Editing Chargen & Template

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'''Hero Points:''' 1    <br>
 
'''Hero Points:''' 1    <br>
'''Adversity/Benefit:''' 0
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'''Vitality:''' 0
  
 
'''Schtick:''' '''1W/17'''  
 
'''Schtick:''' '''1W/17'''  
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'''Notes:'''
 
'''Notes:'''
*'''To return to power:'''  
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*''To return to power:''  
*'''Died X years ago'''
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*''Died X years ago''
*'''Ability checks:'''
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'''CHARGEN:'''
 
'''CHARGEN:'''
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** Otherwise place them below under 'Other' - they will have a starting rating of 13.
 
** Otherwise place them below under 'Other' - they will have a starting rating of 13.
 
**If you can't decide on all ten, fill them in as you go. Note that I have left 'Ability 10', Ability 9' and so on under other, to keep a track of this.
 
**If you can't decide on all ten, fill them in as you go. Note that I have left 'Ability 10', Ability 9' and so on under other, to keep a track of this.
*Choose between 1 and 3 flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, only more interesting). Place these under the flaws and keep the ratings of 1W, 17 and 13. Note that you already have one flaw. Note also that I define flaws as things that will '''more often hinder than help'''. I like them to help every now and again, and for abilities to hinder.
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*Choose between 1 and 3 flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, only more interesting). Place these under the flaws and keep the ratings of 1W, 17 and 13. Note that you already have one flaw.
 
*You now have 20 points to allocate to abilities (not to keywords). You may add a maximum of 10 to any single ability.
 
*You now have 20 points to allocate to abilities (not to keywords). You may add a maximum of 10 to any single ability.
*You may now delete this text from your character sheet.
 

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