Editing Chronologia

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 +
=CHRONOLOGIA=
  
 +
'''Entropy'''
 +
*Discord (•): Success adds power to an attack roll.
 +
*Atrophy (••): Use the force of temporal decay to turn bashing damage lethal.
 +
*Delete (•••): Directly deal lethal damage, or use Atrophy at a distance.
 +
*Fifty Year Sword (••••): Consume the Aion of other Travelers or Anankes.
 +
*Severance (•••••): Attempt to induce Disjunction in a target.
 +
 +
'''Anachronism'''
 +
*Circa (•): Disguise your Distortion or Crux as that of another Zeitgeist.
 +
*Visionary (••): Direct Distortion to cloak someone as a person from your Zeitgeist.
 +
*Nostalgia (•••): Warp an object to alter its appearance and functionality.
 +
*Superimposed (••••): Use Distortion to warp the thoughts of a subject.
 +
*Reprise (•••••): Make a change caused by Anachronism semi-permanent.
 +
 +
'''Linkage'''
 +
*Hook (•): Create a binding thread of time between people, allowing them to share Aion when Jumping.
 +
*Latch (••): Bind Aion to an object, creating a Time Bottle.
 +
*Chain (•••): Channel the Crux's Aion through an object, combatting Disjunction and allowing distance operation.
 +
*Cable (••••): Use Aion bound in Time Bottles to use more Aion than your per-turn limit or capacity.
 +
*Lifeline (•••••): Attempts to temporarily "catch" Castaways and those Jumping, tying them to a single place.
 +
 +
'''Cognition'''
 +
*Pierced Veil (•): Expand Understanding to improve perceptions of an area or situation.
 +
*Preview (••): Catch a glimpse of the place that you're Jumping to before you arrive.
 +
*Common Knowledge (•••): Understand a wide range of professions, removing the penalty for untrained skill checks.
 +
*Eyes of Time (••••): Understand an event in the future or the past.
 +
*All-Seeing Eye (•••••): Completely Understand a wide area
 +
 +
 +
'''Continuum'''
 +
*Ride (•): Allow Jumps of up to your Inertia in days without spending Aion.
 +
*Saint's Shoes (••): Jump immediately, as an instantaneous rather than an extended action.
 +
*Step (•••): Jump through physical space as well as time.
 +
*World Tree (••••): Attempt to Jump without use of a Crux.
 +
*Into the Abyss (•••••): Jump larger objects, conducting the Jump through the Crux. (Usually, you can only Jump with up to your Size in equipment; this allows you to add your Inertia to this carry limit.)
 +
 +
'''Surge'''
 +
*Reaction (•): Increase or decrease the speed of time in a single localized area; outside, time passes slower or faster.
 +
*Fleet-footed (••): Move at higher speeds by spending Aion.
 +
*Stilling (•••): Slow down time around oneself to a near-dead crawl.
 +
*Van Winkle (••••): Slow down your own organic systems enough to exist in a suspended animation-equivalent.
 +
*Purgatory (•••••): Completely freeze time over an area by damming the Stream.
 +
 +
'''Disruption'''
 +
*Ripple (•): Sense the occurrence of a Jump or use of Chronologia.
 +
*Enigma (••): An Ananke can masquerade as a Traveler, and vice-versa.
 +
*Page of Dust (•••): Force an Ananke to obey a command.
 +
*Vas Domum Temporis (••••): Direct the Stream to disable a Solace temporarily.
 +
*Butterfly Eater (•••••): Assimilate a target's detached Crux to steal its powers.
 +
 +
'''Stability'''
 +
*Protection (•): Use Aion to boost your Armor rating by rewinding damages.
 +
*Prevention (••): Catch onto a target and prevent a Jump.
 +
*Binding Venom (•••): Infuse the target with a force that prevents the use of Chronologia.
 +
*Coiling Staff (••••): Use a Crux to prevent Disjunction in a target.
 +
*Stillness (•••••): Completely seal all usage of Chronologia and Jumps within an area.
 +
 +
'''Clockwork'''
 +
*Multitool (•): Rework your Crux into a common tool, such as a screwdriver or hammer.
 +
*Sickle (••): Rework your Crux into a melee or ranged weapon.
 +
*Reconstruct (•••): Reconstruct your Crux to heal its Structure and add Durability.
 +
*Serpentine Bone (••••): Make your Crux denser and harder to damage, in combat and out, by spending Aion.
 +
*Seal the Doors of Infinity (•••••): Transform an ordinary object into a Crux, temporarily.
 +
 +
==OUTPOST CHRONOLOGIA==
 +
'''Signal'''
 +
*Alarm (•): Send out a distress signal to all Travelers within 100 years.
 +
*Radio (••): Send a message to any Traveler throughout time.
 +
*Detection (•••): Memorize a target's temporal weight, allowing you to track them nearly anywhere.
 +
*Upload (••••): Speak to all of a specific group of Travelers who have ways to "receive" the information.
 +
*Harmonize (•••••): Set a "telepathic network" between a number of Travelers, allowing perfectly synchronized actions.
 +
 +
'''Reversion'''
 +
*Stitch (•): Heal the wounds of a given target by reversing them to their natural, undamaged state.
 +
*Redo (••): Spend Aion to reroll failed dice.
 +
*Regression (•••): Transform a physical object into an earlier version of itself, repairing damages and changing appearances.
 +
*Undo (••••): "Redact" a dice roll you recently made, returning things to before you did as if it never happened.
 +
*Burning Wheel (•••••): Choose a scene and a condition; until this condition is fulfilled, you choose or someone works out a way out, the scene loops at the end and returns to the beginning.
 +
 +
[['''Liberation''']
 +
*Freeroam (•): Allow an instantaneous, semi-random Jump for a flat Aion cost.
 +
*Forgettable Face (••): Make your appearance, countenance and actions vaguely forgettable and neutral.
 +
*Eye of Stars (•••): Read the past of a target, allowing you to understand them better.
 +
*Lethe's Wine (••••): Become completely forgettable; once you have left, nobody will ever remember you were there.
 +
*Masque of the Red Death (•••••): Occupy the temporal space of a dead person, giving you access to their resources, knowledge and face.
 +
 +
'''Redaction'''
 +
*Shift (•): Alter one certain minor detail of the past without needing to roll for alteration or memory retention.
 +
*Mnemosyne (••): Use a temporally grounded mnemonic to permanently memorize an event, no matter how it's altered.
 +
*All You Zombies (•••): Utilize a slightly deranged hypnotic state to prevent the Causality issue from meeting one's past self.
 +
*Martyrdom (••••): A killed target has their influence on the timeline removed, with lesser historic damages.
 +
*Undoing (•••••): Completely alter the past of a target, temporarily, to give them different characteristics.
 +
 +
'''Horology'''
 +
*Liber Temporis (•): Spend Aion to read information from the Archive, giving 9-again on most intellectual rolls.
 +
*Breeze (••): Introduce the gale of the Stream into reality, eroding physical objects and blowing inexorably in a given direction.
 +
*??? (•••): Probably does something.
 +
*???? (••••): Boy, this will do a cool thing.
 +
*????? (•••••): Wow, that is such a cool thing that this does.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)