Editing City of Necromancers: Renewing Compacts & Treaties:Tama
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===Advanced Moves=== | ===Advanced Moves=== | ||
*'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain. | *'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain. | ||
− | *'''Missionary''' - | + | *'''Missionary''' - |
− | *'''Sense Danger''' - | + | *'''Sense Danger''' - |
− | *'''Slip Free''' - | + | *'''Slip Free''' - |
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*'''Shieldbearer''' (free: Armor of Preservation) - You may spend 1 Favor to invoke a divine shield of radiant shadow (Duration 2, ''illusion'') worth 1d6 armor in this instance. If damage in this instance exceeds your total armor, you take that excess damage and the shield is destroyed. | *'''Shieldbearer''' (free: Armor of Preservation) - You may spend 1 Favor to invoke a divine shield of radiant shadow (Duration 2, ''illusion'') worth 1d6 armor in this instance. If damage in this instance exceeds your total armor, you take that excess damage and the shield is destroyed. | ||
*'''Tireless''' (free: Armor of Preservation) - When you heal ability points, you heal twice as much as normal. | *'''Tireless''' (free: Armor of Preservation) - When you heal ability points, you heal twice as much as normal. |