Editing CharacterD&D 5E: Trickster's Gambit - 3
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[[D%26D_5E:_Trickster's_Gambit|< < < Back to Main Page]] | [[D%26D_5E:_Trickster's_Gambit|< < < Back to Main Page]] | ||
− | ==Finn Fiorsleagh :: Level 7 :: Half Elf :: Class Warlock - | + | ==Finn Fiorsleagh :: Level 7 :: Half Elf :: Class Warlock - XXXX== |
[[File:Avatar Icon 001.png|300px]] | [[File:Avatar Icon 001.png|300px]] | ||
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==Attributes== | ==Attributes== | ||
− | : '''STR''' | + | : '''STR''' 12 '''+1''' Save (+1) || '''DEX''' 12 '''+1''' Save (+3) || '''CON''' 14 '''+2''' Save (+2) |
− | : '''INT''' 10 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' | + | : '''INT''' 10 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' 17 '''+3''' Save (+6) |
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==Skills and Feats== | ==Skills and Feats== | ||
'''<u>Proficiencies</u>''' | '''<u>Proficiencies</u>''' | ||
− | : Insight | + | : Insight + (Acolyte) |
− | : Religion | + | : Religion + (Acolyte) |
− | : Intimidation | + | : Intimidation + (Warlock) |
− | : Nature | + | : Nature + (Warlock) |
− | : Athletics | + | : Athletics + (Half Elf) |
− | : Survival | + | : Survival + (Half Elf) |
: '''Proficiency Bonus''' +3 | : '''Proficiency Bonus''' +3 | ||
'''<u>Feats</u>''' | '''<u>Feats</u>''' | ||
− | : | + | : Warcaster |
− | :: You | + | :: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: |
− | ::: | + | |
− | ::: | + | ::: You have advantage on Constitution saving throws that you make to |
− | + | :::maintain your concentration on a spell when you take damage. | |
+ | :::You can perform the somatic components of spells even when you have | ||
+ | :::weapons or a shield in one or both hands. | ||
+ | :::When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. | ||
==Languages== | ==Languages== | ||
− | Dwarven Trade; | + | Dwarven Trade; Otterian; Giantish: Primordial |
==Combat== | ==Combat== | ||
− | :'''AC''' | + | :'''AC''' 13 | '''HP''' 38 | HD D8 |
:Initiative Modifier +3 | :Initiative Modifier +3 | ||
{| class="wikitable" | {| class="wikitable" | ||
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|scope="row" colspan="9"| | |scope="row" colspan="9"| | ||
|- | |- | ||
− | | | + | | Glaive |
− | ! + | + | ! +2 |
− | | 1d10+ | + | | 1d10+ |
| Martial, Heavy, reach, two-handed | | Martial, Heavy, reach, two-handed | ||
| | | | ||
| Short bow | | Short bow | ||
− | ! + | + | ! +X |
− | | 1d6+ | + | | 1d6+ |
| Light, two-handed (80/320) | | Light, two-handed (80/320) | ||
|- | |- | ||
− | | | + | | Weapon |
− | ! | + | ! 0 |
− | | | + | | 0d0+0 |
− | | | + | | 20' |
| | | | ||
| Weapon | | Weapon | ||
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| 20' | | 20' | ||
|- | |- | ||
− | | | + | | Weapon |
− | ! | + | ! 0 |
− | | | + | | 0d0+0 |
− | | | + | | 20' |
| | | | ||
| Weapon | | Weapon | ||
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<u>Cantrips</u> | <u>Cantrips</u> | ||
: Eldritch Blast | : Eldritch Blast | ||
− | : | + | : Lightening Lash |
− | : | + | : Prestidigitation |
+ | : Light | ||
+ | : Sacred Flame | ||
<u>Spell List</u> | <u>Spell List</u> | ||
− | : 1 - | + | : 1 - Cure Wounds |
− | : 1 - | + | : 1 - Guiding Bolt |
− | : 2 - | + | : 2 - Flaming Sphere |
− | : 2 - | + | : 2 - Lesser Restoration |
− | : 3 - | + | : 3 - Daylight |
− | : 3 - | + | : 3 - Revivify |
− | : 4 - | + | : 4 - Guardian of Faith |
− | : 4 - | + | : 4 - Wall of Fire |
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==Racial Features== | ==Racial Features== | ||
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==Class Features== | ==Class Features== | ||
− | Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron ( | + | Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); |
− | + | Pact of the Blade - You can use your action to create a pact weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. | |
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==Background Features== | ==Background Features== | ||
− | '''Acolyte (Maerlwyn and Marwolaeth)''' | + | '''Acolyte (Maerlwyn and/or Marwolaeth)''' |
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a | As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a | ||
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==Equipment== | ==Equipment== | ||
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : Glaive (magical??) |
− | : | + | : Longbow |
'''<u>Armour</u>''' | '''<u>Armour</u>''' | ||
− | : | + | : Studded leather |
+ | : N/A | ||
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : Arcane Focus | Dungeoneers Pack | | + | : Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net |
− | : | + | : Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch |
: Holy Symbol | Item | Item | Item | : Holy Symbol | Item | Item | Item | ||
: Item | Item | Item | Item | : Item | Item | Item | Item | ||
− | : | + | : Item | Item | Item | Item |
'''<u>Magic Items</u> | '''<u>Magic Items</u> | ||
− | : | + | : Item |
− | : | + | : Item |
− | + | : Item | |
− | + | : Item | |
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==Contacts== | ==Contacts== | ||
==Backstory== | ==Backstory== | ||
− | + | Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago. | |
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− | + | Personality Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen. | |
− | + | Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good). | |
− | + | Bond: I owe my life to the priest who took me in when my parents died. | |
− | + | Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. | |
− | + | Binding Mark: One of your eyes looks the same as one of your patron's eyes. | |
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==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]== | ==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]== |