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Character Generation for 1439
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Back to [[1439 Call of Cthulhu]] PC generation is basically as per Call of Cthulhu version 6, with the following changes; Stats; * STR: 3D6 * CON: 3D6 * SIZ: 2D6+6 * INT: 2D6+6 * POW: 3D6 * DEX: 3D6 * APP: 3D6 * EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points. Skill bases percentages; Languages: Native: INTx5% Second: EDUx3% Third: EDUx2% Fourth: EDUx1%. (Note, a PC learns a language in a particular dialect. The dialects of France are; * Language isolate: o Basque * Celtic language: o Breton * Germanic languages: o Alsatian (Elsässerdeutsch) o West Flemish dialect of Dutch o Lorraine Franconian * Romance languages: o Catalan o Corsican (Corsu) o Franco-Provençal + Bressan + Dauphinois + Forèzien + Jurassien + Lyonnais + Savoyard o Occitan language (also Lenga d'òc, Langue d'oc): + Vivaroalpenc + Auvergnat + Gascon # Bearnese (Béarnais) # Landese (Landais) + Languedocien + Limousin + Nissart (Niçois or Nissart) + Provençal o Oïl language family: + Bourguignon-Morvandiau + Champenois + Franc-Comtois + French + Gallo + Lorrain + Norman + Picard + Poitevin + Saintongeais + Walloon Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.) * Accounting: 1% * Anthropology: 1% * Archaeology: 1% * Art ** (Artistic default): 5% ** Illumination: 1% * Astronomy: 1% * Bargain: 15% * Biology: 1% (Keeper permission only) * Chemistry: 1% * Climb: 40% * Conceal: 15% * Craft ** (Craft default): 5% ** Book Binding: 1% * Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage) * Cthulhu Mythos: None at character generation * Computer Use: N/A * Disguise: 1% * Dodge: DEX x2% * Drive Wagon: 15% * Electrical Repair: N/A * Electronics: N/A * Fast Talk: 15% * First Aid: 30% * Geology: 1% * Hide: 10% * History: 5% * Jump: 25% * Law: 1% ** Canon Law: 1% (Literate only past 25%) * Library Use: 1% (Literate only) * Listen: 25% * Locksmith: 1% * Martial Arts: 1% * Mechanical Repair: 10% * Medicine: 1% (Literate only) * Natural History: 10% * Navigate: 10% * Occult: 10% * Operate Heavy Machinery: N/A * Persuade: 15% * Pharmacy: 1% * Photography: N/A * Physics: N/A * Pilot (Sail Boat or Row Boat only): 5% * Psychology: 5% * Ride: 20% * Sneak: 10% * Spot Hidden: 25% * Swim: 1% * Throw: 25% * Track: 10% * '''Weapons''' * Hand to hand ** Fist: 25% ** Kick: 15% ** Head Butt: 10% ** Grapple: 25% * Axe ** One Handed Axe/Hammer: 10% ** Two Handed Axe/Hammer: 10% *** Poll Axe/Hammer: * Club ** One Handed Club/Mace: 15% ** Two Handed Club/Mace: 15% * Flail ** One Handed Flail: 5% ** Two Handed Flail: 5% * Spear ** Lance (couched): 5% ** One Handed Spear: 5% ** Two Handed Spear: 10% * Sword ** Dagger/Short Sword: 15% ** One Handed Sword: 10% ** Two Handed Sword: 10% * Shield ** Buckler: 20% ** Shield: 25% * Missile weapons ** Bow: 10% ** Crossbow: 25% ** Javelin: 10% ** Hurled stone: 25% ** Seige weapons *** Trebuchet/Catapult: 1% *** Espringalde/Ballista: 5% * Gunpowder weapons ** Artillery *** Bombard: 1% *** Siege Gun: 1% *** Field Gun: 1% ** Hand Guns *** Arquebus: 30% Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%
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