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This is the system for use with [[The Castle]].
 
 
This document is very much a work in progress.
 
 
==Bead Bags==
 
==Bead Bags==
 
The Castle system uses Bead Bags for task resolution to add a level of randomness, unpredictability and potential doom to the proceedings.
 
The Castle system uses Bead Bags for task resolution to add a level of randomness, unpredictability and potential doom to the proceedings.
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Draw two beads from the resolution bag and take the worst.
 
Draw two beads from the resolution bag and take the worst.
  
====Normal====
+
====Average====
 
Draw 1 bead from the resolution bag.
 
Draw 1 bead from the resolution bag.
 
 
====Advantaged====
 
====Advantaged====
 
Draw 2 beads from the resolution bag and take the best.
 
Draw 2 beads from the resolution bag and take the best.
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This includes, but is not necessarily limited to, Swordsman, Spearman, Knife-fighter, Pugilist, Wrestler, Archer and Crossbowman.
 
This includes, but is not necessarily limited to, Swordsman, Spearman, Knife-fighter, Pugilist, Wrestler, Archer and Crossbowman.
 
Skills for Mighty Weapon use require having the Mighty Weapon skill first, these include, Pole-axeman, Zweihandler.
 
Skills for Mighty Weapon use require having the Mighty Weapon skill first, these include, Pole-axeman, Zweihandler.
<strike>
 
 
====Fencing====
 
====Fencing====
 
Fencing skill represents the defensive training that a student of the martial arts receives.  This grants 1 to 3 gives points of virtual armour – so, it’s possible to have fencing 2, but not Swordsman skill, thus be a very good defensive fighter, but still draw from the Average bag to attack.  It’s also possible to be a Swordsman, yet have no ranks in Fencing, so be an offensive fighter, or a slasher who uses a broadsword and wears armour.
 
Fencing skill represents the defensive training that a student of the martial arts receives.  This grants 1 to 3 gives points of virtual armour – so, it’s possible to have fencing 2, but not Swordsman skill, thus be a very good defensive fighter, but still draw from the Average bag to attack.  It’s also possible to be a Swordsman, yet have no ranks in Fencing, so be an offensive fighter, or a slasher who uses a broadsword and wears armour.
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Fencing can ONLY be used with fencing weapons.  You can’t fence with an Axe!
 
Fencing can ONLY be used with fencing weapons.  You can’t fence with an Axe!
</strike>
 
 
<strike>
 
 
====Dodge====
 
====Dodge====
 
Advantaged at a voiding being hit – draw 2 take the best when you are just trying to avoid being hurt and not do any damage back.  Dodge can’t be used offensively.
 
Advantaged at a voiding being hit – draw 2 take the best when you are just trying to avoid being hurt and not do any damage back.  Dodge can’t be used offensively.
</strike>
 
 
 
====Shorter weapons====
 
====Shorter weapons====
 
''Size Does Matter''
 
''Size Does Matter''
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This means that if you try to take on a halberd wielding guard with your rapier while trying to ransack a Lady’s bed chamber, or engage a sword wielding Cossack while escaping unarmed from a foetid, dingy jail, then you are in big trouble !
 
This means that if you try to take on a halberd wielding guard with your rapier while trying to ransack a Lady’s bed chamber, or engage a sword wielding Cossack while escaping unarmed from a foetid, dingy jail, then you are in big trouble !
  
<strike>
 
 
===Fencing Moves===
 
===Fencing Moves===
 
Since it’s all about fencing, here’s a series of special Fencing skills to learn to delight and surprise your opponents…
 
Since it’s all about fencing, here’s a series of special Fencing skills to learn to delight and surprise your opponents…
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====Botte di Serge====
 
====Botte di Serge====
 
The ultimate secret of any Fencing style, the Botte di Serge allows you to deliver a Mighty Blow (draw 2 take the highest damage) once per combat.  See the film Le Bosseau for details on how to deliver such a strike with appropriate finesse.
 
