Editing
Chase Bannon:
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page] =Statistics= {|class=wikitable ! Name || Value |- | INTelligence || 6 |- | TECH || 4 |- | ATTRactiveness || 7 |- | Movement Allowance || 4 |- | EMPathy || 6 (5) |- | REFlex || 7 |- | COOL || 8 |- | LUCK || 5 |- | BODY || 5 |} *Nationality: American *Birthdate: November 14th, 1995 *Sex: Male *Weight: *Height: *Run: 12 *Leap: 3 *Throw Range: 27 *Native Language: English *Languages: English, Streetslang =Skills= *ATTR: [7] **Personal Grooming*: 3 (chip) **Wardrobe & style*: 3 (chip) *BODY: [5] **Endurance: **Strength feat: **Swimming*: *COOL: [8] **Interrogation: 5 **Intimidate: 4 **Oratory: **Resist torture/drug: **Streetwise: 7 *EMPATHY: [5] **Human perception*: 6 **Interview*: **Leadership*: **Seduction*: **Social*: 2 **Persuasion/Fast Talk*: 6 **Perform: *INT: [6] **Accounting: **Anthropology: **Awareness/notice*: 5 **Biology: **Botany: **Chemistry: **Composition: **Diagnose Illness: **Education & General Knowledge*: 4 **Expert: **Forage: **Fishing: **Forward observer: **Gamble: **Geology (2): **History: **Instruction: **Information Gathering: **Linguistics: **Mathematics: **Metallurgy (2): **Meteorology (2): **Military Experience: **Navigation: **Physics (2): **Psychology: **Theoretical Sciences: **Scrounging: **Wilderness survival: **Zoology: *REF: [7] **Autogun: **Chemical weapons: **Athletics*: 2 **Dance: **Dodge/escape*: **Drive Wheel: 2 **Drive Track: **Handgun: 5 **Heavy weapons: **Martial Arts: ***Melee: 3 ***Brawling 3 **Motorcycle: **Operate Heavy Machine: **Pilot: **Ride: **Rifle: 2 **Snow ski: **Stealth (2)*: 2 *TECH: [4] **Aero tech (2): **Basic tech (2): **Biological weapons (3): **Electrical Engineer (2): **Civil engineering (2): **Combat engineering: **Demolitions (2): **Disguise: **Electronics: **Farming: **First aid: **Forgery: **Indirect fire (2): **Large Calibre Gun: **Medical/surgery (4): **Nuclear weapons (4): **Paint & draw: **Photo & film: **Pick lock: **Pickpocket: **Play: **Rotor tech (3): **Tactical Missile (2): **Weaponsmith: (*)These skills do not incur the -5 penalty for ‘No Skill Level’ Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types. A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. ==Martial Arts== {| border="1" cellpadding="2" !width="400"|Style !width="100"|Strike !width="100"|Punch !width="100"|Kick !width="100"|Disarm !width="100"|Sweep !width="100"|Block !width="100"|Dodge !width="100"|Grapple !width="100"|Throw !width="100"|Hold !width="100"|Choke !width="100"|Escape !width="100"|Ram |- | Brawling || || +1 || || || || || || +1 || || || || || |- | Melee || +4 || || || +2 || || +1 || +1 || || || || || || |} =Equipment= * '''Weapons''' ** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines ** 1 x Militech Taser ** 1 x Night Stick. {| border="1" cellpadding="2" !width="250"|Weapon Name !width="100"|Weapon Type !width="100"|Accuracy !width="100"|Concealment !width="100"|Availability !width="300"|Damage !width="200"|Magazine Capacity !width="150"|Shots/Round !width="150"|Reliability !width="150"|Range |- |'''Colt Enforcement 10''' || Pistol || +1 || Jacket || Common || 2d6+3 (10mm/.40 calibre) || 14 || 2 || Very || 50m |- |'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m |- |'''Nightstick''' || Melee || 0 || Jacket || Poor || 2d6+3 || NA || NA || Very || 0m |} * '''Armour''' ** ''Patrol Armour'' ***Helmet (''SP20''), Anti-Dazzle, Hight intensity beam light, Hard Armour ***Torso (''SP20''), MOLLE* harness, climbing/extraction harness, Hard Armour ***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour ***Arm Rig (''SP12''), MOLLE on upper arm. (*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness) {| border="1" cellpadding="2" !width="400"| !width="100"| Head 1 !width="100"| Chest 2 !width="100"| Abdomen 3 !width="100"| Groin 4 !width="100"| R Arm 5 !width="100"| L Arm 6 !width="100"| R Thigh 7 !width="100"| R Shin 8 !width="150"| L Thigh 9 !width="150"| L Shin 0 |- |'''Patrol Armour''' || 20 || 20 || 20 || 20 || 12 || 12 || 12 || 12|| 12 || 12 |- |'''SWAT Armour''' || x || x || x || x || x || x || x || x|| x|| x |- |'''Street Armour''' || x || x || x || x || x || x || x || x|| x|| x |} *'''Clothing''' ** 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue) ** 1 x Boots (lace up ) ** 1 x Tactical Gloves ** 2 x Gym gear with SDPD logo ** 1 x Shooters cap with SDPD logo (Dark Blue) ** 1 x Reflective sunglasses. (laser-safe/ballistic grade) * '''Cyberwear''' ** Neuralware processor (super encryption Bluetooth needs no plugs) *** GPS locator app loaded **Cyberaudio ***Voice Stress Analyzer ***Sound Editor ***Digital Recording Link **Chips ***Stress Chip (+1 COOL for morale rolls, +1 EMP for social) ***Wardrobe/Style Chip +3 ***Personal Grooming Chip +3 * '''Electronics''' ** Demountable helmet 2-way radio/video headset ** SDPD issue tablet ** SDPD Badge wallet with bio-authorisor * '''Gear''' ** 2 x handcuffs and key. ** 1 x Evidence kit (gloves, 10 x ziplok bags, etc) ** 10 x Ziplok cable ties ** 2 x Large duffel bags =Background= Chase’s father, Richard “Ricky” Bannon, came from a mob family in Boston which relocated west during the collapse. Ricky had earned the disapproval of others around when he married Jenny, who was not Irish, but given the demographics of the new San Diego community, it was tolerated. While Chase was living out a fairly normal childhood in a corporate enclave suburb north of San Diego, his father Ricky was trying to keep his wife and child insulated from his activities slinging stolen and counterfeit cyberware up and down the Pacific Coast Highway. When Chase was 16, his father made a deal with the other major white mob in town, the Aryan Brotherhood, in an attempt to make a score big enough to get out of the game entirely. The rivalry between his Irish cousins and the Brotherhood was strong enough that this was a huge risk. Indeed, the Irish mob found out, and believed that Ricky’s wife caused him to turn. Ricky and Jenny were burned alive in Ricky’s car, with the police paid off to write the incident up as a “traffic accident’. The Brotherhood caught wind of this, and made sure nothing happened to Chase. Nonetheless, the Irish mob exacted heavy justice on the Brotherhood, and their numbers slowly dwindled to that of a mere boostergang. When Chase was 17 and thinking about dropping out of high school, his main protector from the Brotherhood, Franz, made himself known to Chase, and told him what happened to his parents. He convinced Chase not to follow the path his father had, and when Chase graduated high school, he enrolled in the police academy. Once he graduated, he got picked up by one of the main security corps working in San Diego and quickly got noticed. Before long, he was working in an organized crime unit and started plumbing for contacts among his Brotherhood protectors. His first big break came in the form of Seamus, an Irish mob turncoat. Seamus worked with Ricky, and as such sympathized with Chase, telling him more about his father’s double life. In recent years, Chase's effectiveness on the force has made him some enemies. His rapid ascent through the ranks was stopped by, at least Chase believes, a San Diego DA who was working with and taking money from local mobsters. The DA was slick enough not to do the obvious thing of getting Chase killed, but instead transferred him to a police unit beyond the seawall. Giving Chase the chance to head up a department's Vice Division was technically a promotion, but the DA knew full well that an assignment in a backwater would torpedo any chance Chase had of exposing the DA. In attempt to get his mind off work, Chase started dating again. Unfortunately, he and one of his drinking buddies at the bar went after the same girl. That drinking buddy happened to be a well-connected corporate. Things got ugly. The girl actually split, scared equally of both of them, but the fight simmers to this day. At the very least, Chase frequents different bars now. [http://wiki.rpg.net/index.php/Silent_Waters_Run_Deep Silent Waters Run Deep main page]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information