Editing Character Classes of Scalgard

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==Base Classes==
 
==Base Classes==
* All base classes in Players Handbook 1 are available for characters to choose.
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A few base classes are not available for players to take at all, due to style restrictions or setting considerationsRather than listing base classes that are not available, and updating the list as each new book comes out, a list of available base classes should suffice:
** Nefain is the only god to invest her power in Paladins and she does not, in turn, invest power in other divine classes.
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* Barbarian
** Warlocks may make a Fey Pact or a Star Pact, but not an Infernal PactFey Pacts are made with lords of the Tuatha Sidhe and Star Pacts are made with giants, as agents of the lost Foimoire.  The Infernal has yet to play a role in the workings of the Phantom World.
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* Bard
* The character classes from Players Handbook 2 are also available, with some conditions and exceptions.
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* Druid
** Avenger
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* Fighter
** Barbarians arise only amidst the orcs and the Fenian tribes.
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* Knight
** Invoker
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* Ranger
** Shamans and Sorcerers have no stake in the affairs of the Phantom World and cannot be chosen as PC classes.
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* Rogue
* The character classes from the Players Handbook 3 are not represented in Scalgard, except for the Seeker.
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* Scout
* Classes from specific Campaign Settings (Dark Sun, Eberron and the Forgotten Realms) are inappropriate for Scalgard.
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* Sorcerer
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* Wizard
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These available base classes are further sub-divided by nation, as noted in [[The Peoples and Nations of Scalgard]].  This is to preserve regional flavor, and can be safely ignored with a good reason, but note that DMs and Players will have to work harder to preserve differences between nations.
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==Prestige Classes==
  
  
 
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[[Legends of the Phantom World]]
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[[E6: Legends of the Phantom World]]

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