Editing Character Creation for MEMbrane
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[[MEMbrane.]] | [[MEMbrane.]] | ||
− | + | '''Skills''' | |
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− | + | '''Revised Skill Names''' | |
− | + | New Skill Old Skill | |
− | + | Athletics Acrobatics/Sports | |
− | + | Education Knowledge | |
− | + | Body Combat Kung-Fu | |
− | + | Ranged Arms Gun-Fu | |
+ | Medicine Doctor | ||
+ | Melee Getting Medieval | ||
+ | Metaphysics Occult | ||
+ | Repair Mr. Fix-It | ||
+ | Covert Crime | ||
− | + | '''Base skill list''' | |
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− | + | *Athletics | |
+ | *Art | ||
+ | *Computers | ||
+ | *Covert | ||
+ | *Medicine | ||
+ | *Driving | ||
+ | *Melee | ||
+ | *Ranged arms | ||
+ | *Influence | ||
+ | *Education | ||
+ | *Body Combat | ||
+ | *Languages | ||
+ | *Repair | ||
+ | *Riding | ||
+ | *Notice | ||
+ | *Metaphysics | ||
+ | *Science | ||
+ | *Survival | ||
+ | *Wild Card | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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| Art ||Acting, Beautician/makeup, Dancing (Type), Disguise*, Fine Arts (Type),Play Instrument (Type), Singing, Sleight of Hand, Storytelling, Writing (Type)* || | | Art ||Acting, Beautician/makeup, Dancing (Type), Disguise*, Fine Arts (Type),Play Instrument (Type), Singing, Sleight of Hand, Storytelling, Writing (Type)* || | ||
|- | |- | ||
− | | Athletics || Acrobatics, Dodge*, Sports, Climbing, Running (Type), Swimming, Weight Lifting | + | | Athletics || Acrobatics, Dodge*, Sports, Climbing, Running (Type), Swimming, Weight Lifting || |
|- | |- | ||
| Body Combat || Brawling, Dodge*, Martial Arts (type). || | | Body Combat || Brawling, Dodge*, Martial Arts (type). || | ||
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| Notice || || | | Notice || || | ||
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− | | Ranged arms || Guns (Type), | + | | Ranged arms || Guns (Type), || |
|- | |- | ||
− | | Repair ||Lock Picking (Type)*, Mechanic, | + | | Repair ||Lock Picking (Type)*, Mechanic, || |
|- | |- | ||
| Science || Sciences (Type) || | | Science || Sciences (Type) || | ||
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Use of skill: Unless some truly unusual situation comes about, skill checks are usually based around Dexterity plus Pilot. Penalties of a range from -1 to even -10 can be applied for weather conditions and familiarity with aircraft. After all, the first time you fly a death-glider is a lot different than flying an F-16. | Use of skill: Unless some truly unusual situation comes about, skill checks are usually based around Dexterity plus Pilot. Penalties of a range from -1 to even -10 can be applied for weather conditions and familiarity with aircraft. After all, the first time you fly a death-glider is a lot different than flying an F-16. | ||
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'''NEW QUALITIES''' | '''NEW QUALITIES''' | ||
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'''Human Offshoot''' (Variable Point Quality) | '''Human Offshoot''' (Variable Point Quality) | ||
− | Many of the worlds are populated by humans that have evolved differently from those on Earth (not all of them naturally). Basically, simply use the Demon Creation Rules and a little common sense (as well as input from your Director) from the Angle Core Rulebook, and come up with a near-Human race that can be met on any journey through a | + | Many of the worlds are populated by humans that have evolved differently from those on Earth (not all of them naturally). Basically, simply use the Demon Creation Rules and a little common sense (as well as input from your Director) from the Angle Core Rulebook, and come up with a near-Human race that can be met on any journey through a Mmembrane. |