The ultimate secret of any Fencing style, the Botte di Serge allows you to deliver a Mighty Blow (draw 2 take the highest damage) once per combat.  See the film Le Bosseau for details on how to deliver such a strike with appropriate finesse.
</strike>
 
 
 
===Ranged Combat===
 
===Ranged Combat===
Crossbows and Bows have close range and maximum range.  These ranges are not expressed in feet or yards, but are more conceptual in nature and vary according to the weapon you wield.
+
Guns and Bows have close range and maximum range.  These ranges are not expressed in feet or yards, but are more conceptual in nature and vary according to the weapon you wield.
  
 
At Short Range an average result hits.  At Long range a good result is needed.
 
At Short Range an average result hits.  At Long range a good result is needed.
 +
====Pistol====
 +
*Short range is across a room
 +
*Maximum range is around 50 yards
  
 +
A marksman can fire two pistols at the same time at a single target if he wishes, but only at close range.  A Good result is required to hit, but if a hit is scored it delivers Mighty damage.
 +
====Musket====
 +
*Short Range is 50 yards
 +
*Maximum range is a couple of hundred yards
 +
====Blunderbuss====
 +
A blunderbuss is only effective at pistol Short range, needing an average success to hit target.  However, the blunderbuss can be fired at multiple adjacent targets, so if three guards stand in a tight group or two brigands are charging through a doorway, the blunderbuss wielder can attempt to hit each of them with one shot.  The blunderbuss always delivers mighty damage.
 
===Shields and Bucklers===
 
===Shields and Bucklers===
 
A shield required the “Shield” skill to use properly, otherwise it’s just a heavy lump of wood that you keep tripping over.  A shield provides one point of armour.
 
A shield required the “Shield” skill to use properly, otherwise it’s just a heavy lump of wood that you keep tripping over.  A shield provides one point of armour.
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<table>
 
<table>
 
<tr><th>Weapon</th><th>Draw</th></tr>
 
<tr><th>Weapon</th><th>Draw</th></tr>
<tr><td>Knife, Fist</td><td>Disadvantaged</td></tr>
+
<tr><td>Knife, Fist, Derringer</td><td>D2KW</td></tr>
<tr><td>Sword, Axe, Bow</td><td>Normal</td></tr>
+
<tr><td>Sword, Pistol, Musket, Axe</td><td>D1</td></tr>
<tr><td>Zweihander, Crossbow</td><td>Advantaged</td></tr>
+
<tr><td>Sveihander, Blunderbuss</td><td>D2KB</td></tr>
 
</table>
 
</table>
  
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Each character has a doom ?  Not sure what to do with this one.  Tie in to disadvantage ?  It would be nice to make all advantages double edged, but I don’t think this will work.  Could work in the way that Hubris works in Seventh Sea – where the player picks it and the GM gets to activate it at times – things like Loyalty work – these should all be double edged swords, bringing both fame/Rewards and Danger.  Have to think carefully about this area.  Possibly the character can opt to have a Doom – this could be Grimm’s Gift – you choose it, then choose a sub-set, like Loyalty, Honour, Love, etc, all of which are core to your Tale and drive stories ???  e.g. if you are in Love, you will be driven to great feats in your Love’s name, but will also be capable of greatness because of that love – yet will also get into trouble because of it.
 
Each character has a doom ?  Not sure what to do with this one.  Tie in to disadvantage ?  It would be nice to make all advantages double edged, but I don’t think this will work.  Could work in the way that Hubris works in Seventh Sea – where the player picks it and the GM gets to activate it at times – things like Loyalty work – these should all be double edged swords, bringing both fame/Rewards and Danger.  Have to think carefully about this area.  Possibly the character can opt to have a Doom – this could be Grimm’s Gift – you choose it, then choose a sub-set, like Loyalty, Honour, Love, etc, all of which are core to your Tale and drive stories ???  e.g. if you are in Love, you will be driven to great feats in your Love’s name, but will also be capable of greatness because of that love – yet will also get into trouble because of it.
 
===Characters===
 
===Characters===
 +
All the current Paths still work out OK. 
 +
 +
*Path of War
 +
*Path of Guile
 +
*Path of Wisdom
 +
 
====Skills====
 
====Skills====
 
Need to review the Ads/Disads list to tidy them up for tabletop.
 
Need to review the Ads/Disads list to tidy them up for tabletop.
 
[[Category:The Castle]]
 

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