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==Base Matrix== | ==Base Matrix== | ||
− | :'''Ht:''' 5'8" | '''Wt:''' | + | :'''Ht:''' 5'8" | '''Wt:''' ##lbs | '''Skin:''' Olive, weathered |'''Hair:''' Black, wild | '''Eyes:''' Blue | '''Lv:''' 1 | '''Aln:''' CG | |
==Attributes== | ==Attributes== | ||
− | : '''STR''' | + | : '''STR''' 15 / '''+2''' Save (+2) || '''DEX''' 11 / '''+0''' Save (+0) || '''CON''' 14 / '''+2''' Save (+2) |
: '''INT''' 9 / '''-1''' Save (-1) || '''WIS''' 16 / '''+3''' Save (+5) || '''CHA''' 13/ '''+1''' Save (+3) | : '''INT''' 9 / '''-1''' Save (-1) || '''WIS''' 16 / '''+3''' Save (+5) || '''CHA''' 13/ '''+1''' Save (+3) | ||
==Skills== | ==Skills== | ||
− | + | '''<u>Proficiencies</u>:''' [Proficiency Bonus +2] | |
− | : | + | :Inisght (Cleric) +5 |
:Medicine (Hermit) +5 | :Medicine (Hermit) +5 | ||
− | |||
:Religion (Hermit) +2 | :Religion (Hermit) +2 | ||
− | + | '''<u>Untrained</u>''' | |
:Acrobatics +0 | :Acrobatics +0 | ||
:Arcana -1 | :Arcana -1 | ||
:Animal Handling +3 | :Animal Handling +3 | ||
− | :Athletics + | + | :Athletics +2 |
:Deception +1 | :Deception +1 | ||
:History -1 | :History -1 | ||
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:Perception +3 | :Perception +3 | ||
:Performance +1 | :Performance +1 | ||
+ | :Persuasion +1 | ||
:Sleight of Hand +0 | :Sleight of Hand +0 | ||
:Stealth +0 | :Stealth +0 | ||
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==Combat== | ==Combat== | ||
− | '''AC''' | + | '''AC''' # | '''HP''' 10 | <u>Hit Dice: 1d8</u> | Initiative Modifier +0 |
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
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|scope="row" colspan="9"| | |scope="row" colspan="9"| | ||
|- | |- | ||
− | | Warhammer | + | | Warhammer |
− | ! + | + | ! +4 |
− | | 1d8+ | + | | 1d8+4 |
| N/A | | N/A | ||
| | | | ||
| Dagger | | Dagger | ||
− | ! + | + | ! +4 |
− | | 1d4+ | + | | 1d4+4 |
| 20' | | 20' | ||
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|- | |- | ||
|} | |} | ||
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==Feats== | ==Feats== | ||
− | ''' | + | '''Feat One''' ''Text:'' |
+ | |||
+ | :Text | ||
+ | |||
+ | '''Feat Two''' ''Text:'' | ||
+ | |||
+ | :Text | ||
+ | |||
==Racial Features (Human)== | ==Racial Features (Human)== | ||
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==Class Features== | ==Class Features== | ||
− | + | '''Domain:''' Tempest | |
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− | + | <u>Awakened Mind</u> | |
− | : | + | :30' Telepathy Line of Sight |
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<u>Spellcasting Logistics</u> | <u>Spellcasting Logistics</u> | ||
− | '''Spell Slots:''' L1 | | + | '''Spell Slots:''' L1 | 1 per short/long rest |
− | '''Spell DC:''' | + | '''Spell DC:''' 11 |
− | '''Spell Att Mod:''' + | + | '''Spell Att Mod:''' +3 |
<u>Cantrips</u> | <u>Cantrips</u> | ||
− | :''' | + | :'''Eldritch Blast''' 120' [A] 1d10 Force |
− | :''' | + | :'''Mage Hand''' 30' [A] [1m] 10 lb limit |
− | |||
− | <u>Spells | + | <u>Spells Known</u> |
− | :'' | + | :'''Dissonant Whispers''' 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move |
− | + | :'''Tasha's Hideous Laughter''' 30' [A] Wis Save or fall prone/incapacitated. C^1m | |
− | + | ||
− | + | <u>Rituals Known</u> | |
− | + | :- | |
− | :: | + | :- |
− | + | :- | |
− | + | ||
− | : | + | <u>Eldritch Invocations</u> |
− | : | + | :- |
+ | :- | ||
==Background Features (Hermit)== | ==Background Features (Hermit)== | ||
− | : '''Proficiencies''': Medicine, Religion | + | : '''Proficiencies''': Medicine, Religion, Herbalism Kit |
− | |||
: '''Life of Seclusion''': I needed to commune with nature, far from civilization | : '''Life of Seclusion''': I needed to commune with nature, far from civilization | ||
− | : '''Feature''' - Discovery: The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign. | + | : '''Feature'''- Discovery: The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign. |
: '''Personality Trait''': I feel tremendous empathy for all who suffer. | : '''Personality Trait''': I feel tremendous empathy for all who suffer. | ||
: '''Ideal''': Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good) | : '''Ideal''': Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good) | ||
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: 0 gems | : 0 gems | ||
: 0 pp | : 0 pp | ||
− | : ''' | + | : '''9''' gp |
: 0 ep | : 0 ep | ||
− | : ''' | + | : '''9''' sp |
− | : ''' | + | : '''10''' cp |
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : Warhammer | + | : Warhammer |
− | |||
: Dagger | : Dagger | ||
'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Studded Leather |
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'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : | + | : A scroll case stuffed full of notes from your studies or prayers |
− | + | : Winter blanket | Set of common clothes | Herbalism kit | |
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+ | : 5gp | ||
− | + | To buy from: | |
− | : | + | Pack | Bedroll | 50' Silk Rope | 2 weeks Rations | Water Skin | Holy symbol |
− | + | Daggers | |
'''<u>Magic Items</u> | '''<u>Magic Items</u> | ||
+ | :- | ||
+ | :- | ||
+ | :- | ||
:- | :- | ||
==Backstory== | ==Backstory== | ||
− | + | Salt is a young minotaur with a great wanderlust, a certain bitterness towards the gods, and a giant heart for the people in his life. His wandering is in no small part due to the pact he entered into with a strange creature from the deeps in the midst of a terrible storm. | |
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+ | For three days the sea assaulted them. | ||
− | + | For three days the gods ignored their prayers while the devils mocked their skills. | |
− | + | ||
− | + | In the deep night it came to him. Pale, bulbous, writhing with tentacles bigger than their longboat, and so many eyes - all those eyes - and not a soul on board could see it but him. | |
− | + | ||
+ | And in the echoing cavern of his stormsoaked mind, it offered him their lives. His own life was all it required in return. | ||
+ | |||
+ | Salt didn't know how long it took him to respond. In some recollections his answer was immediate. In some he agonized for hours. But in blood and brine, he made the pact and the storm and the creature vanished. | ||
+ | |||
+ | Upon returning home, Salt found nothing left him content, and though he always returned, he found himself sailing farther away from the isles of the Dragon's Reach and staying abroad longer each time he fled the rocky broken shores of his home. | ||
==Notes== | ==Notes== | ||
*To Do: | *To Do: | ||
+ | ** Tool Proficiency? | ||
+ | ** Feats | ||
** Discovery from Background | ** Discovery from Background | ||
** Backstory | ** Backstory | ||
− | ** | + | ** Spells |
− | + | ** Second+Third Languages | |
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− |