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Character Name: Jace "Cipher" Karabo Class & Level : Rogue 1 Background: Criminal Player Name: Race : Half-Elf Alignment : Chaotic Good EXP Points : ----------------------------------------------------------------------------------- Proficiency Bonus: +2 Ability Scores Str : 08 (-1) Dex : 16 (+3) Con : 12 (+1) Int : 15 (+2) Wis : 10 (+0) Cha : 15 (+2) Saving Throws | | Strength |X| Dexterity | | Constitution |X| Intelligence | | Wisdom | | Charisma Abilities: |X|Acrobatics | |Medicine | |Animal Handling| |Nature | |Arcana |X|Perception | |Athletics | |Performance |X|Deception |X|Persuasion | |History | |Religion |X|Insight |X|Sleight of Hand | |Intimidation |X|Stealth |X|Investigation | |Survival Passive Wisdom: 12 |X| (Perception) Languages: Common, Elvish, +1 Other Proficiencies: One type of gaming set, thieves' tools +1 to all saving throws (Ring of Protection) ---------------------------------------------------------------------------------- Armor Class: 15 Initiative: 3 Speed : 30' Max HP: 9 Current HP: 9 Temp HP: Hit Dice 3d8 Death Saves Successes: | | | | | | Failures | | | | | | ----------------------------------------------------------------------------------- Attack Attack Bonus Damage Type Weapon: Shortsword |X| +5 |P| 1d6+3 Weapon: Dagger |X| +5 |P| 1d4 Weapon: Throwing knife |X| +5 |P| 1d4+3 Weapon: | | | | -------------------------------------------------------------------------------------- <b>Features/Traits</b> <b>Racial</b> (Half-Elf) --- <b>Ability Score Increase:</b> +2 to CHA, +1 to two others of your choice (DEX & INT) <b>Darkvision:</b> <b>Fey Ancenstry:</b> You have advantage on saving throws against being charmed, and magic can't put you to sleep. <b>Skill Versatility:</b> You gain proficiency in two skills of your choice. <b>Class</b> (Rogue) --- <b>Armor:</b> Light <b>Weapons:</b> Simple weapons, hand crossbows, longswords, rapiers, shortswords <b>Tools:</b> Thieves' tools <b>Expertise:</b> Proficiency bonus doubled for Stealth and Deception. <b>Sneak Attack:</b> Extra damage (1d6) once/turn if I have advantage on the attack roll, or if another enemy of the target is within 5 feet (with additional conditions, p. 96). Sneak Attack does 2d6 damage starting at lvl 3. <b>Thieves' Cant:</b> <b>Cunning Action:</b> Can take a bonus action each turn for Dash, Disengage, or Hide. -------------------------------------------------------------------------------------- Money: CP SP EP GP PP --------------------------------------------------------------------------------------- Equipment: Weight Description Cost Studded Leather Armor (AC 12 + DEX) Shortsword Dagger Hand Crossbow Burglar's Pack (16 GP): Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar (x2), a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Total Cost: --------------------------------------------------------------------------------------- Personality Traits: Ideals: Freedom. Chains are meant to be broken, as are those who would forge them. Bonds: Someone I loved died because of a mistake I made. That will never happen again. Flaws: When I see something valuable, I can't think about anything but how to steal it. --------------------------------------------------------------------------------------- Physical Description: Swarthy complexion; amber eyes; tightly curled hair cropped close on the sides, worn either loose and bushy, or tightly cornrowed, on top; high cheekbones; pointed ears; lithe, athletic build. --------------------------------------------------------------------------------------- Personality: Background: Criminal Criminal Specialty: Burglar Criminal Contact BIO: Disowned at birth by her mother’s people (High Elves), and essentially left to raise herself on the mean streets of X by her rakishly handsome, responsibility-dodging human father, Jace had to grow up fast. She found for herself a new family, of sorts, among the rogue’s gallery of the local thieves’ guild, quickly working her way up from cutpurse to burglar. So adept was she at getting into and out of places reputedly impossible to burgle*, that the guild-masters decided that her aptitude for stealth and intrusion could be put to use more profitably as an assassin. On her first mission in this capacity, the neophyte killer-for-hire balked at the moment of truth, returning to the guild house, target still breathing. Her stubborn refusal to kill for money landed her on the guild’s hit list (one does not openly refuse orders from the guild-masters). Learning of her fate from a sympathetic comrade, Cipher fled the city and now plies her trade as a free-agent. Cipher has her mother’s refined Elven bone structure and pointy ears, and her father’s swarthy complexion and tightly curled hair. She favors supple dark leathers for her work. *This talent for leaving no trace earned Jace the nickname Cipher.
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