to all attempts to discover identity of lawbreaker; if she punishes the lawbreaker, she either loses 1 Limit or counts it as one scene spent reinforcing any existing Intimacies of loyalty that anyone may have towards her)
** Heartfelt Honorific Opportunity (MoEP: Abyssals) (3m 1wp, Supplemental, Instant, Combo-OK, Social: makes Manipulation-based attacks unblockable and undodgeable)
+
** Heartfelt Honorific Opportunity (Abyssals) (3m 1wp, Supplemental, Instant, Combo-OK, Social: makes Manipulation-based attacks unblockable and undodgeable)
** Wild Revelry Approach (3m 1wp, Simple, Instant, Emotion, Combo-OK: targets a group she has spent several hours in the past year influencing; Cha/Man+Soc instils a powerful emotion. It costs six Loyalty to resist permanently, or 1 Loyalty/scene)
 
** Understanding the Court (20m 1wp, Simple, Instant, Combo-OK: Per/Int+Soc +Essence vs difficulty 1, deduct successes equal to (Man+Soc+Mag)/2; creates a profile of a social environment as long as motes are committed; profile reduces external penalties by up to her Essence; only one profile per environment is possible.)
 
  
 
==Favoured==
 
==Favoured==
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** Second Excellency
 
** Second Excellency
 
** Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping)
 
** Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping)
** Epic Zeal of Compassion (MoEP: Infernals) (Permanent: Compassion dice are automatic successes)
+
** Epic Zeal of Compassion (Infernals) (Permanent: Compassion dice are automatic successes)
 +
** Champion of Compassion Meditation (HFE) (Permanent: can channel Compassion without spending WP)
 
** Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead)
 
** Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead)
** '''Sidereal''' Compassionate Essence Replenishment (MoEP: Sidereals) (Permanent: 5/day respire +10m when channeling Compassion or +5m when rolling Performance)
+
** '''Sidereal''' Compassionate Essence Replenishment (Permanent: 5/day respire +10m when channeling Compassion or +5m when rolling Performance)
  
 
*Presence 5
 
*Presence 5
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** Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist)
 
** Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist)
 
** Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Touch, Social, Stackable: Cha+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance)
 
** Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Touch, Social, Stackable: Cha+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance)
** Minds Yield to Glory (MoEP: Abyssals) (Permanent: enhances HTT)
+
** Minds Yield to Glory (MoEP: Abyssals) (Permanent: affects Hypnotic Tongue Technique)
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
+
** '''Abyssal''' Killing Words Technique (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
  
 
*Martial Arts 5 (+1 improvised weapons)
 
*Martial Arts 5 (+1 improvised weapons)
 
** First Excellency
 
** First Excellency
 
** Infinite MA Mastery (2m commitment/1m discount)
 
** Infinite MA Mastery (2m commitment/1m discount)
** Solar Hero Style
+
** Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active)
*** Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active)
+
** Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak)
*** Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak)
+
** Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L)
*** Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L)
+
** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
*** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
+
** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
*** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
+
** One with the Wave (Ink Monkeys) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
*** One with the Wave (IM) (5m, Reflexive, Instant, Counterattack Step 9, Combo-OK: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
 
*** Knockout Blow (4m, Supplemental, Instant, Combo-OK, Crippling, Obvious: makes it easier to knock people unconscious)
 
*** Heaven Thunder Hammer (4m, Supplemental, Instant, Combo-OK: target thrown 3 yards/pt of pre-soak, +25 yards; take 1B or 1L per yd not travelled if striking hard object)
 
*** Break the Storm (5m, Reflexive, Instant, Counterattack Step 2, Combo-OK: standard counterattack, subtract successes from successes of opponent's attack; apply overflow successes as attack against opponent)
 
  
 
*Occult 5
 
*Occult 5
 
** Second Excellency
 
** Second Excellency
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
** Celestial Circle Sorcery (as above)
 
 
** Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures)
 
** Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures)
 
** Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits)
 
** Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits)
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*Resistance 5
 
*Resistance 5
** Second Excellency
+
** 2nd Excellency
 
** Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak)
 
** Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak)
 
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
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** Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
 
** Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
 
  
 
==Unfavoured==
 
==Unfavoured==
*Lore 1
+
*Lore1
* Performance 5 (+3 compelling love)
+
* Performance 5 (+3 public address)
  
 
===Spells===
 
===Spells===
Emerald Circle
 
 
* Demon of the First Circle
 
* Demon of the First Circle
 
* Invulnerable Skin of Bronze
 
* Invulnerable Skin of Bronze
Sapphire Circle
+
* Summon Elemental
* Demon of the Second Circle
 
  
 
=Backgrounds=
 
=Backgrounds=
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Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br>
 
Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br>
 
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic.  
 
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic.  
 
==Influence 5: Imperial Regent of the Phoenix Empire==
 
Guardian of Wrath of Fallen King's daughter, Cassa, Shrike assumes the role of Imperial Regent whenever Wrath is away, allowing her to speak with his voice and act in his stead.
 
