Editing CharacterD&D 5E: Trickster's Gambit - 4

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==Attributes==
 
==Attributes==
: '''STR''' 8 '''-1''' Save (-1) || '''DEX''' 16 '''+3''' Save (+3) || '''CON''' 13 '''+1''' Save (+1)  
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: '''STR''' 8 '''-1''' Save (?) || '''DEX''' 16 '''+3''' Save (?) || '''CON''' 13 '''+1''' Save (?)  
  
: '''INT''' 11 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' 16 '''+3''' Save (+6)
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: '''INT''' 11 '''0''' Save (?) || '''WIS''' 12 '''+1''' Save (?) || '''CHA''' 16 '''+3''' Save (?)
  
 
==Skills and Feats==
 
==Skills and Feats==
  
 
'''<u>Proficiencies</u>'''
 
'''<u>Proficiencies</u>'''
: History +3 (Fisher)
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: Sleight of Hand +5 (urchin)
: Survival +4 (Fisher)
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: Stealth +5 (urchin)
: Religion +3 (Warlock)
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: Disguise Kit - Tool (urchin)
: Nature +3 (Warlock)
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: Thieves Tools - Tool (urchin)
: Persuasion +6 (Otterfolk)
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: Deception +7 (warlock)
: Performance +6 (Otterfolk)
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: Investigation +4 (Warlock)
: Acrobatics +6 (Otterfolk)
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: Perception +3 (Half Elf)
 +
: Performance +7 (Half Elf)
  
 
: '''Proficiency Bonus''' +3
 
: '''Proficiency Bonus''' +3
  
 
'''<u>Feats</u>'''
 
'''<u>Feats</u>'''
: Warcaster
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: Feat Name
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
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:: Feat Description
 
 
::: You have advantage on Constitution saving throws that you make to
 
:::maintain your concentration on a spell when you take damage.
 
:::You can perform the somatic components of spells even when you have
 
:::weapons or a shield in one or both hands.
 
:::When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
 
  
 
==Languages==
 
==Languages==
Dwarven Trade; Otterian; Giantish; Primordial
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Common; ;  
  
 
==Combat==
 
==Combat==
:'''AC''' 15 | '''HP''' 45 | HD D8  
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:'''AC''' 12 | '''HP''' 59 | HD D8  
:Initiative Modifier +3
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:Initiative Modifier +2
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
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|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| Handaxe
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| Hexblade
! +2
+
! +8
| 1d6-1
+
| 2d6+5
| Light, thrown(20/60)
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| Heavy,2-Handed
 
|
 
|
 
| Dagger
 
| Dagger
! +6
+
! +2
| 1d4+3
+
| 1d4+2
| Finesse, light, thrown(20/60)
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| Finese, light, thrown(20/60)
 
|-
 
|-
 
| Weapon
 
| Weapon
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==Magic==
 
==Magic==
<u>Spell Save DC</u>
 
: 14
 
 
<u>Spell Attack Modifier</u>
 
: +6
 
 
 
<u>Spell Slots</u>
 
<u>Spell Slots</u>
 
: 2
 
: 2
  
 
<u>Cantrips</u>
 
<u>Cantrips</u>
: Eldritch Blast
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: Eldrict Blast
: Lightening Lash
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: Chill Touch
: Prestidigitation
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: Thaumaturgy
: Light
 
: Sacred Flame
 
  
 
<u>Spell List</u>
 
<u>Spell List</u>
: 1 - Cure Wounds
+
: 1 -Armor of Agathys
: 1 - Guiding Bolt
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: 1- Hex
: 2 - Flaming Sphere
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: 2 - Darkness
: 2 - Lesser Restoration
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: 2 - Mirror Image
: 3 - Daylight
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: 3 - Enemies Abound
: 3 - Revivify
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: 3 - Blink
: 4 - Guardian of Faith
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: 4 - Staggering Smite
: 4 - Wall of Fire
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: Spell
  
 
==Racial Features==
 
==Racial Features==
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute & Cuddly (proficient in persuasion & performance); Natural Acrobat (proficient in acrobatics)
+
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;
  
 
==Class Features==
 
==Class Features==
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;
+
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil's Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;
  
 
==Background Features==
 
==Background Features==
'''Fisher'''
 
 
Harvest the Water: You gain advantage on ability checks made using fishing
 
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.
 
 
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.
 
  
 
==Equipment==
 
==Equipment==
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Handaxe
+
: Hexblade
 
: 2 Daggers
 
: 2 Daggers
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Pelt
+
: Armor Leather
 
: Shield
 
: Shield
: N/A
+
: Other
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Arcane Focus         | Dungeoneers Pack           | Fishing Tackle    | A Net
+
: Arcane Focus | Dungeoneers Pack | Item | Item
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch
+
: Item | Item | Item | Item
: Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall's Feather Token - Anchor
+
: Item | Item | Item | Item
: 3 Superior Healing Potions | Item | Item | Item
+
: Item | Item | Item | Item
 
: Item | Item | Item | Item
 
: Item | Item | Item | Item
  
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==Backstory==
 
==Backstory==
Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.
+
Catherine is an Urchin, once a member of the Rat Kings Beggars Guild.
 +
 
 +
Personality Trait: I ask a lot of questions
  
Personality Trait: My friends are my crew; we sink or float together.
+
Ideal: Respect. All people rich or poor, deserve respect
  
Ideal: Camaraderie. Good people make even the longest voyage bearable.
+
Bond: No one else should have to endure the hardships I've been through
  
Bond: The gods saved me during a terrible storm, and I will honor their gift.
+
Flaw: I'm not stealing if I need it more than someone else
  
Flaw: I work hard, but l play harder.
+
==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]==
  
Binding Mark: One of your eyes looks the same as one of your patron's eyes.
+
Summary:
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==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]==
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