Editing Charity Bronzegg
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==SECONDARY STATS== | ==SECONDARY STATS== | ||
− | :'''Hit Points''': | + | :'''Hit Points''': 22 (2HD, +3 CON Mod) |
− | :'''Armor Class''': | + | :'''Armor Class''': 17 (armor 3 +dex 3 +misc 1) |
:'''Proficiency Bonus''': +2 | :'''Proficiency Bonus''': +2 | ||
− | :'''Deity''': | + | :'''Deity''': |
:'''Alignment''': NG | :'''Alignment''': NG | ||
:'''Initiative''': +3 | :'''Initiative''': +3 | ||
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− | : * ''' | + | : * '''Rapid''': Attack Bonus: +5; Damage: 1D8+3 piercing; Qualities: Finesse |
− | : * '''2nd | + | : * '''2nd Rapider''': bonus action to attack- Attack Bonus: +5; Damage: 1D8 piercing; Qualities: Finesse |
: * '''Light Crossbow''': Attack Bonus: +5; Damage: 1D8+3 piercicng; Qualities: Ammo (range), Loading | : * '''Light Crossbow''': Attack Bonus: +5; Damage: 1D8+3 piercicng; Qualities: Ammo (range), Loading | ||
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:'''Size''': Small | :'''Size''': Small | ||
:'''Movement''': 25ft | :'''Movement''': 25ft | ||
− | :'''Languages''': Common, Halfling | + | :'''Languages''': Common, Halfling plus Draconic, Infernal |
:'''Brave''': You have advantage on saving throws against being frightened. | :'''Brave''': You have advantage on saving throws against being frightened. | ||
:'''Lucky''': When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. | :'''Lucky''': When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. | ||
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==FIGHTER Class ABILITIES== | ==FIGHTER Class ABILITIES== | ||
:'''Fighting Style''': Two-Weapon Fighting | :'''Fighting Style''': Two-Weapon Fighting | ||
− | :'''Second Wind''': Recover 1d10+ | + | :'''Second Wind''': Recover 1d10+2 HP, Bonus Action, Short or Long Rest to reuse |
:'''Action Surge''': Take a second action, Short or Long Rest to reuse | :'''Action Surge''': Take a second action, Short or Long Rest to reuse | ||
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===Weapon and Armor Proficiencies=== | ===Weapon and Armor Proficiencies=== | ||
:'''Weapons''': all | :'''Weapons''': all | ||
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:Stealth (DEX) +3 | :Stealth (DEX) +3 | ||
:Survival (WIS) +1 | :Survival (WIS) +1 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-|- | |-|- | ||
− | |''' | + | |'''XX''' |
− | + | |'''''1 lbs''''' | |
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− | |'''''lbs''''' | ||
|- | |- | ||
− | |''' | + | |'''XX''' |
− | |'''''lbs''''' | + | |'''''1 lbs''''' |
|- | |- | ||
− | |''' | + | |'''XX''' |
− | |'''''lbs''''' | + | |'''''1 lbs''''' |
|- | |- | ||
|10 gold pices (in pouch) | |10 gold pices (in pouch) | ||
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|} | |} | ||
− | Gear: | + | Gear: Scale Armor, 2 Rapiers, Light Crossbow, 25 bolts, 2 Daggers, Holy Symbol (Amulet, Bahamut), Explorer's Pack, Vestments, Common Clothes, Potion of Healing, Antitoxin, 2 Holy Water, 6 GP |
==HISTORY== | ==HISTORY== | ||
Sister Charity was born to a wealthy landowning family, where her birth was an awkward complication. She's never quite understood the full details, but apparently her being born threw a wide range of inheritence claims and arranged marriages into disarray. As a result, she was, at a young age, sent (with a substantial donation) to be raised in the Blessed Egg Temple, an institution dedicated to the worship of Bahamut and the raising of foundlings and orphans. She quickly tired of the cynical indifference shown by the highest ranks at the temple-- it was something of a punishment post-- and eventually ran away. She'd learned fighting skills at the temple, and so set out to make her own place in the world. | Sister Charity was born to a wealthy landowning family, where her birth was an awkward complication. She's never quite understood the full details, but apparently her being born threw a wide range of inheritence claims and arranged marriages into disarray. As a result, she was, at a young age, sent (with a substantial donation) to be raised in the Blessed Egg Temple, an institution dedicated to the worship of Bahamut and the raising of foundlings and orphans. She quickly tired of the cynical indifference shown by the highest ranks at the temple-- it was something of a punishment post-- and eventually ran away. She'd learned fighting skills at the temple, and so set out to make her own place in the world. |