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Back to: [[Children of the Grave]] Jump to: char char [ IC] [ OOC]
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Back to: [[Uz]]<br>
  
 
'''Name (Player)'''
 
'''Name (Player)'''
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''brief description''
 
''brief description''
  
'''Hero Points:''' 1    <br>
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'''Adversity/Benefit:''' 0
 
  
'''Schtick:''' '''1W/17'''  
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'''Hero Points:''' '''Vitality:''' 0
*Ability +?
 
*Ability +?
 
*Ability +?
 
*Ability +?
 
*Ability +?
 
  
'''Hinterland:''' '''17/1W'''
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'''Abilities:'''
*Ability +?
 
*Ability +?
 
*Ability +?
 
*Ability +?
 
*Ability +?
 
  
'''Others:'''
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*Ability 1M
*Ability 13
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*Ability 18
*Ability 13
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*Ability 18
*Ability 13
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*Ability 18
*Ability 7 13
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*Ability 15
*Ability 8 13
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*Ability 15
*Ability 9 13
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*Ability 15
*Ability 10 13
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*Ability 15
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*Ability(w) 18 (ostensibly a weakness)
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*Ability(w) 15 (ostensibly a weakness)
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'''Notes:'''
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Jump to: char char [http://forum.rpg.net/showthread.php?p=10457119 IC] [http://forum.rpg.net/showthread.php?t=456568 OOC]
  
'''Flaws:'''
 
*In thrall to Aziria, witch-queen 1W
 
*Flaw 1W
 
*Flaw 17
 
*Flaw 13
 
  
'''Notes:'''
 
*'''To return to power:'''
 
*'''Died X years ago'''
 
*'''Ability checks:'''
 
  
 
'''CHARGEN:'''
 
'''CHARGEN:'''
*We will need a name to make a character sheet for you - place double square brackets around your character name on the front page of this game on the wiki. Go to that page, copy the above text (after pressing edit) in and save. You now have a template sheet you can edit.
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*We will need a name to make a character sheet for you. Then we just copy the above (after pressing edit) in and start editing it.
*Come up with a character concept. Please try and think in terms already of two main areas: the character's '''Schtick''' and the character's '''Hinterland'''. these will be your two '''keywords'''. Edit them in in the relevant spots.
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**Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
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*Simply choose what sound like fun abilities (or traits, magic items, contacts) and replace the word 'ability' with the name of that ability. If you are unsure what you want your best abilities to be, start them at the lower ratings and we swap them when you firm your thoughts up.  
**Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
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**Choose which is most important of these two keywords - leave this as 1W; leave the other as 17.
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*You can start with just one or two, if you like, and add them as they crop up/come to you. It is common to realize that an ability is crap; you are not using it. We can talk about swapping them for something more interesting when then that happens.
**Note that there are a number of assumed abilities or traits under each keyword. If your keyword is Savage Warrior, for example, you can already fight, be savage, tough, intimidating and so on. If you ar a plains nomad, you can already see far, ride, resist the sun, track, hunt, work leather. You cannot, however, do this quite as well as that 1W or 17, so you may wish to specify some abilities or traits in the next step.
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*You may now choose '''ten''' abilities. At least one must be a personality trait (proud, ambitious, sly, savage, etc) and at least one a relationship with someone (or something) now long-dead (presumably).
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*Think of some interesting weaknesses/flaws too. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, or even something which actually ''is'' interesting ;)).
**If these come under one of your keywords, place them there. They will have a starting rating of the keyword +1.
 
** Otherwise place them below under 'Other' - they will have a starting rating of 13.
 
**If you can't decide on all ten, fill them in as you go. Note that I have left 'Ability 10', Ability 9' and so on under other, to keep a track of this.
 
*Choose between 1 and 3 flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, only more interesting). Place these under the flaws and keep the ratings of 1W, 17 and 13. Note that you already have one flaw. Note also that I define flaws as things that will '''more often hinder than help'''. I like them to help every now and again, and for abilities to hinder.
 
*You now have 20 points to allocate to abilities (not to keywords). You may add a maximum of 10 to any single ability.
 
*You may now delete this text from your character sheet.
 

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