  
 
==Influence 3: Terrestrial Bureaucracy==
 
==Influence 3: Terrestrial Bureaucracy==
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Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br>
 
Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br>
 
Harmless, surely.
 
Harmless, surely.
 
==Ward 5 (flaw): Imperial Princess Cassa==
 
Arynd Kal's Half-Caste daughter.
 
  
 
=Flaws=
 
=Flaws=
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*Essence: 5
 
*Essence: 5
 
*Personal: 25/25
 
*Personal: 25/25
*Peripheral: 36/57
+
*Peripheral: 41/57
*ISG: 10/10
+
*Committed to Charms: 5 (5: Integrity-Protecting Prana), (Durability of Oak: 8m, SHF: 6m)
*Overdrive: 0/10
 
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (Durability of Oak: 8m, SHF: 6m)
 
 
*Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor)
 
*Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor)
 
*Willpower: 10/10
 
*Willpower: 10/10
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*Dodge DV: 6
 
*Dodge DV: 6
 
*Parry DV: 8
 
*Parry DV: 8
*Soak (L/B/A): 3/5/- (28/30/25) w SHF and IKB and perronelle
+
*Soak (L/B/A): 3/5/- (23/25/20) w SHF and IKB
*Hardness: 5L/5B (w/ perronelle)
 
 
===Movement===
 
===Movement===
 
*Move: 6
 
*Move: 6
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*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
  
=Equipment and aids=
+
=Equipment=
* Unarmed strikes
+
Shrike's bare hands have dismayed Deathlords.
Shrike's bare hands have dismayed Deathlords.<br>
+
 
 
'''Fists of Iron Technique''' <br>  
 
'''Fists of Iron Technique''' <br>  
''Punch'': Speed 5, Accuracy +4, Damage +2L, Defence +2, Rate 4<br>
+
''Punch'': Speed 5, Accuracy +4, Damage +2L, Defence +4, Rate 4<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
* living armour
 
A summoned perronelle travels with her, and she calls it to layer itself across her body as armour when the situation demands it.<br>
 
'''Perronelle armour''' <br>
 
+5L/10B soak, 5L/5B Hardness
 
 
* healing companion
 
She keeps a sesselja in her belly, where it devours the various cocktails poisoners would have her consume.<br>
 
'''Sesselja stomach-bottle bug'''<br>
 
typically 10 dice for internal Medicine rolls; casts ''Touch of Grace'' for 12m 1wp max, healing either 4L/12B damage, or removing Crippled/Poisoned/Sickened conditions. <br>
 
Essence pool: 75 <br>
 
Willpower: 7
 
 
* yasal stone resident
 
Shrike invites various gods to take up residence in her yasal stone, depending on what suite of powers she finds most necessary at any point in time. The city father delegates gods of citizenry to accompany her: these spirits usually provide access to the following Charms: Hurry Home (5m, Simple, Instant: transport to anywhere in Thorns), Measure the Wind (1m, Simple, Instant: detect any ongoing wrongness in Thorns), Principle of Motion (5m 1wp: bank actions equal to WP; release them as if using an Extra Action Charm)
 
 
* major-domo
 
As the temporal ruler of a city in Creation, the object of veneration of a cult that looks to her for guidance, the patron of an Underworld city, and the consort of a powerful city god with his own court, Shrike has a ''lot'' of administrative twaddle to plague her, and she usually fulfils this responsibility by delegating it to others. Thorns governs itself through a system of guilds and a grand council of masters, rarely requiring her input; she can rely on input from either her own privy council, composed of high-ranking guildsmen, or from the city god himself. She relies on responsible ghosts who have sworn oaths of fealty to her to administer Spines. Her Cult, perhaps her dearest responsibility, is overseen by a chrysogona summoned from Malfeas, who plays the ambitious senior priestesses off against each other.
 
  
 
=History=
 
=History=
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* From Flaws: 10
 
* From Flaws: 10
 
* Spent: -28
 
* Spent: -28
** -11 Abilities
+
** -8 Abilities
** -9 Charms (3)
+
** -12 Charms (4)
 
** -5 Willpower
 
** -5 Willpower
 
** -1 Virtue (Conviction)
 
** -1 Virtue (Conviction)
 
** -2 Valour
 
** -2 Valour
* Awarded: 10 Background points
 
  
 
=XP=
 
=XP=
 
XP
 
XP
* Initial: 260
+
* Earned: # 260
 +
* Spent: # 260  
 
** Charms (32): 256
 
** Charms (32): 256
** Occult 0 to 2: 4
+
** Abilities (Occult 0 to 2): 4
* Earned: 77
 
** Understanding the Court: 8
 
** Wild Revelry: 8
 
** Bureaucracy 0 to 2: 4
 
** Bureaucracy 2 to 5: 15
 
** Knockout Blow: 8
 
** Break the Storm: 8
 
** Heaven Thunder Hammer: 8
 
** Essence-Gathering Temper: 8
 
** Immanent Solar Glory: 8
 
  
 
=Cut Material=
 
=Cut Material=
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]

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