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Template copied from Catherine's Page, will be updated to reflect Skip in due time. __NOTOC__ [[D%26D_5E:_Trickster's_Gambit|< < < Back to Main Page]] ==Urchin "Skip" Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial== [[File:Avatar Icon 001.png|300px]] ==''Character Quote''== ==Attributes== : '''STR''' 8 '''-1''' Save (-1) || '''DEX''' 16 '''+3''' Save (+3) || '''CON''' 13 '''+1''' Save (+1) : '''INT''' 11 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' 16 '''+3''' Save (+6) ==Skills and Feats== '''<u>Proficiencies</u>''' : History +3 (Fisher) : Survival +4 (Fisher) : Religion +3 (Warlock) : Nature +3 (Warlock) : Persuasion +6 (Otterfolk) : Performance +6 (Otterfolk) : Acrobatics +6 (Otterfolk) : '''Proficiency Bonus''' +3 '''<u>Feats</u>''' : Warcaster :: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: ::: You have advantage on Constitution saving throws that you make to :::maintain your concentration on a spell when you take damage. :::You can perform the somatic components of spells even when you have :::weapons or a shield in one or both hands. :::When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. ==Languages== Dwarven Trade; Otterian; Giantish; Primordial ==Combat== :'''AC''' 15 | '''HP''' 45 | HD D8 :Initiative Modifier +3 {| class="wikitable" |'''Weapon''' !To Hit |Damage |Range/Reach | |'''Weapon''' !To Hit |Damage |Range/Reach |- |scope="row" colspan="9"| |- | Handaxe ! +2 | 1d6-1 | Light, thrown(20/60) | | Dagger ! +6 | 1d4+3 | Finesse, light, thrown(20/60) |- | Weapon ! 0 | 0d0+0 | 20' | | Weapon ! 0 | 0d0+0 | 20' |- | Weapon ! 0 | 0d0+0 | 20' | | Weapon ! 0 | 0d0+0 | 20' |- |} ==Magic== <u>Spell Save DC</u> : 14 <u>Spell Attack Modifier</u> : +6 <u>Spell Slots</u> : 2 <u>Cantrips</u> : Eldritch Blast : Lightening Lash : Prestidigitation : Light : Sacred Flame <u>Spell List</u> : 1 - Cure Wounds : 1 - Guiding Bolt : 2 - Flaming Sphere : 2 - Lesser Restoration : 3 - Daylight : 3 - Revivify : 4 - Guardian of Faith : 4 - Wall of Fire ==Racial Features== Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute & Cuddly (proficient in persuasion & performance); Natural Acrobat (proficient in acrobatics) ==Class Features== Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul; ==Background Features== '''Fisher''' Harvest the Water: You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. ==Equipment== '''<u>Weapons</u>''' : Handaxe : 2 Daggers '''<u>Armor</u>''' : Pelt : Shield : N/A '''<u>Gear</u>''' : Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net : Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch : Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall's Feather Token - Anchor : 3 Superior Healing Potions | Item | Item | Item : Item | Item | Item | Item '''<u>Magic Items</u> : Item : Item : Item : Item ==Contacts== ==Backstory== Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago. Personality Trait: My friends are my crew; we sink or float together. Ideal: Camaraderie. Good people make even the longest voyage bearable. Bond: The gods saved me during a terrible storm, and I will honor their gift. Flaw: I work hard, but l play harder. Binding Mark: One of your eyes looks the same as one of your patron's eyes. ==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]==
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